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Messages - Builderboy

Pages: 1 ... 23 24 [25] 26 27 ... 375
361
TI Z80 / Re: Zedd Physics Library (BETA)
« on: March 03, 2012, 06:01:46 pm »
Posting small beta cause Runer and Leafy wantz it :P

362
Axe / Re: Appvars, and referring to a certian point in one?
« on: March 03, 2012, 05:58:44 pm »
Then leafy's code should do what you want.  To access an Appvar that has already been created, just do:

Code: [Select]
GetCalc("appvName")->Pointer

363
Axe / Re: Appvars, and referring to a certian point in one?
« on: March 03, 2012, 05:44:58 pm »
When you say you want to store a list in an appvar, do you mean you want to store TiOS List's inside of an appvar, or just store a list of 16bit numbers in an appvar?

364
The Axe Parser Project / Re: Bug Reports
« on: March 03, 2012, 04:36:15 pm »
Is this code supposed to fail?  Throws an Err: Bad Constant for me

Code: [Select]
[00]->Str1
Str1->Str2

365
TI Z80 / Re: Core Wars
« on: March 02, 2012, 05:08:29 pm »
Very soon!  I'm currently working on getting all of the UI elements coded, and after that is done there should be many screenshots to be had ^^

366
TI Z80 / Re: Core Wars
« on: March 02, 2012, 04:58:25 pm »
Each pixel is a single instruction.  If the instruction is a DAT instruction the pixel is white, and black otherwise. 

367
Site Feedback and Questions / Re: Please delete my account
« on: March 02, 2012, 01:40:17 pm »
Extremely clever pun aside, there is a page and a half of reasons why we are not deleting his account, the primary being because it is against our policy, and the lack of harm of keeping it online.

368
Axe / Re: My first axe picture
« on: March 02, 2012, 01:06:50 pm »
Oooooh awesome!  The simplicity of the results is overshadowed by the fact that you are actually rotating the entire screen!  You should definitely post some more advanced screenshots and a more detailed description of how you accomplished this, I think there would be many people who would be interested!

Also welcome to the forums!  Feel free to introduce yourself

369
TI Z80 / Re: Core Wars
« on: March 02, 2012, 12:50:47 pm »
It would probably just be easier to send the program using the built in TiOS interface.  You would still be connecting via linkport, but you could disconnect as soon as the program was transferred.  No reason to force the users to be connected through the entire game when they only have to be connected to send the program, especially when it would add a whole bunch of unnecessary linking code.

370
TI Z80 / Re: Core Wars
« on: March 02, 2012, 12:30:45 pm »
Progress is still chugging along!  I found a bug or two in the interpreter involving post-incrementing on the A operator, and I'm working on fixing that now, as well as getting the UI up to speed.  Memkit is really helping a lot, and the UI should be finished relatively soon.  I will be adding options to provide different core sizes, as well as running multiple games back to back.

371
TI-BASIC / Re: TI-BASIC Q&A
« on: March 02, 2012, 12:28:04 pm »
Find the DiagnosticsOn token in your catalog and run that on the homescreen.  This will turn on diagnostics and display r and r^2.  Why TI decided they would be off by default, and why they decided against putting the option in the MODE menu is beyond me.   

372
Other Calculators / Re: The difference between a Port and a Clone
« on: March 02, 2012, 10:22:07 am »
It's interesting, I agree completely with your definition, but I keep finding myself using 'port' for both of the circumstances

373
TI Z80 / Re: Core Wars
« on: March 01, 2012, 10:05:21 pm »
It's not played over the link port, so that would be a bit weird methinks :P The programmers write their programs separately, and then only need to get them onto the same calculator in order to run the competition.  I do hope that we can set up a competition though :D

374
TI-BASIC / Re: TI-BASIC Q&A
« on: March 01, 2012, 09:17:59 pm »
We can't check whether or not a certain key is being pressed, but the command getKey returns the number corresponding to the most recently pressed key.

375
TI Z80 / Re: Core Wars
« on: March 01, 2012, 08:45:44 pm »
Update!  Both the assembler and the interpreter are complete!  Every command is functional and tested (hopefully) and programs can now compete successfully :) Now all that is left to do is to set up the UI, and start having wars!

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