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Portal X / Re: Portal X
« on: August 02, 2010, 08:13:16 pm »
Right now its in pure Basic but i plan to write the final one in Axe, since it will need to have some sort of Appvar writing abilities.
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Portal X / Re: Portal X« on: August 02, 2010, 08:13:16 pm »
Right now its in pure Basic but i plan to write the final one in Axe, since it will need to have some sort of Appvar writing abilities.
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Portal X / Re: Portal X« on: August 02, 2010, 08:07:57 pm »
Most definetaly I already have on in Basic, but its a bit hack y and no good. There will be an official one released with the game
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TI Z80 / Re: Battle Ship« on: August 02, 2010, 07:12:50 pm »
Yeah its fine, ill recreate them if i ever get bored
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Other Calculators / Re: TI-76.fr in action« on: August 02, 2010, 06:58:49 pm »
Ah i see, does the greyscale look better/as good as on the 83+ calculators?
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TI Z80 / Re: Battle Ship« on: August 02, 2010, 06:49:04 pm »
There was a Snake game, Tetris, LunarLander, A defense game, among others
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Miscellaneous / Re: DJ Omnimaga @ 12000 posts!« on: August 02, 2010, 06:32:31 pm »
Awesome job! Congratulations on being the most active, highest respected member of the Omnimaga community
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Other Calculators / Re: TI-76.fr in action« on: August 02, 2010, 06:31:08 pm »
Wow, so wait the 76 is a lot like the 83? o.O how can you manage to run Desolate on it?
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Other Calculators / Re: random stuffs« on: August 02, 2010, 06:30:12 pm »
Those are all really neat! The second one reminds me a bit of my PortalX tilemapping engine I do a similar thing where the tilemapper dynamically generates the correct tiles based on the surrounding tiles. The 4Greyscale tilemapper looks really nice, and as well as the walking engine, although i cant quite figure out how the screensaver would work without the back buffer... Perhaps you are shifting the screen around in a circle every couple frames?
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TI Z80 / Re: Battle Ship« on: August 02, 2010, 06:26:31 pm »
Making *any* game in a kilobyte or less is quite a task. I myself had a pack of 1 kilobyte games in a folder somewhere but i dont have them anymore...
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Portal X / Re: Portal X« on: August 02, 2010, 05:19:45 pm »
Haaha i see, because i really haven't coded anything else including levels or transitions.
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Portal X / Re: Portal X« on: August 02, 2010, 05:02:22 pm »
Heh, you can beat it, and this is how
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Portal X / Re: Portal X« on: August 02, 2010, 04:41:15 pm »
Yeah its been found and fixed It actually took zero code to fix it as well Just some moving around of code!
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Portal X / Re: Portal X« on: August 02, 2010, 01:09:23 am »
Probably not another beta for a while, i dont want to give out too many There *might* not be another beta until the final release actually.
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