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Messages - Builderboy

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3601
Portal X / Re: Portal X
« on: August 02, 2010, 08:13:16 pm »
Right now its in pure Basic but i plan to write the final one in Axe, since it will need to have some sort of Appvar writing abilities.

3602
Portal X / Re: Portal X
« on: August 02, 2010, 08:07:57 pm »
Most definetaly :) I already have on in Basic, but its a bit hack y and no good.  There will be an official one released with the game :)

3603
TI Z80 / Re: Battle Ship
« on: August 02, 2010, 07:12:50 pm »
Yeah its fine, ill recreate them if i ever get bored :D

3604
Other Calculators / Re: TI-76.fr in action
« on: August 02, 2010, 06:58:49 pm »
Ah i see, does the greyscale look better/as good as on the 83+ calculators?

3605
TI Z80 / Re: Battle Ship
« on: August 02, 2010, 06:49:04 pm »
There was a Snake game, Tetris, LunarLander, A defense game, among others

3606
Miscellaneous / Re: DJ Omnimaga @ 12000 posts!
« on: August 02, 2010, 06:32:31 pm »
Awesome job!  Congratulations on being the most active, highest respected member of the Omnimaga community :)

3607
Other Calculators / Re: TI-76.fr in action
« on: August 02, 2010, 06:31:08 pm »
Wow, so wait the 76 is a lot like the 83? o.O how can you manage to run Desolate on it? 

3608
Other Calculators / Re: random stuffs
« on: August 02, 2010, 06:30:12 pm »
Those are all really neat!  The second one reminds me a bit of my PortalX tilemapping engine :) I do a similar thing where the tilemapper dynamically generates the correct tiles based on the surrounding tiles.  The 4Greyscale tilemapper looks really nice, and as well as the walking engine, although i cant quite figure out how the screensaver would work without the back buffer... Perhaps you are shifting the screen around in a circle every couple frames?

3609
TI Z80 / Re: Battle Ship
« on: August 02, 2010, 06:26:31 pm »
Making *any* game in a kilobyte or less is quite a task.  I myself had a pack of 1 kilobyte games in a folder somewhere but i dont have them anymore...

3610
Portal X / Re: Portal X
« on: August 02, 2010, 05:24:31 pm »
Press 2nd

3611
Portal X / Re: Portal X
« on: August 02, 2010, 05:19:45 pm »
Haaha i see, because i really haven't coded anything else :P including levels or transitions.

3612
Portal X / Re: Portal X
« on: August 02, 2010, 05:02:22 pm »
Heh, you can beat it, and this is how >:D


3613
Portal X / Re: Portal X
« on: August 02, 2010, 04:41:15 pm »
Yeah its been found and fixed :) It actually took zero code to fix it as well ;D Just some moving around of code!

3614
Portal X / Re: Portal X
« on: August 02, 2010, 03:02:59 am »
More just like a hole in the wall :P

3615
Portal X / Re: Portal X
« on: August 02, 2010, 01:09:23 am »
Probably not another beta for a while, i dont want to give out too many :P There *might* not be another beta until the final release actually.

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