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Messages - Builderboy

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3616
Humour and Jokes / Re: The best xkcd ever (NOT a rickroll)!
« on: August 02, 2010, 01:08:10 am »
Lol there are times when i wish i was quick and clever enough to think of retorts that fast ;D

3617
Portal X / Re: Portal X
« on: August 01, 2010, 10:25:53 pm »
Oh also forgot to mention i added a new tile :] Im not quite sure what to call it, but its a small hole that goes through a wall and you can shoot portals through it but you cant move through it.  Its very handy dandy :]

3618
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: August 01, 2010, 10:19:12 pm »
471. you actually *have* a power level of over 9000 :O

3619
Portal X / Re: Portal X
« on: August 01, 2010, 09:50:46 pm »
Happy to announce with that some more code reworking i have managed to decrease the size of levels once again :) Even though the data for buttons took up 2 bytes, the tile for the button added around 2-4 bytes of data to be inserted, since its such a small tile, it interrupts lots of flow with the run-length--encoding.  Plasma balls are even worse, with 3 bytes of object data, and an additional 4-8 bytes of tile data. 

However, now all tile data is discretely inserted into the tilemap by the generator after the decompression but before the display.  So now the workings of the tilemap displayer works like this:

0) Load tilemap data
1) Decompress Data into Tilemap
2) Initialize objects
3) Insert object tile data
4) Display map dynamically

3620
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: August 01, 2010, 09:46:40 pm »
Special skills more :) What makes these bosses more than just your average enemy?

3621
TI-Nspire / Re: Virus to crack RSA for nspire? :P
« on: August 01, 2010, 09:13:15 pm »
Thats interesting, so the text itself is in the html, but its ignored by google because google doesn't think it is text?

3622
Pokemon Red / Re: Pokemon Red
« on: August 01, 2010, 09:12:11 pm »
Heh I've never played a single Pokemon game ever :D

* Builderboy hides *

3623
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: August 01, 2010, 09:11:25 pm »
What can we expect from the bosses?

3624
The Axe Parser Project / Re: Features Wishlist
« on: August 01, 2010, 09:09:56 pm »
The include files will not need Axe headers and in fact should not have them so then it doesn't crowd your compiling list.  If its not included in 0.4.2, it will definitely be in 0.4.3

That sounds really sweet :) I've been waiting for libraries for a long time now.  Right now i have a different system in place to go through code quickly :D I have a set of Pointers that i initialize at the beginning of m,y program, one for each subroutine.  Each subroutine its pointer at the very beginning.  By commenting out the initialization of the pointer, i can scroll to the sub instantly, which is much more useful than scrolling for a min to get to the bottom. 
 
Plus using libraries means that you can upgrade sections of code while still keeping a backup of that particular subroutine.  It all makes me very excited :)

3625
The Axe Parser Project / Re: Features Wishlist
« on: August 01, 2010, 05:45:14 pm »
3D i like the idea of Mesh and filled things, just because :P

On a separate note, i would like a request for 2 things, Libraries pleeeeeeeases :( and maybe a way to jump to certian lables from inside programs?  Like if you had a comment that was .Goto LB and you put your cursor on that line and pressed On+[anykey] it would jump to that label?  Im not sure if thats possible, just throwing that out there as a possibility.

3626
KnightOS / Re: Feature Requests
« on: August 01, 2010, 05:18:54 pm »
Is there going to be a command console?

3627
The Axe Parser Project / Re: Bug Reports
« on: August 01, 2010, 05:17:45 pm »
Would compiling to archive be a viable possibility?  It might be interesting for like data and things.

3628
Humour and Jokes / Re: The best xkcd ever (NOT a rickroll)!
« on: August 01, 2010, 05:16:57 pm »
Lol i didnt get it for a second :D

3629
TI Z80 / Re: Hatchet
« on: July 31, 2010, 01:49:03 pm »
That might be a stretch at best, but even if it is allowed, the originality score would also drop depending on how much you use the routines.  If you are using these for yourself i would just recommend importing them into your program and running them normally.

3630
The Axe Parser Project / Re: Features Wishlist
« on: July 27, 2010, 09:44:36 pm »
I have another feature request.  Could it be possible to support every single character token in the String conversion routine? It would be handy to not have some of the characters change themselves while in Axe :]

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