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Messages - Builderboy

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3676
Other Calculators / Re: TI-83 Plus Saves Student from Bullet
« on: July 24, 2010, 02:55:59 pm »
Its a conspiracy, they want you to buy more overpriced calculators o.O

3677
TI Z80 / Re: Star Trek 2 Player (Axe Edition) Progress Reports
« on: July 24, 2010, 02:53:09 pm »
I actually like the second method better ;D Seems like it would be more strategic, and give less power to those with the shields, although you might have to fun some play tests so find out.

3678
The Axe Parser Project / Re: Axe Parser
« on: July 24, 2010, 02:49:46 pm »
Lol, the ON key will return a number, but then your program will break so it doesnt matter :P Silly xLib!\ ;D

3679
Trapped for the TI-Nspire and TI-89 / Re: Block Dude Nspire
« on: July 24, 2010, 02:47:45 pm »
That looks really really nice :) I have a question about movement, is it immediate movement like in the original blockdude or is there some smooth movement between each steps?

3680
Portal X / Re: Portal X
« on: July 24, 2010, 02:44:53 pm »
Currently i have...  22 Levels built.  So thats an average of about 1300 bytes.  I really hope to include a number more levels, i have quite a bit of space left already so i think for now fitting everything on one page shouldn't be that hard.

3681
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: July 24, 2010, 03:16:51 am »
That is a *very* shiny screenie if i do say so myself, excellent work on this HotDog, and i cant wait to see what else you bring to the table :)

3682
Portal X / Re: Portal X
« on: July 24, 2010, 03:15:40 am »
Yeah Axe is getting more and more impressive every time it upgrades :) Some of the other more impressive feats are Custom interrupts, Token display, a slew of new graphics commands like rectangle/circle, and Mirage/Ion/Doors/App/Noshell compiling :)

We love our Axe!!

3683
Portal X / Re: Portal X
« on: July 24, 2010, 03:07:39 am »
Luckily Axe now has App compiling ;)

3684
Other Calc-Related Projects and Ideas / Re: Floorcaster
« on: July 24, 2010, 03:05:23 am »
yeah, at first i didnt even notice that calc84's engine wasn't full pixel by pixel graphics.  And hopefully converting to fixed point will give you enough speed so that you wont have to sacrifice speed.  Maybe 2x1 for the top half of the game area? ;D

3685
Portal X / Re: Portal X
« on: July 24, 2010, 03:01:40 am »
So just an update, i have been working on the Map loading, getting the map code smaller, faster, and more efficient.  Les 'interpreting' is done by the map builder, and more is stored in the tilemap, since i went over 8 sprites per byte and now i have to put in 16 tiles per byte, which lowers compression in the other half of the byte.

I am also working on implementing object in the Map data, instead of just hardcoded into the program :P Here is how many bytes each object will take up in the map memory:

Box: 1 byte for location
Button: 2 bytes for location and for door
Plasma switch: 3 bytes for location, door and plasma ball direction

There will most likely never be more than one Plasma switch in each puzzle, so i dont think that will be a large impact on level size.  As of now, after compiling a few of the levels i have planned out, the average level size is about 60 bytes, which i am very happy with :] i wanted to include a lot of levels in PortalX, so this means that i can!

3686
Other Calc-Related Projects and Ideas / Re: Floorcaster
« on: July 24, 2010, 02:53:58 am »
That looks really nice :)  Maybe once you convert to fixed point, if you have enough speed maybe try what calc84 did with his Fzero engine and do 2x1 pixels?

3687
KnightOS / Re: Feature Requests
« on: July 24, 2010, 02:51:33 am »
I second the font compatible with ASCII ^^

3688
Portal X / Re: PortalX Screenshots
« on: July 24, 2010, 02:50:23 am »
Thanks :) And about the TAS, i have gotten even faster runs with my version that waits for a keypress, but as im working on upgrading the key system right now, i fear it may be more difficult to make that version in the future D:

3689
TI Z80 / Re: Elmgon Progress
« on: July 24, 2010, 02:47:45 am »
Cant wait to see this have more progress, but yeah good luck on your Axe entry as well :)

3690
Other Calculators / Re: TI-83 Plus Saves Student from Bullet
« on: July 24, 2010, 02:38:51 am »
Haha its a mystery

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