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Messages - Builderboy

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3721
Pokémon Purple / Re: [PP] Progress '10
« on: July 20, 2010, 01:35:27 am »
Log finds the number of digits in a number, which he then uses to find the length :) Its pretty hacky but it works well ^^

3722
Axe / Re: Routines
« on: July 20, 2010, 01:31:24 am »
The problem for using RLE for large maps is that it is not random access.  Meaning that if you want to access the 213th tile, you have to computer all 212 tiles before it, which makes it not the best for large maps unless you decompress the entire thing when you load the game.

3723
Other / Re: OMG -Today's XKCD!
« on: July 19, 2010, 01:43:23 pm »
Hooray!  Fact checking ftw ^^ Im surprised nobody on the discussion board over at Xkcd pointed out the typo.  You'd think there would be some overlap in Calc programmers and Xkcd forum users :P

3724
How are you achieving the film effect?  Is it a couple of stored pictures or is it slightly more complicated?

3725
Pokémon Purple / Re: [PP] Progress '10
« on: July 19, 2010, 01:22:41 pm »
Actualy i take back what i said before, the top right box looks quite stylish by itself right now!

3726
General Calculator Help / Re: Editing OFFSCRPT
« on: July 19, 2010, 01:22:01 pm »
Are there any hooks that need to be installed?  Or does the TiOS automatically run OFFSCRPT under all circumstances?

3727
The Axe Parser Project / Re: Axe Parser
« on: July 19, 2010, 02:09:21 am »
Ah, thats true ;D good to know

3728
Art / Re: Some animals and a car request.
« on: July 19, 2010, 01:31:29 am »
That looks really good :D Very nice pixel art!

3729
TI Z80 / Re: [Axe Contest] Tetris Attack (norly)
« on: July 19, 2010, 01:29:21 am »
I think i get it, but i cant wait to see screenshots :)

3730
The Axe Parser Project / Re: Axe Parser
« on: July 19, 2010, 01:25:18 am »
So if we want to include these commands in our games, should we turn off interups before these commands and then turn them back on? 

3731
The Axe Parser Project / Re: Axiom SDK For Developers
« on: July 19, 2010, 01:24:24 am »
Ah, the other solution works too :) i'll have to look into current Axioms more in depth...

3732
Miscellaneous / Re: Silly things you did as a noob
« on: July 19, 2010, 01:22:35 am »
One of my very first Basic games was Breakout.  But dont get excited because it was no good :P The physics was set up so that the ball always bounced off the paddle the same angle, meaning that every single game was exactly the same.  I also was trying to get around getkey's quick key repeat with timers and lots of variables, but it just made it hard to use :P and lables lables lables means lots of memory leaks! Yayyy!.


Although probably the game with the most leaks was my very early Basic Shift game :P After the 3 built in Levels it got a memory error x.x

3733
Pokémon Purple / Re: [PP] Progress '10
« on: July 19, 2010, 01:16:54 am »
As for the top right box, i agree with Dj, i think it might look better imho if the text is aligned left or right or centered.

3734
The Axe Parser Project / Re: Axe Parser
« on: July 19, 2010, 01:15:17 am »
Oh thats too bad :( Do we know which commands create the problem?

3735
Other / Re: OMG -Today's XKCD!
« on: July 19, 2010, 01:14:39 am »
oh my god...

...They got the screen dimensions wrong :P

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