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Pokémon Purple / Re: [PP] Progress '10
« on: July 20, 2010, 01:35:27 am »
Log finds the number of digits in a number, which he then uses to find the length Its pretty hacky but it works well ^^
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3721
Pokémon Purple / Re: [PP] Progress '10« on: July 20, 2010, 01:35:27 am »
Log finds the number of digits in a number, which he then uses to find the length Its pretty hacky but it works well ^^
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Axe / Re: Routines« on: July 20, 2010, 01:31:24 am »
The problem for using RLE for large maps is that it is not random access. Meaning that if you want to access the 213th tile, you have to computer all 212 tiles before it, which makes it not the best for large maps unless you decompress the entire thing when you load the game.
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Other / Re: OMG -Today's XKCD!« on: July 19, 2010, 01:43:23 pm »
Hooray! Fact checking ftw ^^ Im surprised nobody on the discussion board over at Xkcd pointed out the typo. You'd think there would be some overlap in Calc programmers and Xkcd forum users
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TI Z80 / Re: My AXE CONTEST entry - The misadventures of PB Winterbottom port« on: July 19, 2010, 01:25:44 pm »
How are you achieving the film effect? Is it a couple of stored pictures or is it slightly more complicated?
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Pokémon Purple / Re: [PP] Progress '10« on: July 19, 2010, 01:22:41 pm »
Actualy i take back what i said before, the top right box looks quite stylish by itself right now!
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General Calculator Help / Re: Editing OFFSCRPT« on: July 19, 2010, 01:22:01 pm »
Are there any hooks that need to be installed? Or does the TiOS automatically run OFFSCRPT under all circumstances?
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The Axe Parser Project / Re: Axe Parser« on: July 19, 2010, 02:09:21 am »
Ah, thats true good to know
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Art / Re: Some animals and a car request.« on: July 19, 2010, 01:31:29 am »
That looks really good Very nice pixel art!
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TI Z80 / Re: [Axe Contest] Tetris Attack (norly)« on: July 19, 2010, 01:29:21 am »
I think i get it, but i cant wait to see screenshots
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The Axe Parser Project / Re: Axe Parser« on: July 19, 2010, 01:25:18 am »
So if we want to include these commands in our games, should we turn off interups before these commands and then turn them back on?
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The Axe Parser Project / Re: Axiom SDK For Developers« on: July 19, 2010, 01:24:24 am »
Ah, the other solution works too i'll have to look into current Axioms more in depth...
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Miscellaneous / Re: Silly things you did as a noob« on: July 19, 2010, 01:22:35 am »
One of my very first Basic games was Breakout. But dont get excited because it was no good The physics was set up so that the ball always bounced off the paddle the same angle, meaning that every single game was exactly the same. I also was trying to get around getkey's quick key repeat with timers and lots of variables, but it just made it hard to use and lables lables lables means lots of memory leaks! Yayyy!.
Although probably the game with the most leaks was my very early Basic Shift game After the 3 built in Levels it got a memory error 3733
Pokémon Purple / Re: [PP] Progress '10« on: July 19, 2010, 01:16:54 am »
As for the top right box, i agree with Dj, i think it might look better imho if the text is aligned left or right or centered.
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The Axe Parser Project / Re: Axe Parser« on: July 19, 2010, 01:15:17 am »
Oh thats too bad Do we know which commands create the problem?
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Other / Re: OMG -Today's XKCD!« on: July 19, 2010, 01:14:39 am »
oh my god...
...They got the screen dimensions wrong |
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