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Messages - Builderboy

Pages: 1 ... 248 249 [250] 251 252 ... 375
3736
I think so, but its free and you only need an email

3737
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: July 19, 2010, 01:12:18 am »
Screenshots continue to amaze, as usual!  ^^

3738
The Axe Parser Project / Re: Axiom SDK For Developers
« on: July 19, 2010, 01:11:08 am »
That sounds like a really good idea.  Will there be any way to create Axioms using the Axe language itself?  Like if somebody wanted to write a physics library in Axe and allow other people to use it. (Im *totaly* not talking about Zedd ;) )

3739
I personally like Twin-Serpent, if only because i have to think about how to read and pronounce Archeowyrm.

3740
The Axe Parser Project / Re: Axe Parser
« on: July 19, 2010, 01:06:33 am »
Was the problem with interrupts being turned off by certain commands fixed? 

3741
I have the same deal as FinaleTI, I use Photobucket for all my photo uploading needs, except for large animated gifs for which i just post in Omnimaga

3742
The Axe Parser Project / Re: Axe Parser
« on: July 16, 2010, 03:45:10 pm »
Yeah no problem :)

3743
The Axe Parser Project / Re: Axe Parser
« on: July 16, 2010, 03:36:43 pm »
Its the Sprite to Hex program bundled with Axe, under tools

3744
The Axe Parser Project / Re: Axe Parser
« on: July 16, 2010, 03:35:38 pm »
What do you mean by Store it into a pic?  If by store into a pic, you mean recall the Hex and store it to a pointer

[FFABABA101010122]->Pic1

Then that is correct.  You can then display the sprite by using Pt-On(X,Y,Pic1

3745
TI Z80 / Re: Edge
« on: July 16, 2010, 03:31:58 pm »
Basicuilder also slows down games with more than a few subprograms.  I never really liked it myself, but it can be usefull if you are super intent on Memory and Aesthetics

I cant wait to see some screenshots of this!

3746
The Axe Parser Project / Re: Axe Parser
« on: July 16, 2010, 03:30:02 pm »
What you are looking for is Disp A>Dec. (The >Dec can be found under the math menu)

>Dec tells the compiler to display as a number.  Without this, Axe tries to display the String that is A, haha which there is none so it messes up and displays Strings from places in Memory.

EDIT: Ninja'd :P

3747
Introduce Yourself! / Re: Greetings
« on: July 16, 2010, 02:49:36 pm »
Weeelcome!  Glad to have you here MRide :) Cant wait to hear more about your projects!

3748
Axe / Re: subroutines
« on: July 16, 2010, 02:36:06 pm »
One thing thats really cool about Axe, is how Goto'ing from inside a while loop or an if statement will *not* create memory leaks, unlike Basic.  The only time you have to worry about memory leaks is if you call a subroutine with Sub() and you never Return from it.  Out of curiosity, what kind of game are you trying to Port over to Axe?

3749
General Calculator Help / Re: Downgrade 2.53MP to v2.43?
« on: July 14, 2010, 07:41:05 pm »
Note that its not so much that TI is monitoring this site, but that 1and1 (which hosts the site) would shut it down if they ever found out that we were partaking in any illegal material.  That said, google is your friend in this one ;)

3750
Miscellaneous / Re: Future History
« on: July 14, 2010, 05:32:38 pm »
Right Eeems ;) There is no reason to revive this except for the fact that it is an interesting storyline... for... entertainment!

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