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Messages - Builderboy

Pages: 1 ... 249 250 [251] 252 253 ... 375
3751
The Axe Parser Project / Re: Bug Reports
« on: July 14, 2010, 02:28:22 pm »
No, the screen just went blank

3752
The Axe Parser Project / Re: Bug Reports
« on: July 14, 2010, 02:25:39 pm »
When i was compiling for App, it was deleting the app, and displaying the defragmentation message, and i got Ram clear :( It was a one time occurrence however, so it might have been something like a vat corruption or whatever.

3753
Other Calculators / Re: Undocumented LCD feature - Flip screen
« on: July 14, 2010, 02:20:17 pm »
Seems like this is a pretty rare occurrence o.O Too bad, it could have been exploited to be sooo annoying ;)

3754
The Axe Parser Project / Re: Features Wishlist
« on: July 14, 2010, 02:19:32 pm »
ClrDraw is slow?  Isnt it just a matter of 0->{L6}:Fill(L6,768)?

And automatic linking sounds like an excellent idea :) Kind of like a 1-up of Omnicalcs Linking features.

3755
Other Calculators / Re: Undocumented LCD feature - Flip screen
« on: July 13, 2010, 03:15:00 pm »
Mine is an S, and sending 0C-0F does nothing to my calc.

3756
The Axe Parser Project / Re: Features Wishlist
« on: July 13, 2010, 03:08:46 pm »
When a program is compiled, could the compiler show how much of the program Memory and How much is Code?  This would help programers because they would know when they were reaching the executable limit, and it would help App builders to know how close they are to filling the App

3757
The Axe Parser Project / Re: Axe Parser
« on: July 13, 2010, 03:05:13 pm »
What corruptions are you talking about?  Im a little confused.  The reason L1-L6 are separated from the pointers like Str pointers is this: L1-L6 are pointers to free places of RAM that are *outside* your program.  Pointers like the Str pointers point to data that is *inside* your program.

3758
Other Calculators / Re: Undocumented LCD feature - Flip screen
« on: July 13, 2010, 03:02:13 pm »
Hmmmm sending $1D to Port $10 creates blue lines of Death on my 84+SE O.O The binary you posted however does not translate to $1D , it translates to $0* where the first hex bit is 0.  However, trying $0C through $0F resulted in no change at all. o.O

3759
The Axe Parser Project / Re: Axe Parser
« on: July 12, 2010, 01:12:52 pm »
Ah i see, so basically you can use *^ for floating point arithmetic?  You would still need to keep track of the decimal point though...

3760
The Axe Parser Project / Re: Axe Parser
« on: July 12, 2010, 03:27:17 am »
Hmmmm what does *^ do?  There is only that one line definition that i can find, and i dont understand what that means.

3761
TI Z80 / Re: The Legend of Zelda
« on: July 12, 2010, 01:41:37 am »
This just keeps reminding me of Ti-Boy, in that it looks like a gameboy game!  Hella epic job Zera!

3762
TI-Nspire / Re: Virus to crack RSA for nspire? :P
« on: July 12, 2010, 01:41:00 am »
Lol, encrypting encryptions? I guess TI really didn't want these keys factored :P So do we even have the *public* keys?

3763
The Axe Parser Project / Re: Axe Parser
« on: July 12, 2010, 01:38:38 am »
That fractal program is epic!  I wonder if it could be converted to 4 color greyscale instead of the looping pattern.  Hmm i will have to see if i can get it to work :D

Fantastic update!

3764
TI Z80 / Re: Tunnel clone, with a little twist *runs*
« on: July 11, 2010, 05:43:48 pm »
What level were you at out of curiosity? o.O Because it looks great :]

3765
Portal X / Re: Portal control scheme
« on: July 11, 2010, 05:43:17 pm »
Soo i tried 22.5 degrees and it was a lot more difficult than expected to press the 2 keys needed with only one hand and still have it register and be accurate in timing.  That, and the fact that if you didn't press the 2 keys close enough together, it would result in 2 portals being shot, which would mess up what you already had in place, a side effect i didn't foresee.  As a summary, im sticking with 45 for user simplicity, and ease of use.

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