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Messages - Builderboy

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3766
TI Z80 / Re: Tunnel clone, with a little twist *runs*
« on: July 11, 2010, 05:39:42 pm »
Looks great on the emu :) glad the multi-grey problem you were having was fixed, looks great!

3767
News / Re: Some minor site updates
« on: July 11, 2010, 05:37:50 pm »
Likin' the updates :) the online userbars is nice too, so now we can see everybody online easier :)

3768
Computer Projects and Ideas / Re: Piworld PC
« on: July 11, 2010, 05:36:36 pm »
I like the map too :) Its so helpful for me to draw stuff down while making games, especially if its a calc game because then i can bring it wherever i am coding and i dont need to boot up my comp.  Good work!

3769
TI Z80 / Re: Tunnel clone, with a little twist *runs*
« on: July 11, 2010, 05:24:19 pm »
Thats really cool!  The thing i like about the way greyscale is handled, is that it allows the grey to appear as a kind of transparency, like how the tunnel is grey, but everything behind it gets a little darker.  It makes it look really cool :)

3770
TI-Nspire / Re: Nspire Raycaster
« on: July 10, 2010, 02:26:49 am »
Except I seem to remember you writing one ;)

3771
Portal X / Re: Portal X
« on: July 10, 2010, 02:25:44 am »
I figured out from very early on that q speedrun would be neccessary ^^ even in the first post you can see some portal trickery by myself :]

3772
TI Z80 / Re: The Legend of Zelda
« on: July 10, 2010, 02:22:46 am »
Lol that is a small but awesome house ^^ and the side bar HUD looks really nice :) even if it's a change from tradition I think it fits really well.  Oh and epic job as usual on the spritework!  Never fails to amaze ^^

3773
Pokémon Purple / Re: [PP] Progress '10
« on: July 10, 2010, 02:17:46 am »
That's a really nice looking screen there!  I agree with DJ I like it more than the official one!  Nice work! 

3774
Portal X / Re: Portal control scheme
« on: July 10, 2010, 01:29:30 am »
Well I currently am getting a framerate of 33 frames per second so it's very probable that I may have to have a delay for multiple frames. I'll quickly test it out and if it's no good I will stick to 45, since it's intuitive and easy to use.

3775
TI-Nspire / Re: Nspire Raycaster
« on: July 10, 2010, 12:27:31 am »
The problem there is that he is only casting a single Ray for every column, you would need to cast a Ray for every *pixel* for that to work.

3776
TI Z80 / Re: Supersonic Ball (DJ's Platformer)
« on: July 10, 2010, 12:23:24 am »
Excelent updates :) can't wait to try this out on calc!

3777
The Axe Parser Project / Re: Bug Reports
« on: July 10, 2010, 12:20:19 am »
Glad that's fixed, although it wasn't a problem for me either.  Good job with all the bug fixes!

3778
Portal X / Re: Portal control scheme
« on: July 10, 2010, 12:18:46 am »
Yeah I have decided to implement 22.5 degree accracy and see how it feels.  If the delay is noticable or no good then I can simply switch back.  Most of the time anyway you only need 45 degree, adding anything more than 22.5 I think would be overly ecxessive.   What's nice is that you can keep one hand on the arrow keys and one hand on the numpad, with the occasional [2nd] to grab a box.  So we shall see how it works implementing 22.5 then!   

3779
Portal X / Re: Portal X
« on: July 10, 2010, 12:14:56 am »
It's not a feature im planning to actualy implement in the game, just something fun so that when I release the game I can say *I beat this game in 1:32 min foo', here's the gif!* and it will be a minute and a half of epic portal pwnage ^-^

3780
Portal X / Re: Portal control scheme
« on: July 09, 2010, 07:18:24 pm »
I'm thinking more on difficult levels where you may need to shoot more than one portal within a short Mmount of time and while flying through the air ect... Also I would have to seenif I could even get variable degrees working in thenfirst place.  I shall need to run some tests...  

So really we are boiling down to either 22.5 accuracy, or 45 jumping with variable degrees with other keys.

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