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Messages - Builderboy

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3811
TI Z80 / Re: Supersonic Ball (DJ's Platformer)
« on: July 07, 2010, 02:22:56 am »
Yeah i noticed the parallax scrolling thing too, we will have to see what 4 times as slow looks like.

3812
The Axe Parser Project / Re: MIDI To Axe Music Converter
« on: July 07, 2010, 02:22:17 am »
Yeah i noticed you guys handle chords differently.  Kerm how does your program manage to get the chords working so well?  How do you merge the notes?

And yeah rectangle fillers are hard, i wrote one in Axe once that only wrote to the screen buffer and it was tricky.  Hmmm i wonder if i still have that around somewhere...

3813
Art / Re: Post your random sprites!
« on: July 06, 2010, 06:32:47 pm »
Woww that Crystalis one is EPIC.. Someone needs to make that game now so that they can use that :D

3814
Other Calculators / Re: TI-Nspire OS 2.1 out in two weeks???
« on: July 06, 2010, 06:31:48 pm »
The hackers shall always prevail!  Hopefully D: They seem to be making every effort to thwart us

3815
General Calculator Help / Re: TI-85 LCD Issue
« on: July 06, 2010, 06:29:07 pm »
Yikes, i hope there is a way to fix this! D: Are the lines there even when you turn the calc off?

3816
ASM / Re: Create Groups
« on: July 06, 2010, 06:23:04 pm »
I have to say i like the editing memory directly solution better than the hacky menu one :P Either way however, great job!

3817
The Axe Parser Project / Re: MIDI To Axe Music Converter
« on: July 06, 2010, 06:21:36 pm »
That sure is an excellent Midi converter!  I wasn't able to test out my own midi's as i wasn't able to figure out how to compile the Asm code, but it sure sounded epic on the video!  So Quigibo and Kerm stop going at each others necks and shake hands :P Kerm has created an excellent and high quality Midi player for the calc and Quigibo has created an excellent background player for games.

3818
Miscellaneous / Silly things you did as a noob
« on: July 06, 2010, 01:57:26 am »
We were all noobs at one time, whether you want to believe it or not :P But making mistakes is all part of learning, so share all your hilarious mistakes here!

Ill start :)

1) I used the product() and sum() commands to access List elements instead of L1(N)
2) I used masses of pixel tests to check a tile type

3819
Oasis / Re: Oasis - Linux z80 assembler
« on: July 06, 2010, 01:28:41 am »
Multi system would be great :D Im not much of an assembler myself, but i can appreciate a well built program 8)

3820
TI-BASIC / Re: Nspire lists
« on: July 06, 2010, 01:12:47 am »
I hate when i cant figure out how to do something and then its super easy :P When i was first learning to program i accessed lists with Prod(L1,N,N) XD

3821
General Calculator Help / Re: Pucrunch compression
« on: July 06, 2010, 01:11:45 am »
That LZ77 looks interesting, ill have to see if i can get the hang of it, it looks like it might be very useful.

3822
Oasis / Re: Oasis - Linux z80 assembler
« on: July 06, 2010, 01:11:04 am »
I think the problem might be, that while all the calculators use the same code, all the compilers can be totally different but still compile correct code for the calculator, so there is no standard?

3823
TI Z80 / Re: DJ's platformer with parralax scrolling
« on: July 06, 2010, 01:08:41 am »
Definetaly very high on the awesome factor :) * bounce bounce *

3824
Axe / Re: Tilemap Editor
« on: July 06, 2010, 01:07:32 am »
If need be you would always check to see if you have the RAM, and then create an Appvar with the needed RAM.

3825
TI-BASIC / Re: Programs become unstable over time?
« on: July 06, 2010, 01:06:28 am »
maybe it was one of the super early program based beta CelticIII's? o.O

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