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TI Z80 / Re: Phoenix: Axe Version
« on: July 04, 2010, 04:12:39 pm »
Glad this is still alive and glad its being entered into the contest! Cant wait!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3826
TI Z80 / Re: Phoenix: Axe Version« on: July 04, 2010, 04:12:39 pm »
Glad this is still alive and glad its being entered into the contest! Cant wait!
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TI Z80 / Re: The Legend of Zelda« on: July 04, 2010, 04:11:26 pm »
Thats excellent! Your spriting skill is unmatched ^^ And all the songs are awesome and remind me of wind waker/ocarina of time type gameplay Keep up the awesome work!
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The Axe Parser Project / Re: MIDI To Axe Music Converter« on: July 04, 2010, 04:07:52 pm »
From a brief glance it seems like the file size might be larger because with his method notes can have different lengths. Is this possible in your Axe player? How do you store the song data anyway, i am curious?
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Portal X / Re: Portal X« on: July 03, 2010, 09:51:35 pm »
Lol it's already been implemented on the 5 key forgot to mention.
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Portal X / Re: Portal X« on: July 03, 2010, 09:08:52 pm »
Huh that's weird. I'm thinking it might be a side effect of another bug I discovered where if you shoot a non portal-supporting wall, the portals will switch. Since the door is represented the same way as a non portal-supporting wall I think the same thing should happen, as well as if you try to press 5 (unless I added the check)
thanks for the bug report! This shouldn't be very hard to fix actualy. 3831
The Axe Parser Project / Re: Features Wishlist« on: July 03, 2010, 02:38:10 am »
He's pointing out that dividing by 1/2 is the same as multiplying by 2 (well not really pointing out )
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Axe / Re: Sprite Editor« on: July 03, 2010, 01:12:06 am »
Oh silly me i mixed up exponentiation and multiplication And thats a better way than using a for loop Quigibo! I didnt know powers of 2 had been implemented
And Nemo i believe Quigibo is doing the xor method. Unless its the same? 3833
Portal X / Re: Portal X« on: July 03, 2010, 12:59:35 am »
Oh Damn not that bug again! I thought i had fixed that a long time ago >:| Oh well time to bring out the kinetic energy equations again. Thanks for reporting that! The problem originated because when you teleport the character through a Portal, they are moved 1 pixel up, but their velocity stays the same, which means that they have gained a small amount of total energy. I forgot how i fixed this the first time.... Thanks again though! Lol fail bug.
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Axe / Re: Sprite Editor« on: July 03, 2010, 12:54:32 am »
if your sprite data is in L1 and your X width is in X (less than or equal to and your Y width is in Y (less than or equal to
Code: [Select] 255/(9-X)->A Hypothetical but it should work 3835
The Axe Parser Project / Re: MIDI To Axe Music Converter« on: July 02, 2010, 11:00:44 pm »
That is totally epic! Wow booted up Wabbit and amazing things bombarded my ears. And the file size for these midi files is totaly reasonable! Like 1000 bytes for these full and recognizable songs! Bravo Quigibo! Bravo!
I actually have the same issue as DJ, noteworthy wont let me export Midi Files Where did you download your version? 3836
Portal X / Re: Portal X« on: July 02, 2010, 09:20:32 pm »
Hmmm for the boxes you have to be fairly close to them to grab, so that may be he issue. For the shooting, I am still using the reular OS getkey routine, which means that you can't shoot a portal if you are pressing any other keys. I have to get this working with the getkey(#) code to fully fix it.
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Portal X / Re: Portal X« on: July 02, 2010, 09:07:41 pm »
I wonder, and I'll see if I can figure ou how to use them. Has anybody encountered any bugs yet? You get a blue lobster trophy if you do ^^
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Introduce Yourself! / Re: [Insert creative subject here]« on: July 02, 2010, 09:01:53 pm »
Welcome to Omnimaga! it's summer so activity isn't what it usualy is, but we hope you have a grand time here at the wonder world of lobsters!
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Other Calculators / Re: Wabbitemu Tool-Assisted Speedrun support test« on: July 02, 2010, 08:59:51 pm »
I wonder how wabbit would handle frames though? O.o maybe buffer updates? Either way I wonder why you arnt able to go lower than 5?
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Other Calc-Related Projects and Ideas / Re: Axe Snake« on: July 02, 2010, 08:57:34 pm »
Excelent version of snake it's cool how we now have these actual finished games that are being released writen in his awesome language. Good job!
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