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Messages - Builderboy

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3856
The Axe Parser Project / Re: Calling Brave Axe Warriors!
« on: July 02, 2010, 01:28:56 am »
Ah i see, thats too bad.  Oh well, with the benefit of Application compiling, its sure worth the tiny wait ^^

3857
The Axe Parser Project / Re: Axe Parser
« on: July 02, 2010, 01:16:14 am »
This is a bit off topic, but:
Program editor? Did you make an on-calc IDE? Can I have a link? :D

This is a project im kinda working on half on half off.  Its a small font editor for Basic and Axe programs.

3858
The Axe Parser Project / Re: Calling Brave Axe Warriors!
« on: July 02, 2010, 01:00:37 am »
Would it be possible to merely overwrite the data instead of deleting it, defragmenting, then writing it?

3859
The Axe Parser Project / Re: Axe Parser
« on: July 02, 2010, 12:59:23 am »
Im not sure why everybody is having all these problems with 2 byte tokens vs 1 byte tokens.  Isnt there a BCall that reads directly from a memory location and gives you the token string, either 2 or 1 byte?  I know that i used such a BCall in my program editor so i know such a method exists.

3860
Introduce Yourself! / Re: Hello...
« on: July 01, 2010, 12:48:52 pm »
Welcome to Omnimaga :) We all hope you enjoy your stay ^^

3861
TI Z80 / Re: Advance Wars TI
« on: July 01, 2010, 12:17:41 pm »
I thought shifting was pretty fast?  Either way, i think its faster than drawing 96+ sprites :)

3862
Miscellaneous / Re: Absence period coming up
« on: July 01, 2010, 12:16:35 pm »
Have fun! :) We will miss you!

3863
I think the POTM is a good idea, and it gives more continual excitement to the forums.  If we did add a POTY, what would we be doing right now?  Not much, the end of the year isnt for a bit.  But with a POTM (or every 2 or 3 months) it would add continual excitement and interesting in Omnimaga and the participating programs. 

One thing i just wanted to throw out as well, these are not all going to be Omnimaga programs correct?  I dont think our community produced enough games for a contest every couple of months.  Definetaly they should include all Omnimaga games, but i think we should also comb the archives and find those diamonds in the rough, those really good programs that just never got featured.

3864
The Axe Parser Project / Re: Features Wishlist
« on: July 01, 2010, 12:09:43 pm »
Same here, i was original linking, but i think geometry would be more useful right now.

3865
Portal X / Re: Portal X
« on: June 30, 2010, 10:09:57 pm »
Thats excellent!  I cant wait for 0.3.2 :)

3866
Portal X / Re: Portal X
« on: June 30, 2010, 08:35:51 pm »
I have decided to stick with 2x2 for 2 reasons.  1) It *is* less processor intensive, which means you can have puzzles with that many more crates in them.  2) 3x3 boxes look awkwardly big ;D They are more than half the players size and look kinda weird when carried around.  Either way, im sticking to 2x2, and i have upgraded to (hopefully) bug free physics ^^

So that demo will be released hopefully very very soon :) I would like to make it an App, but until we can figure out the Signing issue it seems thats not happening.  It will just have to be a MirageOS program for now, but that wont work for the final version.

3867
Axe / Re: Pop ups in axe
« on: June 30, 2010, 01:11:02 pm »
Except for the part where he said he can't use StorePic.  Well the easiest way to backup the screen would be to add on 768 bytes to your program and store it there.  You could also create an appvar of 768 bytes and store it there.  Also, if your popup does not take up the entire screen, you can backup only the part that you overwrite to save memory

3868
TI Z80 / Re: The Game
« on: June 30, 2010, 04:15:00 am »
That looks Hella Awesome!  You really underestimate yourself, this is really cool :) I especially like the paralax scrolling, and the whole physics idea is very neat.  The gameplay apears simple at first, but when your ball is bouncing all over the place, this looks like it could get addicting very easily :)

3869
Axe / Re: Axe Optimization Tricks
« on: June 30, 2010, 02:57:03 am »
Thats true for division, but testing showed no difference in speed or size for multiplication so perhaps its auto optimized.

3870
Portal X / Re: Portal X
« on: June 29, 2010, 11:47:32 pm »
Actually it only uses 2 pixel tests currently, so it would be 1/2  the power.  And im not sure i can get bug free collision working with only 1 pixel test.  The method i usually use and that i know from experience is very strong needs to be in power of 2.

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