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Portal X / Re: Portal X
« on: June 28, 2010, 04:05:33 pm »
Hmmm 3x3 boxes didnt solve the Portal problem, i was mistaken... Hmmmm and the 3x3 is harder to simulate than i thought. Requires 2x the pixel testing to simulate accurately without error... Hmmm i hope i can make it work
And I dont think bots are going to be added, the physics and concept behind them is just too complicated for an object, it would steal a lot of the computation time. I do not think i will be adding them, unless i get a brainwave in their implementation. I hope i can implement the companion cube, but we shall see if i can get 3x3 boxes working well.
And as soon as I get all this Box Mess sorted out I will release a demo puzzle room that uses all the features implemented so far (which is all the features i was planning, then its onto all the other stuff :O)
And I dont think bots are going to be added, the physics and concept behind them is just too complicated for an object, it would steal a lot of the computation time. I do not think i will be adding them, unless i get a brainwave in their implementation. I hope i can implement the companion cube, but we shall see if i can get 3x3 boxes working well.
And as soon as I get all this Box Mess sorted out I will release a demo puzzle room that uses all the features implemented so far (which is all the features i was planning, then its onto all the other stuff :O)