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Messages - Builderboy

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3916
Axe / Re: Decimals and Graphing Fractals
« on: June 26, 2010, 02:33:46 pm »
Actuy all numbers in Axe are stored in binary to begin with (shhh don't tell anybody). Which is why base 10 floating point is so difficult (coding wise).  Binary floatig point is easier to code but harder to wrap your head around.

And I use omnicalcs base conversion feature to make all of my sprites XD

3917
Axe / Re: The case of the decreasing RAM
« on: June 26, 2010, 02:30:28 pm »
Ahh tricky tricky ^-^ teachers around the world are losing their grasp of control :D

3918
Portal X / Re: Portal X
« on: June 26, 2010, 02:26:26 pm »
if a player picks up a cube, then walks to the edge so that the cube is over the edge, will the cube fall down? especially if the player is positioned like so, with just 1 pixel of his leg on the edge of a cliff:

nope, you are still grabbing onto it so it won't ever escape you.  Also note that the crate is only 2 pixels by 2 pixels ^-^

3919
Axe / Re: Decimals and Graphing Fractals
« on: June 26, 2010, 02:10:17 pm »
Yeah it's a head hurter for sure.  I might try to write a binary floating number library really quick for fun.  The main thing is that you wouldn't have to work in binary :P the program would.

And Dj, it's just like regular binary (only 1s and 0s) but you put a decimal point somewhere.  When we write binary normaly, it's at the left, we just don't write it.

101. In binary  =   5 in decimal

Buuut if we move the decimal point in the binary number to the left

10.1

we divide the value by 2, so it now has a value of 2.5 in decimal.  It's a bit tricky, but it has rules to convert to and from

3920
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: June 26, 2010, 02:03:53 pm »
Haha at the end of every math test I always have a few programs on my calculator ^^ hooray for bruteforcing probability problems in axe!!

3921
Axe / Re: The case of the decreasing RAM
« on: June 26, 2010, 02:01:32 pm »
And I just got out of high school :O haha what would be funny is if you hacked your calculators to have secret extra bateries :P watch them pull the bateries and *nothing happens*!  (and then get your calc confiscated x.x)

3922
TI Z80 / Re: Rogue Z80
« on: June 26, 2010, 01:59:12 pm »
Song of Storms ftw ^^ glad to see that your back into your groov and progressing nicely :)

3923
Axe / Re: Decimals and Graphing Fractals
« on: June 26, 2010, 01:56:02 pm »
Base 2 I belive.  It makes all the arithmetic a lot easier because instead of multiplying by 10, you would be multiplying by 2, which is a lot faster in axe :)

3924
Miscellaneous / Re: SirCmpwn not(C parents blocked Omnimaga again
« on: June 25, 2010, 01:17:58 pm »
The only time I think it would make sense is if Sir was so involved in calcs and omni that he was neglecting something else very important like school or whatnot.  We don't really know, so speculation doesn't really help.  I hope he can manage to get back on :(

3925
Axe / Re: Sprite Editor
« on: June 25, 2010, 02:36:34 am »
yeah i guess when doing multiple different types of grey, you'll just have to fiddle with the settings to preference.

3926
Axe / Re: Sprite Editor
« on: June 25, 2010, 02:30:26 am »
hurm, i dont know of a way.  I guess you could just do it on 4, and get a small bit of dithering if you did 3 scale

3927
Axe / Re: Sprite Editor
« on: June 25, 2010, 02:23:36 am »
ah thats the problem, you only want 4 shades of grey if you are emulating a 4 shade sprite :)

3928
Axe / Re: Sprite Editor
« on: June 25, 2010, 02:22:29 am »
:( Did you have the number of shades set to the right amount? 

3929
Axe / Re: Sprite Editor
« on: June 25, 2010, 01:28:37 am »
this is a very epic sprite editor my friend ^^ Couldnt find any bugs with it myself :) And had quite fun making various sized sprites!

@Dj, hey did you know that you can make Wabbit emulate perfect greyscale by going to display options and selecting 'Game Grey' ? it makes emulation look very clean and neat :]

3930
The Axe Parser Project / Re: Features Wishlist
« on: June 25, 2010, 01:26:56 am »
I hope not D: I dont want MirageOS programs to be deprived of their interrupts :[

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