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Axe / Re: Decimals and Graphing Fractals
« on: June 26, 2010, 02:33:46 pm »
Actuy all numbers in Axe are stored in binary to begin with (shhh don't tell anybody). Which is why base 10 floating point is so difficult (coding wise). Binary floatig point is easier to code but harder to wrap your head around.
And I use omnicalcs base conversion feature to make all of my sprites
And I use omnicalcs base conversion feature to make all of my sprites