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Messages - Builderboy
Pages: 1 ... 268 269 [270] 271 272 ... 375
4036
« on: June 10, 2010, 04:33:28 pm »
Its a TI OS thingy, it restricts programs to around 8100 bytes, even though the maximum possible is around 8800 bytes. Thats why you get the extra 600 bytes in Mirage and Ion, because they aren't stupid like TI
4037
« on: June 10, 2010, 04:29:19 pm »
You want Pt-On(X*8,Y*8,{Y*8+X+GDB1}*8+Pic10)
4038
« on: June 10, 2010, 11:43:23 am »
Hey i made my own version of Calcalc, do you mind if i post it?
4039
« on: June 08, 2010, 10:28:05 am »
Remember Remember the 5th of November the Necropost era we sought, I see of no reason the Necropost season should ever be be forgot
4040
« on: June 08, 2010, 01:49:54 am »
Mmm using these expressions as opposed to the normal AND OR and XOR is going to be doing some fairly advanced optimizations, so its difficult to say for sure. For now we will probably just be using them to set, erase, and toggle bits inside of 2 byte numbers.
4041
« on: June 07, 2010, 11:53:15 pm »
4042
« on: June 07, 2010, 11:42:43 pm »
Hah yeah i know what you mean. This way we can debug and all the good stuff on calc, and then sign for 10-15 min when we are done and ready to upload
4043
« on: June 07, 2010, 11:39:01 pm »
you can access it from the catalogu, it looks like a small (3x3) black box. You can also access all 3 of these tokens by pressing [2nd] [Y=] and then go over to [Mark] (note you have to be editing a program) EDIT: Ninja'd
4044
« on: June 07, 2010, 11:34:29 pm »
Since its an actual limit on executable code, its the final size of your executable, not the source. NOTE: That this does NOT include data, so your program can be larger than 8811 bytes as long as the executable code is less than 8811. You can get around this with fancy Self Modifying Code, but i have yet to get it to work reliably. When and If i get it to work i will definetaly post a tutorial
4045
« on: June 07, 2010, 06:17:19 pm »
Really?! That would be totally awesome
4046
« on: June 07, 2010, 06:16:42 pm »
Exactly ^^ it fits all of my needs perfectly
4047
« on: June 07, 2010, 05:01:34 pm »
Lol right now i have my physics tutorial that i need to work on, plus this new one which shouldnt be too bad.
4048
« on: June 07, 2010, 05:00:07 pm »
Decompression is very fast in Axe with the help of the Fill() command, and in Basic it can be done while drawing the map. Decompression for Graphmastur's would also be speedy, although maybe less so since you would be doing division and modular arithmatic on every tile. In Axe it doesn't matter that much i wouldn't think, the differences would be very small
4049
« on: June 07, 2010, 04:54:59 pm »
Yeah 5x5 is possible to do, and you should do it of you want to, i do it in PortalX after all, but just make sure you know what the disadvantages are.
4050
« on: June 07, 2010, 04:51:27 pm »
Hah, well when i say ill write a tutorial, i mean ill add it to the que I somehow have some free time for a bit, but i have a couple more days until school is over.
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