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Messages - Builderboy
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406
« on: February 13, 2012, 07:16:29 pm »
Whoops, caught a couple errors with the code I gave you. First off, I switched the velocity vectors, so T and S should be switched. Secondly, I mixed up ** and *^, and forgot that *^ was unsigned, so change the *^'s to **'s. This all applies to the 'Turn Towards Thing' code. I tried these changes on the calc and they worked beautifully
407
« on: February 13, 2012, 05:19:06 pm »
This is a very very clever algorithm! Kudos to its creation, it sounds like a powerful utility for anybody needing a flood fill with no memory overhead associated with it.
408
« on: February 12, 2012, 11:18:15 pm »
Kerm had a really nice set of 8x8 sprites for his M-Game, maybe you could use those for inspiration?
409
« on: February 12, 2012, 10:34:29 pm »
I'm sorry to see you go Z You've are a great friend, and I will miss you.
410
« on: February 12, 2012, 06:47:50 pm »
I can't figure out what is going wrong >.< You might want to hop over to the bug reports and see if anybody familiar with the inner workings of the Copy() function can help figure out what is going wrong.
411
« on: February 12, 2012, 06:08:25 pm »
The way copy(A,B,L)r works, is you copy from location A to location B, then you copy from location A-1 to B-1, and so on for L times. Is this the behavior you were expecting or were you expecting it to go forwards? From the looks of your code, you will eventually be copying to addresses that come before L1, which is probably causing the errors you are experiencing. I tried it myself without custom variables and it crashed for me too.
412
« on: February 12, 2012, 04:01:22 pm »
I've been having some* trouble with the copy command. At least I think it's the copy command. Does it have any bugs or quirks that would cause unexpected behavior? like not being able to use it in a subroutine, or use custom named variables within the command, etc?
Post the context in which you are using it, maybe we can see what might be going wrong.
413
« on: February 09, 2012, 03:17:57 am »
My favorite method is to have the simulation quit after a large number of seconds, and time how long it takes to quit.
414
« on: February 08, 2012, 08:14:52 pm »
I don't know of any myself, as the crystal timers are Ti84 only, and they are only accessible by Port access, which would take some custom assembly code. Another option would be to analyze what is causing your program to run at different speeds, and use that to your advantage. If it is a case where different numbers of objects are causing your program to run at different speeds, you can use the number of objects as a crude estimate for how long each frame of simulation is taking. What specifically is causing your program to run at different speeds?
415
« on: February 07, 2012, 10:04:40 pm »
You would want to look into interrupts, which allow your program to call a subroutine at regular intervals independently of what your own program is doing
416
« on: February 06, 2012, 07:05:41 pm »
I thought programs like Mirage, Doors, and zStart already do that for you? I could add it though, it wouldn't be that difficult.
I only have MirageOS on my calc (don't really use it tho) and I believe it's appvar is kept in RAM. It would be much appreciated
417
« on: February 06, 2012, 06:54:04 pm »
I have a fairly easy feature request to implement, and one that has been bugging me for a while but I can never remember to suggest it >.< Currently the Alpha toggle feature merely reads the current flag setting and allows you to change it. I propose it is treated like a preference and stored in the appvar, that way if we reset our RAM and reload Axe, it actually enables the lowercase instead of just leaving it off.
418
« on: February 06, 2012, 05:28:35 pm »
it's very difficult to get on wabbit i noticed, since you can't really 'swipe' across the screen with your mouse, and swiping across the actual keyboard doesn't get any keys that are properly adjacent
419
« on: February 06, 2012, 04:15:08 pm »
You should check out TiBasic Developer, they have well documented pages on pretty much every TiBasic command there is! Just type whatever command you are curious about into the search bar and learn
420
« on: February 06, 2012, 12:19:05 am »
I fear that I may not be much help in these spriting sessions I'm no ok when it comes to drawing the individual sprites, but they don't flow well together
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