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Messages - Builderboy

Pages: 1 ... 271 272 [273] 274 275 ... 375
4081
The Axe Parser Project / Re: Axe Parser
« on: May 31, 2010, 12:30:54 am »
well maybe you can post your code so we can actualy see what is going on.  Its possible there might be something you are missing, or hardware thats going wrong

4082
Other Calculators / Re: Programming Speed
« on: May 31, 2010, 12:09:05 am »
Lol the first step to not being nerdy is to deny that you are nerdy :P

4083
TI-BASIC / Re: Optimized Routine: Set Up Friendly Graph Window
« on: May 31, 2010, 12:07:45 am »
-62->Ymin:0->Ymax

Thats the window setting i use as well ^^ I find its most useful when mixing window based drawing and screen based drawing.  haha i remember when i used to use the Integer window setting, and i had to do math in order to draw accurately ;D

4084
The Axe Parser Project / Re: Axe Parser
« on: May 31, 2010, 12:00:17 am »
Why yes it does :) It takes advantage of the fact that when you do 5->{L1+5}, the value returned in Ans is not 5, but L1+5

4085
Other Calculators / Re: Programming Speed
« on: May 30, 2010, 11:59:14 pm »
Heh, thats cool to hear :) Its neat to know how 1337 we all are  8)

4086
The Axe Parser Project / Re: Axe Parser
« on: May 30, 2010, 11:56:15 pm »
Yeah both of them are soo useful :)  Especially when you use Fill() like this

Fill(5->{L1},700

It can fill a memory location in a single line ^^

4087
Axe / Re: sprites scrolling
« on: May 30, 2010, 06:46:22 pm »
try this

Code: [Select]
[FFFFFFFFFDFDFDFD]->Pic1
1->A
While getKey!=15
DS<(A,3
pt-on(rand^96,1,Pic1)
End
Vertical +
DispGraph
End

4088
Axe / Re: sprites scrolling
« on: May 30, 2010, 06:40:59 pm »
Well what is this sprite you are adding in?  Your sprite is mostly black so if a new one is being displayed every frame the screen would get black pretty quick.

4089
Axe / Re: sprites scrolling
« on: May 30, 2010, 06:37:49 pm »
oh the != is the 'not equal' symbol

4090
Axe / Re: sprites scrolling
« on: May 30, 2010, 06:34:16 pm »
aha, so this is probably what you want then

Code: [Select]
[FFFFFFFFFDFDFDFD]->Pic1
While getKey!=15
pt-on(rand^96,A,Pic1)
Vertical +
DispGraph
End

4091
The Axe Parser Project / Re: Bug Reports
« on: May 30, 2010, 06:28:49 pm »
That is correct, and then when you evaluated {L1+2}r it would evaluate right back to 1025

4092
Other Calculators / Programming Speed
« on: May 30, 2010, 06:23:02 pm »
So after programing on-calc for a while, do you guys notice you can type on it as fast or faster than on a phone or other keyboard?  My friends keep telling me its unnerving how fast i can type on my calculator ;D Wondering how other people compared.  I was able to type this program up in exactly a minute:

Code: [Select]
ClrHome
1->X
1->Z
1->A
"ABCDEFGHIJKLMNOPQRSTUVWXYZ->Str1

Repeat K=105

Output(Z,X,sub(Str,A,1

Repeat Ans
getKey->K
End

Output(Z,X,"

X+(X!=16)(K=26)-(X!=1)(K=24->X
Z+(Z!=8)(K=34)-(Z!=1)(K=25->Z
A+1-26(A=26->A

End

4093
The Axe Parser Project / Re: Bug Reports
« on: May 30, 2010, 06:14:05 pm »
Do you understand how if i store a 2 byte number into {L1+0}, the first byte gets stored into {L1+1} and the second byte into {L1+0}?  This is what is known as Little-Endian format (since the little end goes in first)

4094
Axe / Re: sprites scrolling
« on: May 30, 2010, 06:12:23 pm »
So exactly what kind of sprite behavior would you like to see?

4095
The Axe Parser Project / Re: Axe Parser
« on: May 30, 2010, 06:11:47 pm »
Not only can you copy, but you can also fill large portions, and exchange large portions :)

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