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Messages - Builderboy

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4156
Portal X / Re: Portal X
« on: May 19, 2010, 02:18:57 am »
Yeah, but the only way around it would be to change all the tiles to either 4x4 or 8x8.  4x4 is too small and 8x8 is too large so im sticking with 5x5.  I dont want to rewrite my entire engine anyway :P

4157
Portal X / Re: Portal X
« on: May 19, 2010, 02:13:31 am »
Well no, its not because of rounding actualy.  Say it rounded down to 51 each time?  That would be 51 sub pixels per pixel, accros 5 pixels per tile, would be 255, not 256.  So there is one pixel in every tile that needs to have 52 sub pixels per frame in order for me to be able to do fast division with 256

4158
TI Z80 / Re: TI Basic Editor
« on: May 19, 2010, 02:11:42 am »
Alright that seems to display them fine, but Fix doesn't seem to do anything, they are all in the large font on the homescreen

4159
TI Z80 / Re: TI Basic Editor
« on: May 19, 2010, 01:56:44 am »
Alright so how do i use the hex code you gave me?  What variables does it take and how do i tell it what they are?

4160
TI Z80 / Re: TI Basic Editor
« on: May 19, 2010, 01:48:56 am »
No wayyy really?  Does it work in the small font?  And thanks a bunch for the size info :) I was worried i was going to have to start messing with the VAT ;D

And yeah DJ, this is going to have a special Axe option in the options menu, since the syntax is a bit different (like how If's dont use Then's). And i could also rename some of the tokens to be whatever i wanted ;) like i could make it display conj( as copy( since in the current version i have complete control of the display.  It could make some things a lot easier ^^

4161
Portal X / Re: Portal X
« on: May 19, 2010, 01:43:50 am »
Yeah, i had to do it that way because i use 5x5 tiles, which is not fun in binary, which likes powers of two.  But as a result i have to deal with all this pixel crap x.x

4162
TI Z80 / Re: TI Basic Editor
« on: May 19, 2010, 01:42:26 am »
Yeah, its all still pure Axe :) I have two huge tables in the program, one with all the token text data and one with all the token byte value data.  They were a pain to create x.x So far though im really liking the look and feel of the editing, and it will be sooo nice to have a 21x10 screen space instead of a 16x7 ^^ Plus some cool features like faster scrolling, line indenting, and custom menus to give access to extra tokens and such.  I hope to create most of the Ti Os environment exactly though, so it will still feel like programing in the regular basic editor.  That way people who use the key codes to navigate menu's wont get tripped up :P

4163
TI Z80 / Re: TI Basic Editor
« on: May 19, 2010, 01:28:14 am »
Wewt, I have gotten a program to kinda read from Basic programs.  Right now it supports most of the 1 Byte tokens (except the tricky ones like -> and ") but none of the 2 byte ones.  It also has a shiny line indent feature :].  It runs a mono spaced font right now, so some of the text looks weird, and some of it is squished or stretched, so i need to work on that as well.  But getting the token system working was a real hurdle so i am pleased ^^

The screenshot shows it displaying a simple text sprite editing program of mine, although i had to remove all two byte characters, so it looks kinda weird.  There are ? marks where there are other unsuported tokens.

EDIT: Right now i need to put a stop at the end of the program so it knows when to stop, how do i find the size of a program?

4164
Portal X / Re: Portal X
« on: May 19, 2010, 12:02:16 am »
Yeah that part is really hard to explain, let me see if i can whip up a screenshot really quick...

gah paint is being stupid.  Well its kinda hard to explain, but let me try.  Other people have represented each pixel with 256 sub pixels, well in portal i represent each pixel with 51.2 sub pixels (its complicated) but since Axe doesn't support decimal, some of them round down to 51, and some of them round up to 52.

4165
Portal X / Re: Portal X
« on: May 18, 2010, 11:56:16 pm »
It would mean basicaly that i could increase gravity by double and increase the maximum speed by double

4166
Web Programming and Design / Re: jBasic
« on: May 18, 2010, 11:50:37 pm »
Interesting, somehow your super computer is having the opposite effect on the applet ;D Silly windows. 

4167
Web Programming and Design / Re: jBasic
« on: May 18, 2010, 11:38:08 pm »
Mmm thats true, although it could see if its a computer problem, a browser problem, or a code problem.  I dont see any jump on my side though, using Chrome ^^

4168
Portal X / Re: Portal X
« on: May 18, 2010, 11:34:50 pm »
Yay :)

Alright so i spent today trying to increase the terminal velocity from 1 pixel per frame, up to 2 pixels per frame, but i gave up.  Lol the fact that the pixels are not of a consistent width is destroying my brain, so i think i am going to leave it where it is and focus on getting the doors to work :P

4169
Web Programming and Design / Re: jBasic
« on: May 18, 2010, 11:32:32 pm »
Hey DJ, does it happen on other browsers?  Maybe its Opera :O

4170
The Axe Parser Project / Re: Axe Parser
« on: May 18, 2010, 11:31:27 pm »
Lol so which one is it?  Either way you might want to talk to bwang, he has written both the raycaster, and the raytracer for the nSpire :) And both are quite amazing :O

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