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Messages - Builderboy
Pages: 1 ... 277 278 [279] 280 281 ... 375
4171
« on: May 18, 2010, 11:27:19 pm »
Well Axe works in integers, so the decimal is not calculated and you are left with 1. The concept is basically this: You store the coordinates to a screen that is 256 times bigger than the calculator one, and when you display your character you zoom out by dividing by 256. This means you have 65536x the positions of a normal screen, so you have much more precision.
4172
« on: May 18, 2010, 10:19:45 am »
I loaded it up onto my calculator and I noticed some very prominent rolling patterns, not just flicker. From what I've seen flickerless 8 scale looks better than this kinda flickery 16 scale. Heh he does have some very awesome games and utilities on his profile though, like that 1D game! ^^ I'm hessitent to put that ram clear startup app on my calc though because it writes to the OS and I don't want anything bad to happen, especialy durring crash resets where things might go wrong.
4173
« on: May 18, 2010, 01:11:29 am »
A sort command would indeed be useful, although what algorithm would you end up using? There would be tradeoff's between size and speed, like bubble vs something like quicksort.
4174
« on: May 17, 2010, 11:37:08 pm »
Im not quite sure what 1 byte means, but i can say what bitwise operators are. You know how normal operators work? Like OR AND and XOR? they take two numbers that are either 1 or 0, and outputs a number that is either a 1 or a 0. This is how everything works in TiBasic. Well, if you want to do it bitwise, you can do some complex things:
Any number can be represented in Binary
5 = 00101 3 = 00011 and so you can AND/OR/XOR the individual bits of these numbers together. For instance, of you wanted to OR 5 and 3:
5 Or 3 = 7
0 OR 0 = 0 0 OR 0 = 0 1 OR 0 = 1 0 OR 1 = 1 1 OR 1 = 1 So using a bitwise OR, 5 OR 3 = 7. It doesn't make much sense at all by looking at it in decimal, it only makes sense once you actually go into binary.
4175
« on: May 17, 2010, 10:05:33 pm »
well you can use the stat plot draw types to do the full 16 bit AND/OR/XOR i belive, so you should only have to change the original commands to the new ones.
4176
« on: May 17, 2010, 07:16:35 pm »
Yay Simplethinker is back! Its time for some simple thinking of the not so simple and awesome variety
4177
« on: May 17, 2010, 07:13:18 pm »
Hmmm thats weird, i know he said he changed And/Or/Xor, but they all still seem to work on my version. ie: they are all still bitwise. I thought they were suposed to be boolean? And then the stat parkers were supposed to be bitwise... ?
4178
« on: May 17, 2010, 07:00:51 pm »
Lol, that is both a win on your part and a fail on his part he should have given you full marks, or maybe *tried* to decipher it!
4179
« on: May 17, 2010, 06:58:23 pm »
What is the command that you are losing?
4180
« on: May 17, 2010, 01:25:40 am »
Haha I'm not sure myself but right now it sounds like they were playing tackle football or something and Eeems attacked Amy
4181
« on: May 17, 2010, 12:52:55 am »
So if/when creating a program is suppoorted, would that be a substitute for the assembly BCALLS you mentioned earlier? FOr instance you could use GetCalc(Name,Size) to create a temp program for working space, and then worked on it from there
4182
« on: May 17, 2010, 12:47:22 am »
Perhaps the command could be modified so that instead of using a pointer for the program name, it could use a String instead, or just put the name directly into it, so durring compile it would be able to figure out which BCALLs to put into the program?
4183
« on: May 16, 2010, 11:51:54 pm »
Hmmmmm whats the difference between creating Appvars and programs i wonder?
4184
« on: May 16, 2010, 11:32:14 pm »
I mentioned this on the Editor thread, but i just wanted to post it here. The GetCalc(Name,size) command seems to be unable to create programs :O
4185
« on: May 16, 2010, 09:03:30 pm »
Hmm hey Quigibo, is GetCalc(Str,100) supposed to be able to create programs? I can only get it to create AppVars on my Ti84SE
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