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Messages - Builderboy

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4186
Miscellaneous / Re: Immersion
« on: May 16, 2010, 08:52:28 pm »
As a basic rule, there is no basic rule ;D Things like storyline, graphics, music, physics all play a key role, but you can still make an amazingly inversive game and exclude some of those.  I dont think there is a catch all rule, and i personally dont try to make games by a formula, I think it just works better if you know what you want, and you just make it fun.

4187
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: May 16, 2010, 08:08:37 pm »
Heh that might be possible, although it would use a different engine.  What i have here is more of a fluid simulation, where as waterworks is more like a pinball simulation.  That and the lack of mouse control might make it a bit weird.  But it would be soooo coool ^^

4188
Introduce Yourself! / Re: Disp "Hi there!"
« on: May 16, 2010, 06:39:54 pm »
Welcome to Omnimaga :) its always nice to see some new faces!  Its cool that your into Axe parser, although its not technically a Basic to Asm compiler, more like a separate language, which is why you might be having trouble compiling programs.  But like you said such things are  for other topics, this one is just to say WELCOME :)

4189
TI Z80 / Re: SIr's 3d program
« on: May 16, 2010, 05:03:42 pm »
Did you take a look at Quigibo's 3D program he uploaded with one of the updates a while back?  That might be helpfull

4190
Axe / Re: Physics Lessons
« on: May 16, 2010, 04:53:25 pm »
Great :) Actualy.  Its being worked on, just like evrything else, although right now Portal has the highest priority.  Haha im partitioning my time :P

4191
Axe / Re: Physics Lessons
« on: May 16, 2010, 04:34:51 pm »

4192
Miscellaneous / Re: Birthday Posts
« on: May 16, 2010, 04:24:36 pm »
haha you two :P sillys

4193
Axe / Re: Physics Lessons
« on: May 16, 2010, 04:23:00 pm »
Well my small font editor is kinda slowly slowly getting off the ground, mostly its Just Portal and Zedd, which i need to start up again soon and get a beta released.

4194
The Axe Parser Project / Re: Axe Parser
« on: May 16, 2010, 04:08:24 pm »
Yay! This optimization makes me happy :)

4195
Axe / Re: Physics Lessons
« on: May 16, 2010, 04:08:07 pm »
Yeah I am working on this lesson, but I have been busy for the past few weeks with AP testing so progress has been slow.  That and this lesson is very long ;D Collision is a big topic.  But it is being worked on! Along with Portal and other projects ;)

4196
TI Z80 / Re: TI Basic Editor
« on: May 15, 2010, 06:51:01 pm »
I dont know, you should probably talk to Brandon Wilson, he knows lots of things ;D

4197
TI Z80 / Re: Eat Nethams
« on: May 15, 2010, 06:22:18 pm »
Since reading from RAM is faster than using the Random function, DJ was able to squeeze every last bit of speed from the game :)

4198
TI Z80 / Re: TI Basic Editor
« on: May 15, 2010, 06:19:41 pm »
Thats some good information :) Although it seems that this might be more difficult than i first imagined.  Once (and if) i finish the program, would it be possible for the raw Asm file to be converted into an APplication using a computer or something?  That way you really would have all the RAM you needed.  I think i might start in Basic first so i can get all the interface and things down to where i want them, and so i can work on the cursor movement, to get it as close to the Basic editor as possible.

4199
Thats because of the LCD though right?  It sucks that one of the most powerfull calculator out there has such a crappy LCD :/

4200
TI Z80 / TI Basic Editor
« on: May 15, 2010, 04:25:11 pm »
So i was playing around with the idea of writing my own Small Font Basic editor in Axe, but i got stumped when it came to the idea of how to realocate memory when you insert text into a large file.  Like if you had an 8000 bytes program, and you add an extra digit on the first line.  Would i have to shift everything else down by a couple bytes?  Is there any fast way to handle the dynamic memory needed for a text editor?  And how does the Ti OS manage to do it so well?

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