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Messages - Builderboy

Pages: 1 ... 279 280 [281] 282 283 ... 375
4201
TI Z80 / Re: Eat Nethams
« on: May 15, 2010, 03:42:31 pm »
Lol wow thats crazy fast, I wonder how anybody would be able to get past a few Nethams before they lost ;D Heh, the speed is crazy :D

4202
Yeah, Axe is definetaly deserving in its new place :) And the new change in all of the help threads is also nice ^^

4203
Axe / Re: MirageOs/Ion issue
« on: May 15, 2010, 01:44:57 am »
Yeah, i cant wait for the day when variable reading and writing are added, then we can start writing our own helper programs akin to celtic and xcopy ^^

4204
Portal X / Re: Portal X
« on: May 15, 2010, 01:41:02 am »
Yeah im not using SMC for data storage, but more as a way to get past the memory limitation imposed by hardware.  And im having the program itself count bytes so that i dont have to anticipate byte numbers myself :)

4205
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: May 13, 2010, 11:28:53 pm »
yeah it does, its a lot different that WOS, and the updates have been rather weak lately :/

4206
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: May 13, 2010, 11:26:09 pm »
Have you played the power game? Its like WOS but it has a lot more different elements :)

4207
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: May 13, 2010, 11:22:00 pm »
Heh, actually that might be possible :O quick get on that ztrumpet! ;) heh just kidding, i might write a pinball engine soon though so just you wait!

4208
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: May 13, 2010, 11:16:59 pm »
Waterworks?  Maybe, although the controls might be a bit weird because its all mouse based, and i find mice to be rather hard to use on calculators ;D It would be interesting though, ill have to look into some pinball physics

4209
TI Z80 / Re: Phoenix: Axe Version
« on: May 13, 2010, 11:12:51 pm »
Hey that looks really nice :) Raven sounds cool too ^^

4210
Other Calculators / Re: Fishy by Iambian
« on: May 13, 2010, 11:12:09 pm »
Ah i see :) I will keep trying!  Eventually i will be the biggest fish in the sea >:D

4211
Axe / Re: MirageOs/Ion issue
« on: May 13, 2010, 11:11:09 pm »
Hopefully it uses less or the same as Mirage, or else not only will mirage programs not work, but a lot of Ion and other assembly games O.O

4212
Other Calculators / Re: Fishy by Iambian
« on: May 13, 2010, 11:09:36 pm »
Hehe yay that was fun :) I was expecting to get bigger after a while, but either this doesn't happen or i didn't get far enough?

4213
Other Calculators / Re: TI game console?
« on: May 13, 2010, 11:08:50 pm »
Wow! Haha so its not quite a game console thingy ;) Heh but it serves a dual purpose! If the TI can send LCD in real time, i wonder what can be done with assembly hacking :O

4214
Portal X / Re: Portal X
« on: May 13, 2010, 10:42:36 pm »
So i have reworked a lot of the code to make the portal code general, so that other objects will be able to travel through Portals as well.  Once i finished that, i was able to put together a basic plasma ball screenie! Enjoy! :)

I am also running our of memory fast D: I need to move the map code into another page, as soon as i figure out how to fix the page switching, and i have about 1000 bytes left to code in boxes, plasma, and other things D: I will probably email some of my code to Quigibo too and we can optimize together maybe.

4215
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: May 13, 2010, 10:36:32 pm »
Its actually not that complicated of an algorithm :) Each pixel is simulated individually and follows very simple rules:

1) If you can move down, move down
2) If you can more either right or left, chose a random direction
3) If there is only one direction you can move, do that
4) If you cant move dont move

It uses basic picelTesting to determine a direction it can move, and both water particles and terrain are solid.  I was inspired a lot by the Power game :) http://dan-ball.jp/en/javagame/dust/

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