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TI Z80 / Re: Eat Nethams
« on: May 15, 2010, 03:42:31 pm »
Lol wow thats crazy fast, I wonder how anybody would be able to get past a few Nethams before they lost Heh, the speed is crazy
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 4201
TI Z80 / Re: Eat Nethams« on: May 15, 2010, 03:42:31 pm »
Lol wow thats crazy fast, I wonder how anybody would be able to get past a few Nethams before they lost Heh, the speed is crazy
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News / Re: Another major forum sections overhaul: help section split by languages« on: May 15, 2010, 03:41:20 pm »
Yeah, Axe is definetaly deserving in its new place And the new change in all of the help threads is also nice ^^
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Axe / Re: MirageOs/Ion issue« on: May 15, 2010, 01:44:57 am »
Yeah, i cant wait for the day when variable reading and writing are added, then we can start writing our own helper programs akin to celtic and xcopy ^^
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Portal X / Re: Portal X« on: May 15, 2010, 01:41:02 am »
Yeah im not using SMC for data storage, but more as a way to get past the memory limitation imposed by hardware. And im having the program itself count bytes so that i dont have to anticipate byte numbers myself
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The Axe Parser Project / Re: Your Projects - Post and Critique« on: May 13, 2010, 11:28:53 pm »
yeah it does, its a lot different that WOS, and the updates have been rather weak lately
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The Axe Parser Project / Re: Your Projects - Post and Critique« on: May 13, 2010, 11:26:09 pm »
Have you played the power game? Its like WOS but it has a lot more different elements
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The Axe Parser Project / Re: Your Projects - Post and Critique« on: May 13, 2010, 11:22:00 pm »
Heh, actually that might be possible :O quick get on that ztrumpet! heh just kidding, i might write a pinball engine soon though so just you wait!
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The Axe Parser Project / Re: Your Projects - Post and Critique« on: May 13, 2010, 11:16:59 pm »
Waterworks? Maybe, although the controls might be a bit weird because its all mouse based, and i find mice to be rather hard to use on calculators It would be interesting though, ill have to look into some pinball physics
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TI Z80 / Re: Phoenix: Axe Version« on: May 13, 2010, 11:12:51 pm »
Hey that looks really nice Raven sounds cool too ^^
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Other Calculators / Re: Fishy by Iambian« on: May 13, 2010, 11:12:09 pm »
Ah i see I will keep trying! Eventually i will be the biggest fish in the sea
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Axe / Re: MirageOs/Ion issue« on: May 13, 2010, 11:11:09 pm »
Hopefully it uses less or the same as Mirage, or else not only will mirage programs not work, but a lot of Ion and other assembly games
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Other Calculators / Re: Fishy by Iambian« on: May 13, 2010, 11:09:36 pm »
Hehe yay that was fun I was expecting to get bigger after a while, but either this doesn't happen or i didn't get far enough?
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Other Calculators / Re: TI game console?« on: May 13, 2010, 11:08:50 pm »
Wow! Haha so its not quite a game console thingy Heh but it serves a dual purpose! If the TI can send LCD in real time, i wonder what can be done with assembly hacking :O
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Portal X / Re: Portal X« on: May 13, 2010, 10:42:36 pm »
So i have reworked a lot of the code to make the portal code general, so that other objects will be able to travel through Portals as well. Once i finished that, i was able to put together a basic plasma ball screenie! Enjoy!
I am also running our of memory fast I need to move the map code into another page, as soon as i figure out how to fix the page switching, and i have about 1000 bytes left to code in boxes, plasma, and other things I will probably email some of my code to Quigibo too and we can optimize together maybe. 4215
The Axe Parser Project / Re: Your Projects - Post and Critique« on: May 13, 2010, 10:36:32 pm »
Its actually not that complicated of an algorithm Each pixel is simulated individually and follows very simple rules:
1) If you can move down, move down 2) If you can more either right or left, chose a random direction 3) If there is only one direction you can move, do that 4) If you cant move dont move It uses basic picelTesting to determine a direction it can move, and both water particles and terrain are solid. I was inspired a lot by the Power game http://dan-ball.jp/en/javagame/dust/ |
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