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Other Calculators / Re: TI game console?
« on: May 13, 2010, 10:26:49 pm »
Wow, is this for reals? O.o Lol TI is finally realizing that the only revenue in calculators is in gaming! ^^
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 4216
Other Calculators / Re: TI game console?« on: May 13, 2010, 10:26:49 pm »
Wow, is this for reals? O.o Lol TI is finally realizing that the only revenue in calculators is in gaming! ^^
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The Axe Parser Project / Re: Your Projects - Post and Critique« on: May 13, 2010, 10:24:58 pm »
So i was just fooling around the other day and i made this little fun fluid simulator It uses some very basic rules but it ended looking quite realistic (for a calculator that is) and it runs quite fast up to about 200 pixels of water Sometimes it acts weird though, so it might be considered more of a sand simulator than a water simulator.
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Web Programming and Design / Re: jBasic« on: May 13, 2010, 09:07:31 pm »
Urm, where can i find that? I can only find the links to the webpage.
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The Axe Parser Project / Re: Features Wishlist« on: May 13, 2010, 09:07:00 pm »
You can also do it with some loops or lookuptables coupled with AND and OR commands, but its a hassle
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Web Programming and Design / Re: jBasic« on: May 13, 2010, 08:54:48 pm »
Hmm how are you doing the friction? Maybe i can see why weird things are happening
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The Axe Parser Project / Re: Features Wishlist« on: May 13, 2010, 08:54:07 pm »DJ, you can substitute your own addresses instead of L1 - L6 if you want. L1 - L6 are just numbers after all. Bits not bytes Yeah I cant wait for this either It will make a few things quite usefull. 4222
ASM / Re: A routine to lock/unlock flash? (Request by Sir, relayed by me)« on: May 13, 2010, 08:52:13 pm »
Interesting, i cant wait to see what this is for. Although i am a bit worried that something bad might happen make sure to test all your code on an emulator! Or else calc bricking might occur....
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Axe / Re: MirageOs/Ion issue« on: May 13, 2010, 08:51:37 pm »
That should work I think, what say you Quigibo? I think he already does conditional compiling to make use of built-in routines provided by the Shells.
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Axe / Re: Pointers memory location« on: May 13, 2010, 08:47:41 pm »
Well, these Strings you are using, they are not actualy Strings. They just hold data, like Pic's, and GDB's. In fact there is absolutely no different from using the String token and using the Pic tokens. You can do this, for example:
[1020304050]->Str1 "Textness"->Pic1 And it will compile fine. When you store text into a String (or wherever it is you store it) all the data of the String is converted to hex and stored just like you would store regular data. This means that when you compile the program, the pointer (Str1) only has a finite amount of space after it before you start running into other pointers. The only way to know that you are not overwriting other pointers is to keep track of how many bytes are in your original String. 4225
Web Programming and Design / Re: jBasic« on: May 09, 2010, 08:12:12 pm »
Its not working for me The url just turns into about:blank, and nothing loads. Im in chrome btw, although it was working earlier when we were testing things.
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Axe / Re: 4 level grayscale with 97 sprites drawn every frame« on: May 09, 2010, 02:19:36 pm »
And maybe we could write it in Axe :O Hehe, maybe we could eventualy write the Axe compiler in Axe the possibilities are endless!
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Humour and Jokes / Re: Pokemon Blue: TI« on: May 09, 2010, 02:17:15 pm »
Lol, he was getting a lot of crap for that on IRC
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Project M (Super Mario) / Re: Project M Reboot« on: May 07, 2010, 01:37:58 am »
Wewt! Level editors are ftw! ^^ do you have any current plans for the editor? Might you make one for yourself just to make mapmaking easier?
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Portal X / Re: Portal X« on: May 07, 2010, 01:35:59 am »
Yeah, i did some mad optimizing, and got all the executable code down to 7400 bytes right now, so that leaves me about 1400 bytes for all the other features i am planning. I just finished a major code reworking, where i moved things into subs and moved pieces of code around, and i optimized the heck out of everything so i am hopeful. Also this new version of Axe should hopefully cut down on a lot of the size *crosses fingers*
This self modifying code is weird though, because at some point you have to say "switch these two places of code" and you have to make sure you arn't in either of those places, or else bad things happen and you also have to make sure you know how to get back... I definetaly will post a tutorial once i figure it out 4230
Portal X / Re: Portal X« on: May 07, 2010, 12:55:53 am »
Nope, you can write to memory using the brackets {} so its all still in Axe You just have to figure out where your program is
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