Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Builderboy

Pages: 1 ... 282 283 [284] 285 286 ... 375
4246
Music Showcase / Re: Quest For The Legendary Axe (power metal song)
« on: May 04, 2010, 11:04:47 pm »
I like it :) I usually dont hang out in the music subforum that often, Im not one for the type of music usually produced, but i really like this one :)  well done!

4247
Pokémon Purple / Re: [PP] Progress '10
« on: May 04, 2010, 11:03:38 pm »
Hell.  Yes.

Graphics are probably the last thing that makes a game.  Game play being the first, followed shortly by speed, as nobody likes to play a game that has .5 FPS :P  But yeah, it bugs me when people complain about graphics x.x although sadly its usualy the first thing people look to in a game :/

4248
The Axe Parser Project / Re: Bug Reports
« on: May 04, 2010, 11:00:29 pm »
It might be worthy to note that writing to L2 while in MirageOS crashes your calc :( Maybe it should throw an error when compiling for Mirage?

4249
TI Z80 / Re: Zedd Physics Library
« on: April 27, 2010, 06:49:00 pm »
Actualy, the way i have my engine set up, it could create some horrible collision problems D: When block A hits block B, it changes block B's velocity, and when the engine goes to simulate block B's movement, it cant just blindly move the block, or exclude any boxes, or else moving block B might actually make it end up inside of Block A if the conditions are right. 

As for map collision, i forgot to put that on my list of things to do, but it might be tricky for objects that are wider than the tiles o.O

4250
TI Z80 / Re: Zedd Physics Library
« on: April 27, 2010, 06:29:51 pm »
Dont worry, I will :) I just need to add a few more things before i release the full engine/source.  Just make sure to give credit where credit is due ;)

4251
The Axe Parser Project / Re: Bug Reports
« on: April 27, 2010, 12:51:56 am »
Its because the expression isn't evaluated the way you think it is, right now it is this

((Z=54) Or Z) = 15

because expressions are evaluated left to right.  Try adding a single ( right here

Z=54 or (Z=15

4252
Miscellaneous / Re: Decisions, Decisions, Decisions...
« on: April 27, 2010, 12:47:25 am »
:) yayyyy!  I got mine fixed, so i am also now fully mobile \w/  >.<  \w/  we can iTouch together! :D

4253
The Axe Parser Project / Re: Bug Reports
« on: April 26, 2010, 11:08:40 pm »
Oooh thats nice to know, that way you dont have to store random values, you can just call the random function and then use {L1-2}r

4254
Axe / Re: removing "Done"
« on: April 26, 2010, 11:08:00 pm »
I think it was originally separated but he combined the run indicator and the done message into a single command (which should be off by default ;) )

4255
The Axe Parser Project / Re: Features Wishlist
« on: April 26, 2010, 10:58:55 pm »
Seeding the random number generator! ;D Simple but potentially useful

Seed->Rand

4256
The Axe Parser Project / Re: Bug Reports
« on: April 26, 2010, 10:55:49 pm »
Lol, so where can we find this random number seed?  Does that mean that we can seed our random numbers? O.O

4257
Computer Projects and Ideas / Re: my java calculator
« on: April 26, 2010, 10:55:20 pm »
Thats actually pretty nice :)  Are you planning to add any other features or do you plan to move onto other projects?

4258
TI-Nspire / Re: NSpire Text Based Game Engine
« on: April 26, 2010, 10:54:27 pm »
From what i hear about the nSpire, there is very little you can do in the ways of I/O I dont have one though so I cant say x.x Is it true that you cannot store to variables or something?  I thought i heard that somewhere?

4259
Axe / Re: removing "Done"
« on: April 26, 2010, 10:51:28 pm »
I believe DiagnosticsOff does this?

4260
ROM Hacking and Console Homebrew / Re: My beta hack
« on: April 26, 2010, 09:47:23 pm »
That is totally awesome :) You have been doing a really great job with this, and i cant wait for the final release!

Pages: 1 ... 282 283 [284] 285 286 ... 375