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Messages - Builderboy
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4291
« on: April 20, 2010, 08:26:20 pm »
Helooo everybody, for part of my Senior project I am taking a survey of a group of people ti find out what kind of gaming preferences they have. It would be awesome if you could complete this really short 5 question survey i threw together Thanks a ton! <a href=" http://www.surveymonkey.com/s/RMSZSQ7">Click here to take survey</a>
4292
« on: April 20, 2010, 07:48:09 pm »
Heh probably amazingly impossible hard I'll leave it to Bwang to add in multidimensional warping support in later versions
4293
« on: April 20, 2010, 07:35:01 pm »
I think he is referring to the fact that the positions for the characters are stored x64 internally, so the objects have more precision in movement and such. (Kinda like fixed point methinks) although im not sure what the technical term is.
4294
« on: April 20, 2010, 07:28:10 pm »
Just be careful you dont drop it and shatter the screen i had that happen to me and warranty doesn't cover it, and it costs 200$ to replace
4295
« on: April 20, 2010, 07:27:19 pm »
Yay! I am no longer sad
4296
« on: April 20, 2010, 07:12:07 pm »
* Pumps back onto recent posts list * Hah, didnt see this right away. Glad it is still being worked on The progress sounds really good, and i am loving the story progression ^^
4297
« on: April 20, 2010, 07:10:21 pm »
It must be because i am missing, i tether everything together 8-)
4298
« on: April 20, 2010, 07:05:00 pm »
I smell a 3D portal clone for the nSpire Haha Bwang will you give support for custom textures? What other features do you have planned?
4299
« on: April 20, 2010, 07:02:31 pm »
Im not worried about number of objects so much as the speed. Is the engine fast enough to handle 40+ objects all going through dynamic rigid physics?
4300
« on: April 20, 2010, 02:11:27 am »
This could be a great way to improve the speed and efficiency of Axe it's so cool how you could just recompile a game and make it faster automaticaly ifyou did it with a new version ^^
4301
« on: April 20, 2010, 02:09:15 am »
It's OVER NINE THOUSAND BYTES! That's a lot of bytes so most of it os going to be in sprite data then right? How many pokemon are you going to have/have currently?
4302
« on: April 20, 2010, 02:06:40 am »
It looks awesome can't wait to see it run on hardware ^^
4303
« on: April 20, 2010, 02:02:33 am »
Yeah collision between an unspecified number of objects is a real pain, as well as handeling all the momentum, in adition to colliding with the tilemap. Hope you can get it working! What exactly are you having trouble with?
4304
« on: April 20, 2010, 01:57:10 am »
Congratulations on the public release! Just wait patiently for your TiCalc feature it will be coming shortly no doubt! It definetaly deserves it, just look at how far Axe has come! Oh and thanks for the credit and I don't get any display errors, running win7
4305
« on: April 20, 2010, 01:52:55 am »
Thank you DJ, I am proud and honored to be an Omnimaga admin, and I will uphold the title with pride I am in Californial so maybe ztrumpet will be up at that time?
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