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Messages - Builderboy

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4291
Gaming Discussion / Gaming Survey!
« on: April 20, 2010, 08:26:20 pm »
Helooo everybody, for part of my Senior project I am taking a survey of a group of people ti find out what kind of gaming preferences they have.  It would be awesome if you could complete this really short 5 question survey i threw together :)  Thanks a ton!

<a href="http://www.surveymonkey.com/s/RMSZSQ7">Click here to take survey</a>

4292
TI-Nspire / Re: Nspire Raycaster
« on: April 20, 2010, 07:48:09 pm »
Heh probably amazingly impossible hard ;D I'll leave it to Bwang to add in multidimensional warping support in later versions ;)

4293
TI Z80 / Re: Half Life 2: On-Calc
« on: April 20, 2010, 07:35:01 pm »
I think he is referring to the fact that the positions for the characters are stored x64 internally, so the objects have more precision in movement and such.  (Kinda like fixed point methinks) although im not sure what the technical term is.

4294
Miscellaneous / Re: Decisions, Decisions, Decisions...
« on: April 20, 2010, 07:28:10 pm »
Just be careful you dont drop it and shatter the screen D: i had that happen to me and warranty doesn't cover it, and it costs 200$ to replace x.x

4295
News / Re: OmnomIRC back up
« on: April 20, 2010, 07:27:19 pm »
Yay!  I am no longer sad :)

4296
TI Z80 / Re: Elmgon
« on: April 20, 2010, 07:12:07 pm »
* Pumps back onto recent posts list *

Hah, didnt see this right away.  Glad it is still being worked on :) The progress sounds really good, and i am loving the story progression ^^

4297
OmnomIRC Development / Re: OmnomIRC
« on: April 20, 2010, 07:10:21 pm »
It must be because i am missing, i tether everything together 8-)

4298
TI-Nspire / Re: Nspire Raycaster
« on: April 20, 2010, 07:05:00 pm »
I smell a 3D portal clone for the nSpire ;) Haha Bwang will you give support for custom textures?  What other features do you have planned?

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TI Z80 / Re: Half Life 2: On-Calc
« on: April 20, 2010, 07:02:31 pm »
Im not worried about number of objects so much as the speed.  Is the engine fast enough to handle 40+ objects all going through dynamic rigid physics?

4300
The Axe Parser Project / Re: ASM Routines - Source Code
« on: April 20, 2010, 02:11:27 am »
This could be a great way to improve the speed and efficiency of Axe :) it's so cool how you could just recompile a game and make it faster automaticaly ifyou did it with a new version ^^

4301
Pokémon Purple / Re: [PP] Progress '10
« on: April 20, 2010, 02:09:15 am »
It's OVER NINE THOUSAND BYTES!

That's a lot of bytes O.O so most of it os going to be in sprite data then right?  How many pokemon are you going to have/have currently?

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TI-Nspire / Re: Nspire Raycaster
« on: April 20, 2010, 02:06:40 am »
It looks awesome :) can't wait to see it run on hardware ^^

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TI Z80 / Re: Half Life 2: On-Calc
« on: April 20, 2010, 02:02:33 am »
Yeah collision between an unspecified number of objects is a real pain, as well as handeling all the momentum, in adition to colliding with the tilemap.  Hope you can get it working!  What exactly are you having trouble with?

4304
The Axe Parser Project / Re: Axe Parser
« on: April 20, 2010, 01:57:10 am »
Congratulations on the public release!  Just wait patiently for your TiCalc feature :) it will be coming shortly no doubt!  It definetaly deserves it, just look at how far Axe has come!  Oh and thanks for the credit :)

and I don't get any display errors, running win7

4305
News / Re: Builderboy and Ztrumpet promoted to admin positions
« on: April 20, 2010, 01:52:55 am »
Thank you DJ, I am proud and honored to be an Omnimaga admin, and I will uphold the title with pride :) I am in Californial so maybe ztrumpet will be up at that time?

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