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Messages - Builderboy

Pages: 1 ... 286 287 [288] 289 290 ... 375
4306
TI Z80 / Re: Rally-X!
« on: April 18, 2010, 10:25:33 pm »
Oooh you should totally port the awesome theme song!! :D



heh, maybe not  ;)

4307
TI Z80 / Re: Rally-X!
« on: April 18, 2010, 10:21:51 pm »
Hey that looks great!  Especially like the scrolling tile mapper, very impressive.  Are you planning to implement the autoturning?  Like when you hit a wall, i believe it automatically turns a direction according to the wiki page?  

4308
TI Z80 / Re: Tetris in TI basic
« on: April 18, 2010, 10:11:49 pm »
Well don't let this discourage you from working on games.  If anything let it be a learning experience :) There is always more we can learn about the TiOS, even I don't know all the tricks.

4309
Computer Projects and Ideas / Re: Castle Storm II
« on: April 18, 2010, 08:42:23 pm »
Okay i am going to rewrite the physics code.  It was originally written for the engine that only had a floor and no roof, and then when i added roofs, i tacked on a little piece to the code, and didn't fully update it, so now i will be going on a full revamp.  get rid of these silly bugs :P

4310
Computer Projects and Ideas / Re: Castle Storm II
« on: April 18, 2010, 04:46:59 pm »
Haha yay glitches.  DJ you silly goose, escaping to unfinished areas :P Haha for future reference, those are areas where you will have to avoid enemies, so you can get to know them before you have to fight them.  There is also a puzzle room involving platforms ^^

4311
Computer Projects and Ideas / Re: Castle Storm II
« on: April 18, 2010, 04:32:02 pm »
Yep, thats the physics bug that I am trying to fix.  It was introduced when i made celings, but i'm still not quite sure how it happens.  I'll be looking into it :)

4312
Computer Projects and Ideas / Re: Castle Storm II
« on: April 18, 2010, 03:59:17 pm »
Ooooh you be a cheater ;) Heh yeah i actually didn't put that in on purpose, it just naturally happened when i implemented crouching.  Its nice for testing levels tho, I can move with great speed ^^

4313
Computer Projects and Ideas / Re: Castle Storm II
« on: April 18, 2010, 03:45:27 pm »
Haha yep you got as far as i had completed :)  Told you it was small :P

4314
TI Z80 / Re: Tetris in TI basic
« on: April 18, 2010, 03:42:34 pm »
Ah, gotcha.  Well it already uses PixelTests for the walls, but the graphical change would be nice i think :)

4315
Computer Projects and Ideas / Re: Castle Storm II
« on: April 18, 2010, 03:13:45 pm »
Ooh whoops, i meant to say first.  The first page of this Thread ::)

Oh, and no killing stuff yet :P you dont get a weapon until he end of the first Level.

4316
Computer Projects and Ideas / Re: Castle Storm II
« on: April 18, 2010, 03:01:15 pm »
IT WORKS!  I Am One Can Short Of A Six Pack!!

In other news I have gotten together a kinda working demo Level for Castle Storm :) I have been working on it in secret for a while, as it is my school project ^^ The demo is definetaly not bug free, as there are display glitches, slowdowns, and even physics errors.  I got it to work in a Jar file after much hitting with a hammer, and I am proud to present the Beta for the first 4th of the 1st Level for Castle Storm :) Haha its very small, and you have no gun, have fun ;)

The new version can be found on the first page of this thread.

4317
TI Z80 / Re: Tetris in TI basic
« on: April 18, 2010, 02:52:10 pm »
Heh, yeah thinking with Portals can be very tricky :) especially for people who aren't as good at puzzle games.

4318
TI Z80 / Re: Tetris in TI basic
« on: April 18, 2010, 02:36:45 pm »
I think you should make the pieces contact the walls also, and instead of moving the walls, I'd make them 2 pixels thick, so it touches and you can pxlTest.

Hmmmm?  The walls are tested using Pxl-Tests, I just moved them to give a more styalized design, although it doesnt seem like it is catching on ;D The pixel that is being tested is in the center of any given block, so walls are tested just like pieces.  I'm thinking that i should add lines in the spaces now, though :P

And yeah DJ i have been programing for a lot longer than I have been on Omnimaga, i was just celebrating a glorious day ^^ Hmmm the release of Vortex on TiCalc is dated to about 2 years ago, and i believe i got into programing in the beginning of the year, so i have been in the community for about 2 and a half years :)

4319
TI Z80 / Re: Tetris in TI basic
« on: April 18, 2010, 01:53:14 pm »
Thanks guys :)

Plus he has done calc stuff for quite a while already.
Tomorrow I will have been with Omnimaga for a year :O

4320
Congratulations everybody for such continued good work on all of your games!  Omnimaga is sure thriving, these featured games aren't the only ones growing on Omnimaga! :)

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