4381
General Calculator Help / Re: Help. I'm pretty sure I screwed something up bad.
« on: April 10, 2010, 01:53:31 pm »
Yay! Glad you got it all fixed Finally TiConnect manages to do something right for a change!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 4381
General Calculator Help / Re: Help. I'm pretty sure I screwed something up bad.« on: April 10, 2010, 01:53:31 pm »
Yay! Glad you got it all fixed Finally TiConnect manages to do something right for a change!
4382
The Axe Parser Project / Re: The Axe Pages« on: April 10, 2010, 01:52:31 pm »
Mmmmm i don't know if i am familiar with Axe syntax enough to be of any help... X.X
4383
Portal X / Re: Portal X« on: April 10, 2010, 02:25:50 am »
Thanks guys Yeah the portal problem is a common one, and it can get frustrating at times when you dont have anyplace to shoot your portals to just get them out of the way. In the future tho there will be a feature where you can specify a certain portal to shoot, while keeping the other one locked. And they will change graphically to reflect this ^^
4384
Portal X / Re: Portal X« on: April 10, 2010, 02:04:53 am »
DEMO!
:O Use Arrow keys to move left and right, and the number pad to shoot portals. Portals are shot relative to the 5 key, so you can shoot left, right, up, down, and diagonals. Press 2nd to load an empty room so you can practice 4385
Portal X / Re: Portal X« on: April 10, 2010, 01:06:30 am »
Woo just fixed a particularly nasty bug without adding any code at all! ^^ heh, just had to move some things around, sometimes when you shot a portal when inside another portal your beam would go outside the screen, and keep going until it got into some very unsafe ram to be in All fixed now tho, but i discovered a collision bug that will need a tiny bit of recoding in the collision detection.
4386
TI Z80 / Re: Half Life 2: On-Calc« on: April 09, 2010, 10:32:23 pm »
You could always implement a kind of terminal velocity feature or the like, to prevent too high of speeds.
4387
Portal X / Re: Portal X« on: April 09, 2010, 10:29:31 pm »You are god. I hate you. Very cool. It looks really amazing. Heh, thank you guys And remember to direct at least half of you applause towards Quigibo for writing such an epic parser ^^ wow, just wow. This sure makes it to ticalc front page when it comes out :O * Tackles Calc84 and wresles POTY out of his hands * Heheh, glad you like Portal! It really is an awesome game, and wow that your computer can support all that stress :O nice! 4388
TI Z80 / Re: Half Life 2: On-Calc« on: April 09, 2010, 09:05:55 pm »
*comes back from Demo*
Me likes very much! Especially the handling of the player, how you dont just move by increments, but an accelerated way thats smooth and natural feeling ^^ Mmm one thing i did notice is that if you go from the bottom back to the top by pressing up, your head can go through the ceiling and get stuck, but im pretty sure thats only because jumping isn't fully implemented yet But seriously awesome Demo, especially the object handling. 4389
TI Z80 / Re: Half Life 2: On-Calc« on: April 09, 2010, 08:54:00 pm »
Ooooh wow! *runs off to download*
4390
Portal X / Re: Portal X« on: April 09, 2010, 08:50:49 pm »
There will be I got the animated character working, and am very pleased as to how it turned out, despite being a tad bit small, but its 5x5, what are you going to do I also made a test level to demonstrate the gun some more, and various portal techniques.
4391
Portal X / Re: Portal X« on: April 09, 2010, 10:30:07 am »
Well its not a matter of resizing the sprite to a manageable size, its a matter of getting a good looking square character sprite.
4392
The Axe Parser Project / Re: Features Wishlist« on: April 09, 2010, 10:29:02 am »
And if you really really needed to go higher than 32767 you could just do
For(F,-32767,32767 And you would get the full range there 4393
General Calculator Help / Re: Help. I'm pretty sure I screwed something up bad.« on: April 08, 2010, 11:19:35 pm »
I'm just going to throw this out here, did you try garbage collecting? Sometimes that fixes RAM-clear independent bugs for me.
4394
TI-BASIC / Re: Question: BASIC + xLib limitations« on: April 08, 2010, 11:18:33 pm »
Well you can cheat by doing some tricky scrolling and pic recalling ^^ although i dont know how fast it would be
4395
Other Calc-Related Projects and Ideas / Re: Calc tools for iPhone / iPod Touch?« on: April 07, 2010, 11:23:07 pm »
Warranty doesn't cover accidents only factory defects
|
|