This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Builderboy
Pages: 1 ... 296 297 [298] 299 300 ... 375
4456
« on: March 26, 2010, 09:13:43 am »
Strings are fast? Since when? O.o I have always had a much slower time accessing strings than matrices or lists, it can make collision detection a real pain too. I would think for a game as dependant on speed as this, matrices might want to be your final destination, even if the maps are stored as strings in the program
4457
« on: March 25, 2010, 11:34:20 pm »
Yeah, and that could also give a nice effect too!
4458
« on: March 25, 2010, 11:26:47 pm »
Mmmm if you wanted to stick to pure Basic you could also draw the lightning with Line(#,#,#,#,0) and then erase it with a recallPic, since recallPic does not overwrite, it just overlays. You could even generate the pic yourself in startup if you wanted to be file independent.
4459
« on: March 25, 2010, 11:24:06 pm »
^^ sǝɯɐb ʇɐǝɹb ǝʞɐɯ oʇ sǝʞɐʇ ʇı ʇɐɥʍ sɐɥ ǝxɐ ʇɐɥʇ buıʌoɹd uıɐbɐ ǝɔuo 'ʍoʍ 'pıɐs buıǝq ʇɐɥʇ
˙ʇɹoddns zbɯ 51 ǝʌɐɥ ʇuop s,38 ǝɥʇ ǝɔuıs ʍoןs sɐ sǝɯıʇ 5˙2 ʇnoqɐ unɹ ןןıʍ ʇı 'ou
4460
« on: March 25, 2010, 08:21:44 pm »
Mmmm yeah i can't even imagine how they manage to make all of those pieces work correctly must be an engineers nightmare!
4461
« on: March 25, 2010, 08:20:37 pm »
Hellooooo Amy Eeems's girlfriend! I may be a bit late and it seems the welcomes have ceased and given way to other things o.O Oh well, welcome to the wonderful world of Rick Astely Omnimaga!!
4462
« on: March 25, 2010, 08:16:34 pm »
Yeah, monopoly games tend to last a long time We always played it with the free parking jackpot ^^ and its a very fun game changing element in my opinion The option to change between rules would be a good thing i think
4463
« on: March 25, 2010, 08:15:16 pm »
:O Omnimaga is being invaded by evilnesss!!!! Noooooooes!
4464
« on: March 25, 2010, 08:15:06 pm »
Heh, i never got to know how to use CalcSys maybe i should take a look at it, it seems usefull o.O
4465
« on: March 25, 2010, 08:13:51 pm »
Mmm i was thinking about the firewall, like for stopping incoming silently linked programs, and i think that it would be pretty safe to assume that any programs sent through silent linking would be malicious o.o
4466
« on: March 25, 2010, 08:12:52 pm »
I can't solve rubix cubes i just can't get my brain to work in the right way I have a friend who loves them though, and he's solved 7x7 s and this weird pentagonal rubix cube looking thing o.O Does anybody know why big rubix cubes are curved that way?
4467
« on: March 25, 2010, 08:11:29 pm »
I use rand(# to do all of my delays, you just change the number higher to make a longer delay. Rand(#) generates a list of length # filled with random elements, so it can be quite slow
4468
« on: March 23, 2010, 08:05:11 pm »
Not yet (officially) but there is something that does write back on all stored Hex data so that it stays the same between excecutions. Its in another thread somewhere...
4469
« on: March 23, 2010, 07:48:31 pm »
Hah, well then we're on the right track because it could be used as both If you were already using 26 variables and needed more, we could easily substitute {L1} as a variable, and {L1+1} as another ect... BUT If you wanted a list, you could do {L1+N} where N is the element of your List (starting at 0) to access a lot of different numbers in the range from L1 to about L1+700.
4470
« on: March 23, 2010, 07:42:24 pm »
I think BrandonW make a program to fix the certificate because he bricked too many of his calcs. I know Bwang has pulled the Hex for deleting OS on some of my friends before *glares at Bwang* I don't let you near my calc anymore bwang!
Pages: 1 ... 296 297 [298] 299 300 ... 375
|