Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Builderboy

Pages: 1 ... 303 304 [305] 306 307 ... 375
4561
The Axe Parser Project / Re: Features Wishlist
« on: March 12, 2010, 12:18:37 am »
These new commands sounds great!  Could allow for some really nice effects and animations <(^.^<)

Mmmm out of curiosity are you planning String manipulation soon?

4562
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 12, 2010, 12:13:26 am »
And it keeps from garbage buildup 8)

4563
Miscellaneous / Re: Propaganda Video
« on: March 12, 2010, 12:13:23 am »
I like it :) I've made an advertisement or two for school, but i never submited anything to a contest.  Good Luck!

4564
Portal X / Re: Portal X
« on: March 11, 2010, 07:58:08 pm »
Lol, ok then, here is the physics engine :P The portal engine will be released with the game ;)


(I had to remove about 1700 bytes of code to remove the portal support ;D)

4565
Portal X / Re: Portal X
« on: March 11, 2010, 07:05:26 pm »
Thanks :)  I can't wait to finish it!


Hehe i know what you mean.  ;D  I could go more in depth if you wanted O.o

4566
Portal X / Re: Portal X
« on: March 11, 2010, 06:00:42 pm »
Basically you draw the level out in one big line, right to left, top to bottom.  And for level data you usually have some sections that stay the same for a bit, so you replace them with the tile type and the length of the section.  This is very very efficient for data that has large repeating sections, which levels usually do because of floors and platforms and such :)

4567
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 11, 2010, 05:36:44 pm »
At this current moment, I added up the total size and I got 30000 exactly. Keep in mind, the game isn't fully finished so this size isn't permanent... it won't be getting any smaller since Trading hasn't been worked on at all.

For the record, the previous version of Monopoly (v2.0) was around 22k respectively. The game didn't feature smooth gameplay, auctioning, tokens, and it was far simpler graphically.

Wait, so then you must be using some sort of unarchiving utility?  That program wouldn't fit in RAM otherwise O.O

4568
Portal X / Re: Portal X
« on: March 11, 2010, 05:36:08 pm »
Ok so i've been working on Level saving, because i wanted to make a Basic level editor to test out many different types of levels, and i didn't want to have to waste memory in level data like i am doing now.  I will be using Run-Length encoding to compress the levels (same as in Portal 1 ;D), and I predict an average size of around 50-80 bytes :D and even smaller for some of the early small and simple levels.  It will also help that levels will not be as complex (have as many floating platforms) as Portal 1 as the gameplay in general would not permit it.  As it is a portal needs at least 2 tiles next to each other in order to latch, and you have inertia, so small gaps would not be as much as a threat as they would be in Portal 1. 

As for engine development, I am working on Portal bumping currently, and moving the gun code from PxlTesting to tile testing so that tiles that do not support Portals can be implemented.  Portal bumping just means that when you  fire a Portal near a wall, it might try to stick inside the wall, but the code needs to know how to 'bump' it so that it lies fully outside the wall, or totaly on the wall.  It also need to determine when there is no room for a portal.

4569
News / Re: Axe: a new TI-BASIC-like language for the TI-83+ and 84+
« on: March 11, 2010, 05:25:48 pm »
Yay!  I can't wait for a stable version to be releases to TiCalc.  The comunity will explode with awesomeness!!

* Builderboy Glomps Quigibo *

4570
The Axe Parser Project / Re: Features Wishlist
« on: March 11, 2010, 05:25:13 pm »
What would you want with Port access anyway? O.o Maybe linking?  But that i think is going to be supported in (much) later versions so i don't know.

4571
Ah, well thats nice then.  I still most likely will keep using Mirage though, i just like it more :P

4572
I actualy never liked Doors :/ The mouse interface was a bit iffy for me, hard to use without an actual mouse! :P

4573
I had it happen to me a couple of hours ago, i think it was caused by an Axe program though, since i was experimenting with Portals and things were going wrong.  The glitch was exactly how the screenshot looked though (the results anyway)

4574
The Axe Parser Project / Re: Features Wishlist
« on: March 11, 2010, 12:07:49 am »
Yes, but it would be way slower and more bloated. It would translate much more easily to a few ASM opcodes.
As i see.  Well in that case get right on it Quigibo! :P

4575
The Axe Parser Project / Re: Bug Reports
« on: March 10, 2010, 11:58:55 pm »
Did you get the new version?  He just released version 0.1.1 early and tis awesome ^^

Pages: 1 ... 303 304 [305] 306 307 ... 375