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TI-BASIC / Re: Finding the min of a matrix
« on: March 10, 2010, 11:42:06 pm »
true, so i guess e9 would be the safest and most memory efficient bet
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 4576
TI-BASIC / Re: Finding the min of a matrix« on: March 10, 2010, 11:42:06 pm »
true, so i guess e9 would be the safest and most memory efficient bet
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TI-BASIC / Re: What BASIC supplements/libraries are there?« on: March 10, 2010, 11:23:34 pm »
Well to list all of them would be a large task indeed, but there are only a few worth mentioning in my Opinion:
xLib APP: But you already knew this XCOPY PROGRAM: Can copy archived programs to RAM and delete them. Very very usefull and very very small CelticII PROGRAM: Usefull for manipulating appvar/program data. Can (un)archive both and access/write data. ABout 2000 bytes if i remember correctly Omnicalc APP: Has basic sprite routines, but differs mostly in its advanced linking routines. CelticIII APP: Has all of xLib's features implemented the same way (with the same syntax) but not only is faster, but also has all the capabilities of CelticII and a lot more. The elite of Basic Libs. My personal favorites are CelticIII and XCOPY for Basic games. CelticIII because it allows me to play xLib games as well (for which there are a surprising number ) and has a LOT more features! XCOPY because it gives a lot more memory to BASIC games while being incredibly small itself. EDIT: Ninja'd 4579
Computer Projects and Ideas / Re: Castle Storm II« on: March 10, 2010, 11:01:19 pm »
And then there is a single coherent sentence on Castle Storm that is completely different than the rest Lol so weird...
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Portal X / Re: Portal X« on: March 10, 2010, 10:37:35 pm »
Portal 2 and Portal X take place at the same time, and are both preludes to Portal. Portal 2 is actually kind of a spin off because it doesn't use traditional portals, it uses a different device that causes time travel.
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Humour and Jokes / Re: Funny #omnimaga quotes« on: March 10, 2010, 10:35:14 pm »
* Breaks the Haiku chain *
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TI-BASIC / Re: Encoding and Decoding Text« on: March 10, 2010, 10:33:29 pm »
Very nice! And i'm glad your excited about Portal
Although i can't figure out why you are limiting the string length to 128 O.o 4583
Humour and Jokes / Re: Funny #omnimaga quotes« on: March 10, 2010, 10:28:02 pm »does not a good haiku make. Lol, you had to say it in that order didn't you 4584
The Axe Parser Project / Re: Features Wishlist« on: March 10, 2010, 10:26:09 pm »
Couldn't you easily write that yourself though?
PS: Yay on the update ^^ 4585
The Axe Parser Project / Re: Logo Contest« on: March 10, 2010, 10:24:48 pm »
Heh, thanks I basically ported Quigibo's avatar and added a title
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The Axe Parser Project / Re: Logo Contest« on: March 10, 2010, 10:13:57 pm »
Here is my logo
I could add things like version number or developer name if you wanted. 4587
Portal X / Re: Portal X« on: March 10, 2010, 12:59:56 am »
Alright, although the projects section is getting kinda crowded!
And yeah thats a very good point. Some people might even choose to release their Axe games under the guise of asm without even revealing that it wasn't written in asm originally . I'll be sure to give tons of credit when i release any Axe game though ^^ 4588
The Axe Parser Project / Re: Bug Reports« on: March 10, 2010, 12:58:02 am »And I also noticed that 95% of the time spent parsing was actually going into displaying the progress. So now, it only displays the progress 1/256th of the time so it can parse about 5000 bytes of source per second on SE/84+. Wow! Any chance of a mid-week release? That sure would be useful for compiling Portal, it takes a fair ammount of time right now, about 35-45 seconds, not counting when the random errors occur. 4589
Portal X / Re: Portal X« on: March 09, 2010, 11:59:45 pm »
Well the engine still has a lot to add to it, including lasers, buttons, doors, and plasma balls. (I'm trying to make it a lot more like the original portal) so its not *that* close to being done. The portal gun isnt even bug free yet . I think you can add PortalX and remove Castle Storm (its not calc, and i'm kinda stuck anyway, if i get unstuck i'll let you know )
Yep it supports multiple keypresses, and the traditional numpad portal shooting. It also runs in 8Mgz right now, and it getting awesome speed so i am very happy And don't worry, i have many backups already. Whenever you see a screenshot, you can be content that i had to backup to my comp to make the shot * Builderboy wonders if TiCalc will create an Axe section in the archives when Axe is released officially * 4590
TI-BASIC / Re: Collision Detection Help« on: March 09, 2010, 11:50:31 pm »
Yeah we do winter Percussion, but this is getting slightly offtopic now
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