Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Builderboy

Pages: 1 ... 305 306 [307] 308 309 ... 375
4591
TI-BASIC / Re: Collision Detection Help
« on: March 09, 2010, 11:46:18 pm »
Yeahh... :( And what sucks is that when we all signed up, we were only supposed to have practices at night on wendsdays and fridays.  But now its every day at this ridiculous time >:( He even wanted one girl to reschedual her SAT's so she could make it to a competition.  She refused.

4592
Computer Projects and Ideas / Re: Castle Storm II
« on: March 09, 2010, 11:44:49 pm »
Haha no, he/she was a very laughable troll.  More like a n00b if anything else XD.  And i quote...

DIS GAYM IS TO HARD I DONT EVEN WAWTAR DRIP ON WAWL
HOW DO I SHOT WEB?
R U A REEL AVATORZ?
SUMTIEMZ I WISH I WAZ A DRAGAWNZ IN REEL LYF BUT I R HAPY WIT BEEN A CAT
I LIKEZ DIS GAYM IT MADE ME HAZ FUNZ WYL I PLAYD ITZ. GURLZ HAZ KUTIZE. MI FREND WAWNTS M
I WAZ A SUPAR SAIYAN IRL 1 TIEMZ I LUKED IN THE MEERER N I STARTED SKREEMNG THEN MY HAIR GOT ALL YELOWZ

* Builderboy Facepalms *

4593
TI-BASIC / Re: Collision Detection Help
« on: March 09, 2010, 11:40:38 pm »
Heh i feel your pain, getting up at 5:00 every day for band is killing me X.x

4594
TI-BASIC / Re: Collision Detection Help
« on: March 09, 2010, 11:34:15 pm »
well you need to increase it on both sides ;)

4595
Portal X / Re: Portal X
« on: March 09, 2010, 11:33:25 pm »
Yeah, i must say that a lot of credit needs to go to Quigibo for writing such an epic compiler.  Axe is simply amazing.  ^^

4596
TI-BASIC / Re: Collision Detection Help
« on: March 09, 2010, 11:29:18 pm »
Basically you have a border around your entire map that is not displayed, but is there so that when you try to move off the screen, the collision routine has something to find (or else it goes wacky).  This can be avoided by clever coding, but often times the code needs to be very very clever to still be fast.

4597
Gaming Discussion / Re: Halo3
« on: March 09, 2010, 11:23:05 pm »
I just halted progress on Serenity, and a lot of people have been looking forward to it with the same enthusiasm as we are looking forward to Black Mesa x.x

4598
Gaming Discussion / Re: Halo3
« on: March 09, 2010, 11:20:38 pm »
YESSS!!!!!

WOOOO BLACK MESA PROJECT!!!!!

[/yellingatthetopofmylungsfromexcitement]

Yeah that looks totaly awesome, hope they get some updates soon (although i know how it feels to be on the other side :D)

4599
TI-BASIC / Re: Collision Detection Help
« on: March 09, 2010, 11:19:06 pm »
I always had massive trouble with detecting collision when going out of the screen. In the past, I would make my matrices 10x18 instead of 8x16 but that wastes a lot of RAM

Thats exactly what i did for Shift :) Maybe it wastes a but of mem, but it sure makes the engine a hell of a lot faster ;D I guess it depends on what kind of game your writing.  I had non tile-by-tile movement so I needed all the speed i could get O.O

4600
Humour and Jokes / Re: Funny #omnimaga quotes
« on: March 09, 2010, 11:16:53 pm »
:O

4601
Gaming Discussion / Re: Halo3
« on: March 09, 2010, 11:16:34 pm »
I'm not much of a Halo fan myself.  Its all about Half Life >:D

4602
Serenity / Re: Serenity
« on: March 09, 2010, 11:15:41 pm »
Right, and i definitely am distracted by a different project right now ;)

Most likely i will be working on my single new project for now.

4603
Portal X / Portal Prelude
« on: March 09, 2010, 11:14:21 pm »
You guys know i never halt progress on one project without creating another!  ;D  I have 2 anouncments to make.  

1) I have been working on a Portal Gold edition!
The engine is being completely remodeled for faster speed and better portal handling
More levels will be added, for even more Portal Madness
More levels means more GlaDOS! So get ready for a deeper storyline and interesting twists
All the original puzzles will be included, plus some new ones!

2) I have recently started working on PortalX.  An Axe version of the portal game.
PortalX will serve as the prequel to Portal, with a whole new storyline, and full Portal Physics!  Get ready to use new portal concepts like momentum and velocity to solve puzzles like never before!  New obstacles will be added as well, so you will need to be extra careful >:D Are you thinking with Portals yet??

Here are some screenshots of the engine i have set up right now.  Full portal physics are already supported, as well as a crude portal gun.

Demonstrating the portal physics


Demonstrating how the new engine is (completely) different than the old.


About the Engine:
I am using Axe 0.0.06 to do my compiling (i didn't upgrade to 0.1.0 yet :P) and the source is about 2000 bytes, and it compiles to about double that.  I'm sure there are many many places i could optimize however.  All collision detection is done via memory access, not pixel testing.  I wrote a pointTest sub to test whether or not a point in the world is solid or not.  Portals can warp this data :D Warping through portals actually takes up about 1/2 of the engine code right now, as i have to account for momentum change as well as the multiple sprites needed to complete the warping effect.

4604
Computer Projects and Ideas / Re: Castle Storm II
« on: March 09, 2010, 11:05:57 pm »
Mmm good idea, although greenfoot is kinda dead right now anyway :P We even got our first Troll!!!! ;D

I'll post a link to the source in a sec, although its rather large D:

4605
Serenity / Re: Serenity
« on: March 09, 2010, 10:56:33 pm »
I definitely will release the source if it dies (which it wont :P)

But yeah, i was reluctant to officially halt progress on this since i know how much everybody has been looking forward to it :(

Pages: 1 ... 305 306 [307] 308 309 ... 375