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Messages - Builderboy

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4606
Yeah i rarely have a big enough block of time to get on IRC.  With the forums i can post whenever i have a free moment.

4607
Pokémon Purple / Re: [PP] Progress '10
« on: March 09, 2010, 10:42:37 pm »
Thats a nice piece of code there :) I think i wrote something similar for a demo a while back but it wasn't nearly as advanced as that.  Good job!

4608
Computer Projects and Ideas / Re: Castle Storm II
« on: March 09, 2010, 10:41:22 pm »
Right now with the system I am using, when the object is over 4 tiles at once (over the corner where they meet) then any raised tile 2 spaces to either the right or left of the object perpendicular to the ray of the camera are clipped by the tiles behind them D:

4609
Hi, I'm back for a day, some spare time.  We have band practice in 5:00 in the morning so I have been losing a lot of sleep, and have less time for hw, so less free time in general D:

4610
Humour and Jokes / Re: Funny #omnimaga quotes
« on: March 09, 2010, 10:37:17 pm »
* Builderoby resists the urge to post in HaiKu *

4611
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 09, 2010, 10:36:55 pm »
I myself have never had problems with friends, although that might be because i have several friends at school who share a high interest in games/programing for the calc (namely bwang :D) so we can talk about that hobby together!  I also have more than one hobby :P

4612
TI Z80 / Re: Omnimaga Map Maker (xLib-CIII)
« on: March 09, 2010, 10:35:20 pm »
Glad this was finally released :) God knows its difficult to try to type lots of maps by hand, especialy when you're making large maps with lots of tiles.  Glad this utility is now open to the public :D

4613
Serenity / Re: Serenity
« on: March 09, 2010, 10:32:33 pm »
* Builderboy sighs and hangs his head *

Its not dead, defnitely never ever going to abandon this project.  But for now, progress has been officially halted :( After having worked on this project for about a year now, I am getting kind of weary of working on one main project (besides all those small ones that i sometimes pop off in a day or two) and running out of steam.  I try to program and go nowhere.  The inspiration is just now there, you know? 

I've had times like this before on big projects, and the only solution is to move on for now...  rest assured i will return.

4614
Computer Projects and Ideas / Re: Castle Storm II
« on: March 09, 2010, 10:29:48 pm »
 * Builderboy runs his hands through his hair *

The sad thing is that I have been working on this really really hard, but occlusion is seemingly impossible to get right.  Every time i find a solution i think works, i find something wrong with it.  And i'm starting to run out of ideas :(

4615
TI-BASIC / Re: Extra/Hidden Characters
« on: March 07, 2010, 02:04:18 pm »
:O You know what this means???  Portal won't work on 2.53 either!  It requires that that flag be off in order for it to run :(

4616
TI-BASIC / Re: Extra/Hidden Characters
« on: March 07, 2010, 01:21:11 pm »
Yeah, i never actually got around to learning them, but i believe they use the same concept as horozontile text sprites

4617
Introduce Yourself! / Re: hello! i am new!
« on: March 07, 2010, 01:20:07 pm »
Yep, its a good system, makes people think more about what they're posting ;)

4618
News / Re: Dual-layer ASCII madness and load of file archive additions
« on: March 07, 2010, 01:18:50 pm »
Heh, thankz :) It was fun to write, and I know that I'll be using it a lot when creating maps for Serenity ;D

4619
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 07, 2010, 01:25:35 am »
Have fun on vacations :) can't wait for you to get back ;D

4620
TI-BASIC / Re: Extra/Hidden Characters
« on: March 07, 2010, 01:19:23 am »
I use this program for all my special characters

http://www.ticalc.org/archives/files/fileinfo/391/39138.html

It has all the possible tokens that you could need, and they work on other calculators without needing to transfer the program :) though you may have problems with older OS's X.x

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