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Messages - Builderboy

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4621
Axe / Re: Need code help with Sprites
« on: March 07, 2010, 01:15:47 am »
Well, its the way Asm works, and how the compiler doesn't catch the optimization (which it might in the future ;) ).  All data on the calculator is stored in Binary, which is Base 2.  We work in base 10.  In Base 10, its reeeeeaally easy to multiply or divide by 10, or 100 or 100 ect because all you have to do is move the decimal point around.  Like 143 becomes 1430 if you multiply by 10 and 1540 become 154 if you divide by 10.  This also works in Binary, where multiplying by 2 or dividing by 2 is reeaaaally easy for the calculator to do, because all the calculator has to do is shift the decimal point around, just like in Base 10.

Thats a kinda hackish way to say it without going into more specific asm details :P

4622
Axe / Re: Need code help with Sprites
« on: March 06, 2010, 09:51:13 pm »
Yeah i think it might make a bit more sense to put all of the pic data into a single location, then access it like this:

[FFFFFFFFFFFFFFFF  (not really a space here but i am showing it to distinguish between two separate sprites)
FEFEFEFEFEFEFE00
FCFCFCFCFCFC0000
F8F8F8F8F8000000
F0F0F0F000000000
E0E0E00000000000]->Pic0

Then you can access the first sprite by using 0+Pic0 (or just Pic0 :P), and then the second by using 8+Pic0 ect...

So you would change For(C,3,8) to For(C,0,5) i think?

4623
Humour and Jokes / Re: The Omnimaga Dragonforce Song
« on: March 06, 2010, 09:46:12 pm »
Flames will engulf the blue spirit of destiny
Hope surges onward to the burning blue sky
[Epic guitar solo]
As we dream of solitude, we soar through
The night embracing blue, our spirits drifting
Oooooooooonnnnnnnnn
[Guitar battle]
Blue lobsters fly with me into the blue and yes.

4624
The Axe Parser Project / Re: Axe Parser
« on: March 06, 2010, 06:50:22 pm »
True, so i guess the question would be Where it A?

4625
The Axe Parser Project / Re: Bug Reports
« on: March 06, 2010, 06:42:38 pm »
Wow the TiOS is annoying D:

So even while the App is running the TiOS is still taking care of all the VAT structure and things?  Or are you calling OS routines to write the program? O.o

4626
Hahaha, that looks a bit too detailed to be nSpire ;)

Nice job on the story though, can't wait to hear more :)

4627
The Axe Parser Project / Re: Axe Parser
« on: March 06, 2010, 06:38:26 pm »
Yeah thats incredibly dangerous, I'm surprised you didn't clear your ram that way O.O

4628
Humour and Jokes / Re: Axe Parser can divide by Zero!
« on: March 05, 2010, 12:33:14 am »
:O

lol, so how would throwing an error make math programs work better anyway? :P there isn't a really correct answer that can be stored in an int, so as far as I'm concerned this is the best solution (IMHO)

4629
Axe / Re: Routines
« on: March 05, 2010, 12:29:57 am »
Hey that looks awesome!  I don't know what You are talking about Eeems O.o what do you mean exactly?

4630
Introduce Yourself! / Re: Well...I'm New
« on: March 04, 2010, 11:58:04 pm »
Welcome to Omnimaga!  Glad you decided to join us in the wonderfull world of Lobster Calculator Programing! :)

4631
Humour and Jokes / Re: Axe Parser can divide by Zero!
« on: March 04, 2010, 11:21:05 pm »
I like this feature actualy :) When you divide by 0, giving the largest possible number makes the math work usualy :D

4632
Anime and Manga / Re: poll for a upcoming Thing of mine
« on: March 04, 2010, 07:28:04 pm »
* Builderboy votes For Elfen Lied ^^ *

4633
Humour and Jokes / Re: The world first calc porn (NSFW)
« on: March 03, 2010, 11:30:31 pm »
Lol, if you wanted REAL calc pr0n you should go dig up that old Maxcoders bikini program :P

4634
Axe / Re: Questions with commands
« on: March 03, 2010, 11:19:49 pm »
Alright I see the problem here, You are not storing anything to A. Axe isn't as flexible as Basic when it comes to things like Ans.  To dsplay the number in A, you would do

:Disp A>Dec

and to store a number into A, it works just like Basic

:9->A

Note that you can only store integers (whole numbers) from 0 to 63655.  Secondly, with your sprite (i think?) sprites should have at least 16 characters defining them, as sprites are 8x8, and 1 char is needed for every 4 pixels.  And also you store sprites to Picture variables, not names variables.  Like Quigibo said earlier you can have any one picture token followed by either a letter or a number.  So to store a sprite you could do this:

:[FFFFFFFFFFFFFFFF]->Pic1

Which would store a black 8x8 sprite into Pic1

4635
I'm going to use my 1000th post to say what I think is meaningful and true.

DJ, I haven't known you for as long as some, and indeed it took some time to get to know you for all that you are.  I've been on both sides of the fence in situations such as this, as much as i regret it, so i can say that I don't condemn you, nor should anybody else.  What Zera, Glandros, and Madskillz said have meaning as well, however there is a difference from being shown the path, and walking the path, as you implied you have started down many times.  For that, it takes courage, and I commemorate you for that.  While others may look down upon your actions, they neither know you nor understand you, as we can here.  If we all got to know each other a little better, maybe we could avoid conflicts such as these, and make this world a little happier.  As it is, you may have done some things that you are not proud of, but you realize this, and while it in no way cancels out the fact, it shows honesty to ones self, and I salute you for that.

Legal action is most likely impossible, for reasons others have already mentioned, so the only bridges to be repaired are those between people.

-We're always here to support you, we know how tough it can be sometimes, hang in there :)

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