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Messages - Builderboy

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4666
The Axe Parser Project / Re: Features Wishlist
« on: February 28, 2010, 12:44:31 pm »
When you say copy, you mean at compilation and not during running right?  It would be a tad bit silly if Asm programs were dependent on Basic Pic variables for execution ;D

I dont pretend to know how greyscale works, so this might be the complete wrong approach, but could it be as simple as using PxlOn(X,Y,V) where V is a value from 0 - 2 representing color?  Would it use automatic interrupts or some sort of manual graph buffer copying?

4667
News / Re: Game Boy Color emulator for the TI-Nspire released
« on: February 28, 2010, 12:41:03 pm »
So epic on so many levels ^^ Now i need to bug my buddy bwang to use his nSpire :P

4668
Site Feedback and Questions / Re: New Sections
« on: February 28, 2010, 12:39:20 pm »
I like all the new sections :) I will have to add a whole bunch to the Secrets and Glitches section now XD and a general warning to the reoccurring cheatcode that seems to be present in my games ;)

4669
The Axe Parser Project / Re: Axe Parser
« on: February 28, 2010, 12:37:12 pm »
Wow this is incredible, cant wait to get back from vacation to go download this immediately ^^

Out of curiosity, when using the PlotScreen *high* volatility RAM, does that allow you to write to the screen buffer as RAM instead of as Pixels? 

4670
Other Calculators / Re: TI-BASIC programming wins me a scholarship?
« on: February 28, 2010, 12:19:27 pm »
Wow!  That's incredible!  Who would have thought us little hackers would have actualy be recognized by the outside world?! ;D that's soo cool that you could get a scholarship through prgramming a calculator, and lemonade tycoon is a great starting material :)

don't worry we'll hound you for updates all day long ;)

4671
TI Z80 / Re: Progress
« on: February 28, 2010, 12:16:10 pm »
Gah that sucks x.x

I'm interested to see the mobile version, for some reason it isn't triggered on my iTouch o.O it's sooo cool that your using axe for your game though, can't wait for an update :)

4672
Computer Projects and Ideas / Re: Piworld PC
« on: February 27, 2010, 07:42:46 pm »
Wow hex tiles?  How are you storing the map data, I cant think of any way to do any sort of reasonable data structure O.o

4673
Pokémon Purple / Re: [PP] Progress '10
« on: February 27, 2010, 07:42:05 pm »
You can use This program to get up to 256 String variables, as well as Pic, Matrix and GDB.

http://www.ticalc.org/archives/files/fileinfo/391/39138.html

Yep :P The only problem though is that you need to group them to send them from computer to calc. 

4674
News / Re: TI-Nspire calculators now have Ndless possibilities
« on: February 27, 2010, 07:40:47 pm »
Hey hey!  This is awesome!  Cant wait to get back to school so i can steal my friends nSpire ;)

4675
Gaming Discussion / Re: Game Engines that have Impressive Maps and Modds
« on: February 27, 2010, 03:00:43 pm »
I love Audio Surf! ^^ I love riding my favorite songs, especially electronic, nice and fast ;D

4676
Gaming Discussion / Re: What games are you playing now?
« on: February 26, 2010, 11:59:26 pm »
Half Life series!  \w/ >.< 

Best FPS evar! :P

4677
The Axe Parser Project / Re: Features Wishlist
« on: February 26, 2010, 07:57:18 pm »
I believe the Asm() hex codes are added right into the program so there is no speed loss at all.

BTW: Did you find the weird error problem that was popping up?

4678
TI-Nspire / Re: TI-Nspire GB Emulator
« on: February 26, 2010, 05:44:30 pm »
This is so epic ^^ Its nice that now we can have more than one game without having multiple interpreters :)

4679
Axe / Re: Routines
« on: February 26, 2010, 05:43:11 pm »
Oops, I changed T to B accidentally, i fixed it, made them all B's :P

With only these two terms of the Maclaurin series (X and X^3/6) Sin can actually be approximated within 1/100 of the real Sin function (remember we only have to go up to PI/2 because i use symmetry) and so the way this could be improved in accuracy is by using 100x instead of 10x.  You would have to be tricky with the math though because 150x150x150 would not fit into the regular int

4680
Pokémon Purple / Re: [PP] Progress '10
« on: February 25, 2010, 10:16:28 pm »
Mmm thats true, I keep forgetting about that X.X

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