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Messages - Builderboy
Pages: 1 ... 310 311 [312] 313 314 ... 375
4666
« on: February 28, 2010, 12:44:31 pm »
When you say copy, you mean at compilation and not during running right? It would be a tad bit silly if Asm programs were dependent on Basic Pic variables for execution I dont pretend to know how greyscale works, so this might be the complete wrong approach, but could it be as simple as using PxlOn(X,Y,V) where V is a value from 0 - 2 representing color? Would it use automatic interrupts or some sort of manual graph buffer copying?
4667
« on: February 28, 2010, 12:41:03 pm »
So epic on so many levels ^^ Now i need to bug my buddy bwang to use his nSpire
4668
« on: February 28, 2010, 12:39:20 pm »
I like all the new sections I will have to add a whole bunch to the Secrets and Glitches section now and a general warning to the reoccurring cheatcode that seems to be present in my games
4669
« on: February 28, 2010, 12:37:12 pm »
Wow this is incredible, cant wait to get back from vacation to go download this immediately ^^
Out of curiosity, when using the PlotScreen *high* volatility RAM, does that allow you to write to the screen buffer as RAM instead of as Pixels?
4670
« on: February 28, 2010, 12:19:27 pm »
Wow! That's incredible! Who would have thought us little hackers would have actualy be recognized by the outside world?! that's soo cool that you could get a scholarship through prgramming a calculator, and lemonade tycoon is a great starting material don't worry we'll hound you for updates all day long
4671
« on: February 28, 2010, 12:16:10 pm »
Gah that sucks I'm interested to see the mobile version, for some reason it isn't triggered on my iTouch o.O it's sooo cool that your using axe for your game though, can't wait for an update
4672
« on: February 27, 2010, 07:42:46 pm »
Wow hex tiles? How are you storing the map data, I cant think of any way to do any sort of reasonable data structure O.o
4674
« on: February 27, 2010, 07:40:47 pm »
Hey hey! This is awesome! Cant wait to get back to school so i can steal my friends nSpire
4675
« on: February 27, 2010, 03:00:43 pm »
I love Audio Surf! ^^ I love riding my favorite songs, especially electronic, nice and fast
4676
« on: February 26, 2010, 11:59:26 pm »
Half Life series! \w/ >.< Best FPS evar!
4677
« on: February 26, 2010, 07:57:18 pm »
I believe the Asm() hex codes are added right into the program so there is no speed loss at all.
BTW: Did you find the weird error problem that was popping up?
4678
« on: February 26, 2010, 05:44:30 pm »
This is so epic ^^ Its nice that now we can have more than one game without having multiple interpreters
4679
« on: February 26, 2010, 05:43:11 pm »
Oops, I changed T to B accidentally, i fixed it, made them all B's With only these two terms of the Maclaurin series (X and X^3/6) Sin can actually be approximated within 1/100 of the real Sin function (remember we only have to go up to PI/2 because i use symmetry) and so the way this could be improved in accuracy is by using 100x instead of 10x. You would have to be tricky with the math though because 150x150x150 would not fit into the regular int
4680
« on: February 25, 2010, 10:16:28 pm »
Mmm thats true, I keep forgetting about that X.X
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