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Messages - Builderboy

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4696
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: February 24, 2010, 07:17:56 pm »
Nothing to say here that hasn't been said already, it all looks awesome! ;D

4697
The Axe Parser Project / Re: Bug Reports
« on: February 24, 2010, 05:38:40 pm »
Yeah I know what you mean, especialy since newer programs tend to be at the bottom of the list XD

4698
The Axe Parser Project / Re: Bug Reports
« on: February 23, 2010, 11:31:57 pm »
Hmm, how hard would it be to add something that when it errors it tells you what line it's on?

Ah, yes that would be very useful!  Many a times i have gone editing to try to find out what was causing the problem.

4699
The Axe Parser Project / Re: Bug Reports
« on: February 23, 2010, 10:29:47 pm »
Mmmmmm i think i had that happen to me once.  I got an Error Block on one of my programs after transferring to wabbit, but then it went away after trying it again.  I wonder if changes are being made to the app or program?  Seems unlikely, must be something else, and i don't pretend to be an expert in the ways of Asm

And thats a good point about the RAM clears ;D Us Basic programmers are used to other things, so you'll just have to put up with our complaints for the time being :P Plus its still an alpha release, and an untested one at that. 

4700
The Axe Parser Project / Re: Features Wishlist
« on: February 23, 2010, 10:01:53 pm »
The run indicator tipped me off ;) That is a good job though, good work :)

4701
TI Z80 / Re: Monopoly v3.0 BETA
« on: February 23, 2010, 09:55:54 pm »
Oooh that sounds interesting, reminds me of interups for some reason.  Could be deviously tricky to implement though O.o

4702
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: February 23, 2010, 08:25:56 pm »
I could, but i don't think this will ever be ported to a tilemap, as the whole engine would have to be rewritten.  It was more of a fun demo :P

4703
TI Z80 / Re: Monopoly v3.0 BETA
« on: February 23, 2010, 08:12:57 pm »
Sounds good!  And i think its a good idea to finish the rules of the board before coding in AI :)

4704
TI Z80 / Re: Dev Screenshots
« on: February 23, 2010, 08:03:41 pm »
Looking good!  This is progressing quite nicely, good job Eeems!

4705
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: February 23, 2010, 08:02:39 pm »
Woot i finally finished my sonic inspired physics sphere of DOOM!  Lol i came up with the idea a while back, and had a slow but workable demo in xLib, but now i have ported it to Axe!  Look at all its magesty!



You press left and right to change the rotation speed of the ball, but its a bit slippery so it doesnt stick to the floor that well and kinda slides around.  You can also jump with [2nd] ^^.  Unfortunately due to the sprite clipping but there are some times when it crashes though :/ and the code is anything but clean and optimized :P

4706
The Axe Parser Project / Re: Bug Reports
« on: February 23, 2010, 07:40:09 pm »
Most definetaly, as of now in the program i'm writing i needed to take super special extra care that the object didn't go one pixel off the screen, and there are going to be cases where you are going to want that anyway, like for smoothscrolling maps and such :/

4707
TI Z80 / Re: Factory X
« on: February 23, 2010, 10:29:38 am »
I think i'll take a swing at it, add a few somethings of my own ^^ =

4708
The Axe Parser Project / Re: Features Wishlist
« on: February 23, 2010, 10:28:53 am »
Ah i see, so the same memory is used for variable names as well?  I can see where the problem might arise.

4709
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: February 23, 2010, 10:27:55 am »
Hmmmm the unsigned numbers are killing me in new development X.X I  cant wait for signed support!!

4710
Miscellaneous / Re: Omnimaga Texting room created with textPlus
« on: February 23, 2010, 10:27:07 am »
Ouch I would hate that, especially when it costs $200 x.x
Or more if you got more memory O.O

I'm added and it works great (i think) ^^.

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