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Messages - Builderboy

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4726
TI Z80 / Java dual-layer ASCII char combinations finder (SPLIT FROM ELMGON)
« on: February 19, 2010, 03:52:23 pm »
Alright, the utility is nearing its completion, I should have a working version out by the end of today  8) It will support both Duel and Shifted Text Sprite graphics, and fuzzy logic to find close matches ;D

4727
Axe / Re: Routines
« on: February 19, 2010, 03:29:35 pm »
Haha alright then :P

Maybe I'll upload my very primitive and integer based Sin routine XD

4728
TI Z80 / Re: Cydia
« on: February 19, 2010, 03:05:59 pm »
That looks great!  Out of curiosity, what are the little pixels moving around in your (radar?)?

4729
Axe / Re: Routines
« on: February 19, 2010, 03:04:00 pm »
Mmm i'm thinking it would be in Axe code, just to help out people in the future :)

I'll see if i can get a line drawing code whipped up, sounds like a good challenge ^^

4730
 * Builderboy puts his fingers in his ears and closes his eyes *

La la la la la I'm not listening!!!

No actually I am, couldn't help it :P Wow, kudos on the great storyline.  AL is genius ^^

4731
Computer Projects and Ideas / Re: Castle Storm II
« on: February 19, 2010, 12:21:33 pm »
oooh nice! However, I was wondering: can this engine support 2D images? If so, you could maybe use them for enemies, like in Doom or Wolfeinstein if the game starts running slow with too many 3D models in game. Otherwise I like it so far, can,t wait to try it :)

Well actually the ironic thing is that I originally was going to use 2D images in the game, like in the original Castle Storm, but I quickly ran into problems.  In Doom you couldn't look up or down, you only had to have images of enemies that were straight on.  But since in Castle Storm 2 you can look around each enemy would have to have over 30 images to get smooth and good looking enemies.  I also recently figured out that scaling and displaying an image is actually slower than rendering and displaying a 3D object O.o You might have noticed slowdowns in Castle Storm 1 when there were a lot of enemies on the screen (and by a lot i mean 6).  With this new 3D system I can support much much more, and It also fits with the style of the game.  I had an early version with a 2D gun and a primitive non-rotaing enemy image.  Not only was occlusion almost impossible to fix, but the style didn't look right.  Here we had a map that was solid and plain colors, and then we have a fully textured gun and enemy.  It just didn't look right.    

Ha i guess i kinda went off on a rant, well there were many factors influencing my decision, but ultimately 3D objects are superior to 2D in most every way.  Speed, Occlusion, Rotational Smoothness, and style :)

EDIT: And in a fun fact related change of subject, I just counted them all up, and I currently have over 2000 lines of code :O

4732
The Axe Parser Project / Re: Bug Reports
« on: February 19, 2010, 02:29:25 am »
Code: [Select]
#^rand->A
throws a BAD SYMBOL error on compilation :(

4733
Other Calculators / Re: Hard Drive Wiped
« on: February 19, 2010, 02:26:59 am »
You should totally get one of those free programs that restores you hard drive in exchange for free malware ;)

But seriously that sucks X.x Glad you still have some code (and all the experience that comes with writing it ;D)

4734
Computer Projects and Ideas / Re: Castle Storm II
« on: February 18, 2010, 11:13:37 pm »
Oh yeah, good idea, I work with the Mouse-only version almost exclusively so I kind of forgot ;D

4735
Computer Projects and Ideas / Re: Castle Storm II
« on: February 18, 2010, 10:16:36 pm »
Well that was in the Mouse-Look version.  There are two modes of play, mouse Look and Gun-Look.  Mouse-Look is not supported in browser, so thats why Gun-look was created in the first place.  Don'y worry, mouse look is still supported, you just need to download the Jar file.

(unless it is broken??? :O)

4736
Computer Projects and Ideas / Re: Castle Storm II
« on: February 18, 2010, 09:52:03 pm »
Hehe thankz guys :)

hmm, umm, that would be hard to play with, I was thinking like you had before.

Well in what i had before the mouse did nothing at all O.o So i don't know what you mean.

4737
Computer Projects and Ideas / Re: Castle Storm II
« on: February 18, 2010, 08:41:54 pm »
Look left and right you mean?  Hmmm I'm not sure how i could get that to work, unless you mean that when your mouse is on the right side of the screen you turn right and vica versa?

4738
Computer Projects and Ideas / Re: Castle Storm II
« on: February 18, 2010, 08:35:35 pm »
Alright, the update you've all been waiting for!  Guns are now supported (Pistol only for now until I get some more models ;) ) and i have implemented a primitive form of object display.  Occlusion is at 100% for objects, but only for whole number positions, so no enemies yet.  It will be a few more days until i get in my Object Clipping routine for all objects.

For now, run around and shoot these little colored spheres out of your gun, and Press R to 'reload' (just an animation right now)
The non-mouse look code version has also been ramped up a little bit to be more playable.  It sports a gun-look feature that also allows you to look up and down.


4739
News / Re: CTRL+R! We have a new banner!
« on: February 18, 2010, 08:22:28 pm »
Hmmm i think it must have been Firefox interacting weirdly with 7 because Eeems had almost the same Setup as me and he had not problem, but he was running Vista.  I'm in Chrome now so its all good ^^

4740
TI Z80 / Java dual-layer ASCII char combinations finder (SPLIT FROM ELMGON)
« on: February 18, 2010, 06:25:06 pm »
Yeah i imagine it would be very slow in TiBasic, there are so many possibilities...

As it is it will probably take a few seconds in Java :P

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