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News / Re: Renewal of .net and .com domains ends soon
« on: February 12, 2010, 10:33:52 am »
Ok thanks for notifying us of this. I really only knew about .com and .net because of all the talk about them closing
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 4771
News / Re: Renewal of .net and .com domains ends soon« on: February 12, 2010, 10:33:52 am »
Ok thanks for notifying us of this. I really only knew about .com and .net because of all the talk about them closing
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Computer Projects and Ideas / Re: Castle Storm II« on: February 11, 2010, 03:59:03 am »
And there will be plenty to shoot with in the final version so far I'm planning pistol, shotgun, machine gun, rocket launcher, grenades (trip/satchel/frag), and maybe other high tech guns that shoot lasers or plasmas or whatever.
Mmm Eeems I just realized you could also try your hand at guns if you wanted 4773
TI Z80 / Re: Factory X« on: February 11, 2010, 01:42:19 am »
Alright, just gotta say that this game is unimaginably addictive. Good Job!
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The Axe Parser Project / Re: Features Wishlist« on: February 11, 2010, 01:04:17 am »
Oh yeah! The Ternary operator! ^^ I remember that from Java and its lots of fun, especialy because its like an if statement that can be used in expressions
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Computer Projects and Ideas / Re: Castle Storm II« on: February 11, 2010, 01:02:51 am »nice does it means some forms of textures might be supported eventually? Textures will not ever be supported unless I find some sort of unknow exploit or pixel plotting code that I was unaware of. Anything further than plain polygons unfortunately means i have to plot pixel by pixel, which is just too slow for Java. The most I think i will ever be able to do is simple things like Tile floors, since that is simple vector textures. And the new version will be released as soon as I get the multi-Object system all sorted out so you can shoot your gun ^^ Ah ok Hmmmm lets see... I know for sure I want to bring back the floating orbish robots that shoot lazers at you. Perhaps also robots with kind of treads or something? Hmm i'll have to do some brainstorming. 4776
The Axe Parser Project / Re: Features Wishlist« on: February 11, 2010, 12:32:05 am »
Hmmm thats a good question. I'm tempted to have it be done the way TiBasic has it, if only for readability. Then again, i do see how usefully it is to not have the burden of a Then after each if (especially since it sometimes takes a whole line )
Soooo i'm on the fence on this one, so I say keep it the way it is 4777
TI Z80 / Re: Lemonade Tycoon... in 48 hours.« on: February 11, 2010, 12:29:01 am »
Yeah, coding a game in a short time can be a challenge, glad to see your sticking with it though
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TI Z80 / Re: Elmgon« on: February 11, 2010, 12:27:57 am »
Yeah TiBD has some very good resources on that. Digit extractions are your friend ^^ I became good friends with digit extraction when i made Six Differences
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Computer Projects and Ideas / Re: Castle Storm II« on: February 11, 2010, 12:26:48 am »
It does not support smooth surfaces, nor will it ever, i'm sad to say Unfortunately Java just isn't fast enough (or I'm not knowledgeable enough ) to do the proper shading.
As for enemies, it would be awesome if you could model some enemies! I myself am horrible with modeling, so it would be great to get some help with that Just keep in mind that enemies will be machine based, and try to keep the polygon level pretty low, like from about 50 to 100 faces. I will have to test out my engine a bit more though before i can decide on how many polygons it will be able to support. I haven't done any optimising yet so i'm sure there is some hidden speed in there somewhere 4780
Computer Projects and Ideas / Re: Castle Storm II« on: February 10, 2010, 08:39:26 pm »
For a while there I had you shooting Suzanns (the blender monkey ) Unfortunately it does not support Color yet, I am working on it though.
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Escheron: Shadow over Ragnoth / Re: Transition to battle; suggestions appreciated...« on: February 10, 2010, 07:39:26 pm »
I'm just not digging the spirals, sorry to say
My favorite is still the very first one, and also the triple fade to black wiper thingy for things like boss fights maybe ^^ 4782
Computer Projects and Ideas / Re: Castle Storm II« on: February 10, 2010, 07:37:21 pm »
Yeah, although i don't think there will be any ghosts in Castle Storm, I think more robots and stuff, easier to model
Speaking of modeling, I just wrote a script that converts Blender OBJ files into the format that my Object3D class uses, so now making 3D objects will be much much easier! Before i had to type in every single vertex and connection by hand and thats partially the reason that my models are so low detail, because it takes a looong time 4783
TI Z80 / Re: Factory X« on: February 10, 2010, 05:13:36 pm »
Yay! ^^
Now we just need to decide who is going to compile them, and how we are going to format our menu systems and such. Quick! Everybody create mockups of your menu idea! 4784
TI Z80 / Re: Factory X« on: February 10, 2010, 05:07:30 pm »
Pshh don't be silly it fits great If you really feel strongly about it i guess you could change the Theta to a } if you wanted, but i like it the way it is
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TI Z80 / Re: Factory X« on: February 10, 2010, 05:01:26 pm »
Excelent! I havent downloaded it yet because i'm at school, but it looks awesome ^^
The stack idea is very cool and interesting, and very much in the out-of-the-box thinking of the factory series I think we should have them all combined into a single program, with only one unlocked to begin with. And then once you get a certain point value you can unlock other modes of play and possible some extra options if we can think of them O.o Perhapse Survival mode could be an unlockable feature? |
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