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TI Z80 / Re: TinyCraft [Axe]
« on: January 16, 2012, 03:26:36 pm »
You could even use the new switch statement! This seems like one of those opportunities where it would be very useful
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 481
TI Z80 / Re: TinyCraft [Axe]« on: January 16, 2012, 03:26:36 pm »
You could even use the new switch statement! This seems like one of those opportunities where it would be very useful
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The Axe Parser Project / Re: Bug Reports« on: January 15, 2012, 09:15:21 pm »
I guess that happens when two optimizations overlap? Perhaps all that needs to be done is that instead of the optimizer starting where it left off after an optimization it should back up by a byte or two?
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TI Z80 / Re: TinyCraft [Axe]« on: January 15, 2012, 02:38:54 pm »
It sounds to me like he turned down the speed, and could easily turn it back up when enemies get added
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TI Z80 / Re: TinyCraft [Axe]« on: January 14, 2012, 07:20:13 pm »
Epic job! How did you go about porting it? Did you transfer the code directly, or first try to understand it and based on the knowledge build something similar?
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Axe / Re: Axe Q&A« on: January 12, 2012, 10:50:21 pm »which is faster? The first would be much faster. Also, chattahippie that code you posted doesn't do the same thing. Yours creates an empty rectangle with inverted borders. Parser's code creates a white rectangle with filled borders. 486
Axe / Re: Axe Q&A« on: January 09, 2012, 10:49:16 pm »
Just make sure that you define GDB1 with having enough memory, because if you do something like [0000]->GDB1 and then try to copy 768 bytes into GDB1, you will end up overwriting a whole bunch of data, since GDB1 is not being resized
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Axe / Re: Axe Q&A« on: January 09, 2012, 08:45:32 pm »
You don't need to do anything special (unless you are writing an app, in which case it won't work) but you need to have GDB1 defined already. Do you?
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General Calculator Help / Re: Problems with GarbageCollect?« on: January 09, 2012, 07:09:44 pm »
I think so. If you backup everything important, it can't hurt your calc, and if the problem still persists, that will narrow down the possibilities greatly. It would also probably help to have a fresh calc with no hooks or asm programs that could have messed up something to test on.
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General Calculator Help / Re: Problems with GarbageCollect?« on: January 09, 2012, 06:28:28 pm »
Have you ever done a full reset of your calculator? ie: backup anything important and then clear all memory, RAM and ROM and resend the OS?
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Gaming Discussion / Re: Starcraft II OP!« on: January 09, 2012, 04:18:37 pm »
I was surprised at seeing how little units Zerg actually has at their disposal o.O
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Gaming Discussion / Re: Starcraft II OP!« on: January 09, 2012, 03:31:13 pm »
Indeed, it was difficult to find 100% of threads that have somebody whining about an OP unit, so I broadened my spectrum to any question or discussion of units being OP, just to show that pretty much all have been considered by at least 1 person to be OP on the internet
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General Calculator Help / Re: Problems with GarbageCollect« on: January 09, 2012, 03:28:56 pm »
I think it is likely that the problem isn't GarbageCollect, but running the GC causes a crash because of something else that has been plaguing your calculator for so long. Hasn't your calc been having multiple problems in the past?
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Axe / Re: Axe Q&A« on: January 08, 2012, 10:45:29 pm »
Binary inverse, as in all the bits get flipped. The result read depends on how Axe treats the output of the Port, as well as how the Ports interact. I was under the impression there was some sort of logical equation, but I also thought that if both calcs agreed on an output number, the input read would be equal to that number.
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Axe / Re: Axe Q&A« on: January 08, 2012, 07:44:45 pm »Wait so even if both calculators input the same number to Port (0 and 0 say), they would each read the inverse of that number (3) ? That's weirdI know the result can be determined by some sort of binary combination of the two numbers but I can't remember which.(A or B) xor 3 or equivalently 3-(A or B) With Z-Select, does it Goto the label or does it run it as a subroutine?It Goto's the Label 495
TI Z80 / Re: TinyCraft [Axe]« on: January 07, 2012, 06:30:55 pm »
Is it a decompiled source? Or source Notch released himself? Because if it is decompiled it wouldn't have comments
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