4831
The Axe Parser Project / Re: Features Wishlist
« on: February 04, 2010, 12:17:14 am »
Haha, i would suggest using x,y and starting at 0
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 4831
The Axe Parser Project / Re: Features Wishlist« on: February 04, 2010, 12:17:14 am »
Haha, i would suggest using x,y and starting at 0
4832
The Axe Parser Project / Re: Features Wishlist« on: February 03, 2010, 07:03:12 pm »
So what would happen if you broke out of the program but didn't restore the stack pointer?
4833
TI Z80 / Re: Factory« on: February 03, 2010, 06:40:46 pm »
Put it on medium, then pause the game, press sin, and keep playing. You will see
4834
TI-BASIC / Re: Vertical Text Sprites« on: February 03, 2010, 06:39:30 pm »
Haha you noticed that one? yeah it's true, Donut quest is my hero ^^
4835
The Axe Parser Project / Re: Features Wishlist« on: February 03, 2010, 05:43:49 pm »
Oh that's too bad. Out of curiosity, what happens if you try to break out of the program while within a sub? Does it just crash then?
4836
TI-BASIC / Re: Vertical Text Sprites« on: February 03, 2010, 03:29:55 pm »
Oh yeah that is a tricky puzzle it is possible to get one key but it is a bit tricky. It's not for everybody, especially if you don't like puzzle games
4837
TI Z80 / Re: Factory« on: February 03, 2010, 03:25:42 pm »
No it's not a cheat if anything it's a punishment for tryin to cheat!!
4838
The Axe Parser Project / Re: Features Wishlist« on: February 03, 2010, 03:14:36 pm »
I actualy a command that I would like to see in the next release. The ability to turn onblocl off. It's a bit unhappy-making when you accidently get stuck in a loop durring testing and have to pull your bateries
4839
TI Z80 / Re: Pythagorean Program« on: February 03, 2010, 10:28:57 am »
Interesting, I'm curious as to how this was done, cant wait to see the final program
4840
The Axe Parser Project / Re: Features Wishlist« on: February 03, 2010, 10:26:05 am »
Yeah, getting the calculators synced, and making them STAY synced with omnicalc was a real real pain. I had a system that worked with omnicalc, but it made each program twice as slow because it spent half the time waiting for the other calculator
4841
TI Z80 / Re: Factory« on: February 03, 2010, 10:23:07 am »
Hehe, thankz
Its every 500 points, oh and by the way, if you pause the game, don't press SIN to unpause it 4842
The Axe Parser Project / Re: Features Wishlist« on: February 03, 2010, 03:16:45 am »
Yeah, and there was also a feature to have it wait indefinetaly for an incoming byte. Once you get the calcs syncted up, it makes things a lot easier
4843
The Axe Parser Project / Re: Features Wishlist« on: February 03, 2010, 02:56:09 am »
Well the send( command took a number as an argument, which could be any real from 0 to 255. The get() command would return either a value from 0-255 in ans, or -1 if nothing was being sent at the time.
4844
TI Z80 / Re: Factory« on: February 03, 2010, 12:24:34 am »
Alright, the new version is up! I believe i fixed all the bugs, as well as crushed a few obscure ones that were popping up. I also further optimized the engine, so it should be a bit faster now, although it won't be significant.
Tell me what you think! 4845
The Axe Parser Project / Re: Features Wishlist« on: February 02, 2010, 11:55:33 pm »
It was so that you could make multilayer games using the link cables. You could send a byte (0-255) to the other calculator which would recieve it if it was in get() mode. You could set up a system where the calculators would be sending bytes back and forth that represent things like keypresses or positions, and have a multiplayer game set up. I made a couple of games using this as a test, but mostly Basic was just too slow to handle the stress of having to take into account an extra player. I made a few simple things like two players could move around on a screen and shoot things at eachother, but nothing ever was finished.
|
|