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Messages - Builderboy

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4831
The Axe Parser Project / Re: Features Wishlist
« on: February 04, 2010, 12:17:14 am »
Haha, i would suggest using x,y and starting at 0 :P

4832
The Axe Parser Project / Re: Features Wishlist
« on: February 03, 2010, 07:03:12 pm »
So what would happen if you broke out of the program but didn't restore the stack pointer?

4833
TI Z80 / Re: Factory
« on: February 03, 2010, 06:40:46 pm »
Put it on medium, then pause the game, press sin, and keep playing.  You will see ;)

4834
TI-BASIC / Re: Vertical Text Sprites
« on: February 03, 2010, 06:39:30 pm »
Haha you noticed that one?  ;D yeah it's true, Donut quest is my hero ^^

4835
The Axe Parser Project / Re: Features Wishlist
« on: February 03, 2010, 05:43:49 pm »
Oh that's too bad.  Out of curiosity, what happens if you try to break out of the program while within a sub?  Does it just crash then?

4836
TI-BASIC / Re: Vertical Text Sprites
« on: February 03, 2010, 03:29:55 pm »
Oh yeah that is a tricky puzzle :) it is possible to get one key but it is a bit tricky.  It's not for everybody, especially if you don't like puzzle games

4837
TI Z80 / Re: Factory
« on: February 03, 2010, 03:25:42 pm »
No it's not a cheat :P if anything it's a punishment for tryin to cheat!!

4838
The Axe Parser Project / Re: Features Wishlist
« on: February 03, 2010, 03:14:36 pm »
I actualy a command that I would like to see in the next release.  The ability to turn onblocl off.  It's a bit unhappy-making when you accidently get stuck in a loop durring testing and have to pull your bateries

4839
TI Z80 / Re: Pythagorean Program
« on: February 03, 2010, 10:28:57 am »
Interesting, I'm curious as to how this was done, cant wait to see the final program :)

4840
The Axe Parser Project / Re: Features Wishlist
« on: February 03, 2010, 10:26:05 am »
Yeah, getting the calculators synced, and making them STAY synced with omnicalc was a real real pain.  I had a system that worked with omnicalc, but it made each program twice as slow because it spent half the time waiting for the other calculator x.x

4841
TI Z80 / Re: Factory
« on: February 03, 2010, 10:23:07 am »
Hehe, thankz :)

Its every 500 points, oh and by the way, if you pause the game, don't press SIN to unpause it O.O

4842
The Axe Parser Project / Re: Features Wishlist
« on: February 03, 2010, 03:16:45 am »
Yeah, and there was also a feature to have it wait indefinetaly for an incoming byte.  Once you get the calcs syncted up, it makes things a lot easier :)

4843
The Axe Parser Project / Re: Features Wishlist
« on: February 03, 2010, 02:56:09 am »
Well the send( command took a number as an argument, which could be any real from 0 to 255.  The get() command would return either a value from 0-255 in ans, or -1 if nothing was being sent at the time. 

4844
TI Z80 / Re: Factory
« on: February 03, 2010, 12:24:34 am »
Alright, the new version is up!  I believe i fixed all the bugs, as well as crushed a few obscure ones that were popping up.  I also further optimized the engine, so it should be a bit faster now, although it won't be significant.

Tell me what you think!

4845
The Axe Parser Project / Re: Features Wishlist
« on: February 02, 2010, 11:55:33 pm »
It was so that you could make multilayer games using the link cables.  You could send a byte (0-255) to the other calculator which would recieve it if it was in get() mode.  You could set up a system where the calculators would be sending bytes back and forth that represent things like keypresses or positions, and have a multiplayer game set up.  I made a couple of games using this as a test, but mostly Basic was just too slow to handle the stress of having to take into account an extra player.  I made a few simple things like two players could move around on a screen and shoot things at eachother, but nothing ever was finished.

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