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Messages - Builderboy
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4846
« on: February 02, 2010, 11:50:13 pm »
Donut Quest, The best puzzle game in the world, is my favorite example of horizontal text sprites ^^ They can be slow though, and care needs to be taken that it doesnt slow your game down
4847
« on: February 02, 2010, 11:48:38 pm »
Ooooh nice ^^ Well in that case here i go...
Screen Shifting (couldn't find a good token) It could either be implemented, or you would use the simple hex codes, i hear its pretty short
Get()/Send() Used for actual sending of bytes like in Omnicalc
OpenLib() Import code form other programs (like include?)
DrawInv() Inverts the screen
randInt(A,B more support for random values. From A to B
Func Function support, like subs with arguments.
Output() Similar function as in basic. Makes text menus easier
Fill() Fill/Outline rectangles
Recall/StoreGDb Possible appvar storage?
Alright, those were all the ones i could think of. Al the rest that i had in my head could be built of these pluss the graphics/sprites commands
4848
« on: February 02, 2010, 11:46:06 pm »
I spend so much time trying to figure out what i was doing wrong back when i was coding vortex, one of my first games. I had pause statements out the wazoo and eventually decided that Y was inherently unstable Thats really the reason i never ever use Y in any of my programs.
4849
« on: February 02, 2010, 11:29:13 pm »
Yay vertical text sprites! They are much faster than the horizontal variety I think you tradeoff in speed tho O.o Great info nonetheless!!
4850
« on: February 02, 2010, 10:30:07 pm »
Well for now i think we should just leave Quigibo in peace with what we have suggested so far, lets not let this get out off hand
4851
« on: February 02, 2010, 08:34:24 pm »
Thanks, I already found the not(A) error, i made it during my quick optimizing sprint last night I also managed to find a very very obscure bug where you are holding a box, and another is falling on the same row, if you drop yours exactly on top of the other one, the second to land will not be displayed. I'll upload the new version tonight which will include the fixed bugs and Survival mode.
4852
« on: February 02, 2010, 07:37:30 pm »
Yeah i suspected as much. I only every play it on Fast because thats the only mode where i have enough patience
4853
« on: February 02, 2010, 07:37:00 pm »
Hmmm, it seems the - character is not supported correctly in Strings? It becomes a q on my 84SE
4855
« on: February 02, 2010, 05:02:18 pm »
The only feature i have to request right now is pixel editing and isKeyDown() to check whether or not a key is down
4856
« on: February 02, 2010, 04:55:40 pm »
We'll just call it a jump and be politicaly correct Hope you like the 84/83 sereis as much if not more! ^^
4857
« on: February 02, 2010, 10:44:30 am »
Wow Dj that was amazing, if tool assisted. Maybe you could try to play my game with only 2 columns
4858
« on: February 02, 2010, 02:18:07 am »
Mmmm strange, I was using firefox, maybe I'll try some other browsers or QuickTime like you suggested...
4859
« on: February 02, 2010, 02:15:09 am »
Hmmm that's a good idea, although there are only 3 reasonable speed settings (the fastest 3 are being used and any slower would just be annoying) so it would probably be increasing difficulty instead of speed. In survival you could even have the difficulty be able to go past expert, although I would have to put a cap so that the number of types doesn't go past 9, although I seriously doubt anybody would be able to do that. It could be a fifth option on the difficulty menu, and then I could use the empty line on the highscores menu
4860
« on: February 02, 2010, 02:05:55 am »
It seemed to me that the screenshot was running very slow? The pixels seemed to be fading very slowly... The scrolling looks very nice though gladyou got it all worked out, although I still wonder if there would have been Ny way to get radial matrices working, I amigone almost everything would have to be rewritten though and what you have works great
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