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Messages - Builderboy

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4846
TI-BASIC / Re: Vertical Text Sprites
« on: February 02, 2010, 11:50:13 pm »
Donut Quest, The best puzzle game in the world, is my favorite example of horizontal text sprites ^^

They can be slow though, and care needs to be taken that it doesnt slow your game down :P

4847
The Axe Parser Project / Re: Features Wishlist
« on: February 02, 2010, 11:48:38 pm »
Ooooh nice ^^  Well in that case here i go...

Screen Shifting (couldn't find a good token)
It could either be implemented, or you would use the simple hex codes, i hear its pretty short

Get()/Send()
Used for actual sending of bytes like in Omnicalc

OpenLib()
Import code form other programs (like include?)

DrawInv()
Inverts the screen

randInt(A,B
more support for random values.  From A to B

Func
Function support, like subs with arguments.

Output()
Similar function as in basic.  Makes text menus easier

Fill()
Fill/Outline rectangles

Recall/StoreGDb
Possible appvar storage?

Alright, those were all the ones i could think of.  Al the rest that i had in my head could be built of these pluss the graphics/sprites commands

4848
TI Z80 / Re: RUUUUNNNNNN!!!!
« on: February 02, 2010, 11:46:06 pm »
I spend so much time trying to figure out what i was doing wrong back when i was coding vortex, one of my first games.  I had pause statements out the wazoo and eventually decided that Y was inherently unstable :P Thats really the reason i never ever use Y in any of my programs.

4849
TI-BASIC / Re: Vertical Text Sprites
« on: February 02, 2010, 11:29:13 pm »
Yay vertical text sprites! They are much faster than the horizontal variety :) I think you tradeoff in speed tho O.o Great info nonetheless!!

4850
The Axe Parser Project / Re: Features Wishlist
« on: February 02, 2010, 10:30:07 pm »
Well for now i think we should just leave Quigibo in peace with what we have suggested so far, lets not let this get out off hand :P

4851
TI Z80 / Re: Factory
« on: February 02, 2010, 08:34:24 pm »
Thanks, I already found the not(A) error, i made it during my quick optimizing sprint last night :P I also managed to find a very very obscure bug where you are holding a box, and another is falling on the same row, if you drop yours exactly on top of the other one, the second to land will not be displayed.  I'll upload the new version tonight which will include the fixed bugs and Survival mode.

4852
TI Z80 / Re: Factory
« on: February 02, 2010, 07:37:30 pm »
Yeah i suspected as much.  I only every play it on Fast because thats the only mode where i have enough patience XD

4853
The Axe Parser Project / Re: Axe Parser
« on: February 02, 2010, 07:37:00 pm »
Hmmm, it seems the - character is not supported correctly in Strings?  It becomes a q on my 84SE

4854
TI Z80 / Re: Factory
« on: February 02, 2010, 05:05:59 pm »
Well, the concept was simple http://www.arcadevillage.com/olgquarter/factory/factory.php :P

I was playing it all the night before and realized it would be so awesome if i could port it, so I spent all night thinking up the concept.

4855
The Axe Parser Project / Re: Features Wishlist
« on: February 02, 2010, 05:02:18 pm »
The only feature i have to request right now is pixel editing and isKeyDown() to check whether or not a key is down :)

4856
General Calculator Help / Re: Calculator purchase
« on: February 02, 2010, 04:55:40 pm »
We'll just call it a jump and be politicaly correct ;)

Hope you like the 84/83 sereis as much if not more! ^^

4857
TI Z80 / Re: Factory
« on: February 02, 2010, 10:44:30 am »
O.O Wow Dj that was amazing, if tool assisted.  Maybe you could try to play my game with only 2 columns XD

4858
TI Z80 / Re: RUUUUNNNNNN!!!!
« on: February 02, 2010, 02:18:07 am »
Mmmm strange, I was using firefox, maybe I'll try some other browsers or QuickTime like you suggested...

4859
TI Z80 / Re: Factory
« on: February 02, 2010, 02:15:09 am »
Hmmm that's a good idea, although there are only 3 reasonable speed settings (the fastest 3 are being used and any slower would just be annoying) so it would probably be increasing difficulty instead of speed.  In survival you could even have the difficulty be able to go past expert, although I would have to put a cap so that the number of types doesn't go past 9, although I seriously doubt anybody would be able to do that.  It could be a fifth option on the difficulty menu, and then I could use the empty line on the highscores menu :P

4860
TI Z80 / Re: RUUUUNNNNNN!!!!
« on: February 02, 2010, 02:05:55 am »
It seemed to me that the screenshot was running very slow?  The pixels seemed to be fading very slowly...

The scrolling looks very nice though :) gladyou got it all worked out, although I still wonder if there would have been Ny way to get radial matrices working, I amigone almost everything would have to be rewritten though D: and what you have works great :)

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