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Messages - Builderboy

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4891
Miscellaneous / Re: Cleverbot!
« on: January 28, 2010, 07:09:04 pm »
Hmm, this is indeed a clever 'AI', definitely more clever than many of the chatbots i've seen over the years.

It does fail sometimes tho :P

4892
Computer Projects and Ideas / Re: Water Works
« on: January 25, 2010, 08:44:55 pm »
Thankz :)  Good job on completing it!  Which level was your your favorite/most difficult?

4893
Yay! Glad this was finally release 'officially' now everybody can use this wonderful util!

4894
TI-BASIC / Re: Compare getkey to a list
« on: January 25, 2010, 02:51:12 pm »
Whoops,  sorry about that.  I'm on my itouch so a simple misspelling and it autocorrects to something else:P

4895
Other Calc-Related Projects and Ideas / Re: TILP: beta-testing...
« on: January 25, 2010, 02:27:52 pm »
Our family tried switching to ubuntu once.  It took very little ram/memory, however for some reason Internet browsing was incredibly slow.  Eventualy we went back to XP, and when I got my laptop, I got vista.  I had little to no comparability problems, and when I switched to win7 pretty much all of them went away :)

4896
TI-BASIC / Re: Compare getkey to a list
« on: January 25, 2010, 02:24:39 pm »
You know what?  Now that I thing about it,  I might have used theta as my key variable up until I found donut quest.  I totaly picked apart the source :P and so many of my games were inspired one way or anoher by different parts of DQ.  Ha, even portal was a partial brainchild of DQ XD

4897
Computer Projects and Ideas / Re: Other Velvet Engine Games/Stuff
« on: January 25, 2010, 12:02:05 am »
Wow that IS great!!  Thanks for the screenie ;D Can't wait to see more on this!

4898
TI-BASIC / Re: Compare getkey to a list
« on: January 24, 2010, 07:27:46 pm »
Ha, I never looked at the manual eaither, and I use K for all my key variables XD

I use F for all my for loop vars tho O.O and G too if I have nested for loops XD

4899
News / Re: New Subforum
« on: January 24, 2010, 01:03:20 pm »
Heh, there was a time when i was trying to learn how to program in assembly, and I used 28 days as well.  I actualy got as far as programing a character that you could move around the screen with the arrow keys!  But the reason I never really got into it was that i like programing on the calc, and even the Basic compilers arn't handy enough.  I'll just stick with Basic for now :P

4900
Computer Projects and Ideas / Re: Other Velvet Engine Games/Stuff
« on: January 24, 2010, 01:02:19 pm »
Nice!  Is it animated?  Does the background animate and the drops fall?  It would be cool to see a screenshot of that if you have it ;)

4901
TI-BASIC / Re: where can I get celtic 3 or an xlib with something
« on: January 24, 2010, 01:01:32 pm »
Yeah, CelticIII almost works 100% perfectly, just for a few small graphical problems.  Fortunately they are not crashworthy.  In my game Shift the only difference is that you can't see the loading bar :P

4902
TI-BASIC / Re: Extra Variables - An advanced TI-BASIC trick
« on: January 24, 2010, 12:51:30 am »
Haha lol, I guess that would be horrible XD would there be a good translation for iPart to other languages though?  I wouldn't know O.O

4903
TI Z80 / Re: Pyoro
« on: January 24, 2010, 12:33:07 am »
Yay!  Finally unlocked the second level ;D Great and addicting game.  I did have a small graphical error happen once though, when i was playing level 1 and i fired at a berry (or whatever they are :P) it disappeared and was replaced with a black box for about a second before it disappeared.  Other than that i haven't had any problems!

Oh and now i just figured out how to pause XD Trying to press Mode and Alpha to no avail :P

4904
TI-BASIC / Re: Extra Variables - An advanced TI-BASIC trick
« on: January 24, 2010, 12:27:49 am »
One thing I don't like about them though is the length of the names XD they make my code look all long and hard to read! :( I usualy just use the N and I% therefore :)

4905
TI-BASIC / Re: In-Program Sub-Routines
« on: January 24, 2010, 12:25:05 am »
Mmmm yeah good catch.  I fixed it.  I actually never had the problem keep happening after the for loop had finished, but it is a strange error/glitch and definitely should be avoided.

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