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Messages - Builderboy
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4891
« on: January 28, 2010, 07:09:04 pm »
Hmm, this is indeed a clever 'AI', definitely more clever than many of the chatbots i've seen over the years. It does fail sometimes tho
4892
« on: January 25, 2010, 08:44:55 pm »
Thankz Good job on completing it! Which level was your your favorite/most difficult?
4893
« on: January 25, 2010, 05:29:50 pm »
Yay! Glad this was finally release 'officially' now everybody can use this wonderful util!
4894
« on: January 25, 2010, 02:51:12 pm »
Whoops, sorry about that. I'm on my itouch so a simple misspelling and it autocorrects to something else:P
4895
« on: January 25, 2010, 02:27:52 pm »
Our family tried switching to ubuntu once. It took very little ram/memory, however for some reason Internet browsing was incredibly slow. Eventualy we went back to XP, and when I got my laptop, I got vista. I had little to no comparability problems, and when I switched to win7 pretty much all of them went away
4896
« on: January 25, 2010, 02:24:39 pm »
You know what? Now that I thing about it, I might have used theta as my key variable up until I found donut quest. I totaly picked apart the source and so many of my games were inspired one way or anoher by different parts of DQ. Ha, even portal was a partial brainchild of DQ
4897
« on: January 25, 2010, 12:02:05 am »
Wow that IS great!! Thanks for the screenie Can't wait to see more on this!
4898
« on: January 24, 2010, 07:27:46 pm »
Ha, I never looked at the manual eaither, and I use K for all my key variables I use F for all my for loop vars tho and G too if I have nested for loops
4899
« on: January 24, 2010, 01:03:20 pm »
Heh, there was a time when i was trying to learn how to program in assembly, and I used 28 days as well. I actualy got as far as programing a character that you could move around the screen with the arrow keys! But the reason I never really got into it was that i like programing on the calc, and even the Basic compilers arn't handy enough. I'll just stick with Basic for now
4900
« on: January 24, 2010, 01:02:19 pm »
Nice! Is it animated? Does the background animate and the drops fall? It would be cool to see a screenshot of that if you have it
4901
« on: January 24, 2010, 01:01:32 pm »
Yeah, CelticIII almost works 100% perfectly, just for a few small graphical problems. Fortunately they are not crashworthy. In my game Shift the only difference is that you can't see the loading bar
4902
« on: January 24, 2010, 12:51:30 am »
Haha lol, I guess that would be horrible would there be a good translation for iPart to other languages though? I wouldn't know
4903
« on: January 24, 2010, 12:33:07 am »
Yay! Finally unlocked the second level Great and addicting game. I did have a small graphical error happen once though, when i was playing level 1 and i fired at a berry (or whatever they are ) it disappeared and was replaced with a black box for about a second before it disappeared. Other than that i haven't had any problems! Oh and now i just figured out how to pause Trying to press Mode and Alpha to no avail
4904
« on: January 24, 2010, 12:27:49 am »
One thing I don't like about them though is the length of the names they make my code look all long and hard to read! I usualy just use the N and I% therefore
4905
« on: January 24, 2010, 12:25:05 am »
Mmmm yeah good catch. I fixed it. I actually never had the problem keep happening after the for loop had finished, but it is a strange error/glitch and definitely should be avoided.
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