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Messages - Builderboy
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4921
« on: January 22, 2010, 07:46:13 pm »
What do you mean by Springy? Like in the jumping? And I am now working on smoothing the camera rotation out for you
4922
« on: January 22, 2010, 05:31:46 pm »
Yes, but only up and down. Since it is tiles based, side to side is not possible. (Unless I implement something dastardly tricky with objects )
4923
« on: January 22, 2010, 05:02:23 pm »
No, every tile has a height for the floor and a height for the roof, so you can't have any 'bridges' or things that you can both walk over and under.
And yay full fps! ^^
4924
« on: January 22, 2010, 04:07:27 pm »
Hooray for the graduation! Lucky you get to graduate early, the rest of use still have another Semester to go
4925
« on: January 22, 2010, 04:06:27 pm »
Alright, new and big update. I have added ceilings!! Now there are things like tunnels and passegways and and upgrade to the physics engine to support the new data. Frame Skip has also been implemented fully, and auto frame skip detection is underway. Press 1 and 2 to increase and decrease the number of frames skipped. You still use WASD to move, but now you can use C to crouch. (Sorry, i wanted to use SHIFT or CTRL, but Greenfoot cannot detect these keys).
4926
« on: January 22, 2010, 02:03:05 pm »
Yeah, good sprite art
4927
« on: January 22, 2010, 02:01:38 pm »
Haha, i think that would be a bit faster than using a for loop On a more serious note, i think the first program of consequence i ever made was a Triangle solver. It could solve for ASA SAS SSS and ASS
4928
« on: January 22, 2010, 02:00:17 pm »
Looks awesome! Is that going to be your character or just an NPC? (or just concept art )
4929
« on: January 22, 2010, 01:57:52 pm »
Wow, this looks really good. I'm also putting in my offer to beta test
4930
« on: January 22, 2010, 01:56:40 pm »
Hooray! Congratulations on teh awesomeness! <(^.^<)
4931
« on: January 21, 2010, 07:17:00 pm »
Yay! I had a feeling that might be what you were doing, the symptoms seemed familiar Glad you got it to work! As for textures, don't expect too much. Most likely the most there will be is a checkerboard or striped floor tiles. Textures are very hard to do fast in java, and with a new update I am preparing, it will double the amount of polygons to render. But colors are here to stay! (Although they will be a bit more subtle ) And zTrumpet, thats great! Although Color would never be a speed limiting issue
4932
« on: January 21, 2010, 03:45:07 pm »
oh my god its horrible! You can't even detect collision with teh coins! jk, that looks epicly awesome, especially the slanted tiles I have no idea how one would implement that with a tilemapper
4933
« on: January 21, 2010, 10:05:32 am »
Hmmm, interesting. The only cause I can think of as to why that would happen is if during calibration you didn't move your mouse to the very left top pixel? Other than that, I am lost Either that are your window was moved after calibration. Hmmm, maybe the robot class doesn't work for all computers, or I am using it wrong.
4934
« on: January 20, 2010, 10:13:10 am »
My program is better than your program Input "?",A A/2->A 2*A->A If A=0:Then Disp "A=0" End If A=1:Then Disp "A=1" End If A=2:Then Disp "A=2" End If A=3:Then Disp "A=3" End
...
If A=1E99:Then Disp "A=1E99" End Stop
4935
« on: January 20, 2010, 02:04:02 am »
Rawr POTY 2010 is MINE!!
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