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Messages - Builderboy

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4921
Computer Projects and Ideas / Re: Castle Storm II
« on: January 22, 2010, 07:46:13 pm »
What do you mean by Springy?  Like in the jumping?

And I am now working on smoothing the camera rotation out for you :)

4922
Computer Projects and Ideas / Re: Castle Storm II
« on: January 22, 2010, 05:31:46 pm »
Yes, but only up and down.  Since it is tiles based, side to side is not possible.  (Unless I implement something dastardly tricky with objects O.O)

4923
Computer Projects and Ideas / Re: Castle Storm II
« on: January 22, 2010, 05:02:23 pm »
No, every tile has a height for the floor and a height for the roof, so you can't have any 'bridges' or things that you can both walk over and under. 

And yay full fps! ^^

4924
Miscellaneous / Re: I have become... man.
« on: January 22, 2010, 04:07:27 pm »
Hooray for the graduation!  Lucky you get to graduate early, the rest of use still have another Semester to go :P

4925
Computer Projects and Ideas / Re: Castle Storm II
« on: January 22, 2010, 04:06:27 pm »
Alright, new and big update.  I have added ceilings!!  ;D Now there are things like tunnels and passegways and and upgrade to the physics engine to support the new data.  Frame Skip has also been implemented fully, and auto frame skip detection is underway.  Press 1 and 2 to increase and decrease the number of frames skipped.  You still use WASD to move, but now you can use C to crouch.  (Sorry, i wanted to use SHIFT or CTRL, but Greenfoot cannot detect these keys).

4926
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: January 22, 2010, 02:03:05 pm »
Yeah, good sprite art :D

4927
Other Calculators / Re: My First Code :)
« on: January 22, 2010, 02:01:38 pm »
Haha, i think that would be a bit faster than using a for loop XD

On a more serious note, i think the first program of consequence i ever made was a Triangle solver.  It could solve for ASA SAS SSS and ASS ;D

4928
Computer Projects and Ideas / Re: Other Velvet Engine Games/Stuff
« on: January 22, 2010, 02:00:17 pm »
Looks awesome!  Is that going to be your character or just an NPC?  (or just concept art :P)

4929
TI Z80 / Re: Pyoro
« on: January 22, 2010, 01:57:52 pm »
Wow, this looks really good.  I'm also putting in my offer to beta test ;)

4930
News / Re: 2 million page requests
« on: January 22, 2010, 01:56:40 pm »
Hooray!  Congratulations on teh awesomeness! <(^.^<)

4931
Computer Projects and Ideas / Re: Castle Storm II
« on: January 21, 2010, 07:17:00 pm »
Yay!  I had a feeling that might be what you were doing, the symptoms seemed familiar ;) Glad you got it to work!  As for textures, don't expect too much.  Most likely the most there will be is a checkerboard or striped floor tiles.  Textures are very hard to do fast in java, and with a new update I am preparing, it will double the amount of polygons to render.  But colors are here to stay! (Although they will be a bit more subtle :P)

And zTrumpet, thats great!  Although Color would never be a speed limiting issue :P

4932
Project M (Super Mario) / Re: Project M Reboot
« on: January 21, 2010, 03:45:07 pm »
oh my god its horrible!  You can't even detect collision with teh coins!

:P jk, that looks epicly awesome, especially the slanted tiles ;D  I have no idea how one would implement that with a tilemapper O.O

4933
Computer Projects and Ideas / Re: Castle Storm II
« on: January 21, 2010, 10:05:32 am »
Hmmm, interesting.  The only cause I can think of as to why that would happen is if during calibration you didn't move your mouse to the very left top pixel?  Other than that, I am lost O.O Either that are your window was moved after calibration.  Hmmm, maybe the robot class doesn't work for all computers, or I am using it wrong.

4934
Other Calculators / Re: My First Code :)
« on: January 20, 2010, 10:13:10 am »
My program is better than your program ;)

Code: [Select]
Input "?",A
A/2->A
2*A->A
If A=0:Then
Disp "A=0"
End
If A=1:Then
Disp "A=1"
End
If A=2:Then
Disp "A=2"
End
If A=3:Then
Disp "A=3"
End

...

If A=1E99:Then
Disp "A=1E99"
End
Stop

4935
Escheron: Shadow over Ragnoth / Re: LL2.5 Concepts
« on: January 20, 2010, 02:04:02 am »
Rawr POTY 2010 is MINE!!  :P

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