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Messages - Builderboy
Pages: 1 ... 328 329 [330] 331 332 ... 375
4936
« on: January 19, 2010, 10:56:07 pm »
Alright, so I have a first version where objects are supported. Objects are 3D objects, but are not rendered at the same time as terrain, because they are rendered in a different manner, so occlusion is difficult It works most of the time in this new scenario, but there are some times where it fails. I'm working on the problem now. So i have updated the Jar file, and updated the Gallery! Color is also now supported, so woot!
4937
« on: January 19, 2010, 04:26:02 pm »
Yeah thats good. It looks great otherwise, good work!
4938
« on: January 19, 2010, 04:24:08 pm »
Hehee Yeah, i think most will be getting around 61 FPS, as that is where i have it capped. Unless your computer hates java like Geekboy
4939
« on: January 19, 2010, 04:11:19 pm »
Feel better soon!
4940
« on: January 19, 2010, 03:45:54 pm »
Wow, i love things like this
4941
« on: January 19, 2010, 03:43:43 pm »
Indeed. Might want to put it behind the grass though, the ground looks a little too flat underneath if you know what i mean.
4942
« on: January 19, 2010, 03:02:37 pm »
Well I actualy think something like this could be done on the nSpire. The algorithem is very efficient, only 4 trig functions per frame, and depth sorting is handled in a linear fassion that uses only nested for loops runs in linear time! . Hmmm, polygon cliping might pose a problem tho, and you would need a good polygon filler.
4943
« on: January 19, 2010, 02:42:32 pm »
Wow, you only get 15 fps? I'm suprised because currently this game is running faster than most of my other 3d games. On my laptop I can get up to 130 fps if I uncap the speed (currently it's capped at around 60, so your doing good dj) well I'm glad everybody is liking it I'm currently thinking about how to get objects working...
4944
« on: January 19, 2010, 10:02:28 am »
Yep, usualy happens when trying to jump on the waving floor section. When the floor is just right, every frame you jump, there is a floor you can jump off of. I though i was being clever in that when jumping and moving, you can move faster than normal, but it results in this unsightly problem It'll be a simple fix. (And I'm looking to make it that you can't kep jumping while just pressing space )
4945
« on: January 19, 2010, 01:39:18 am »
Yay! So note to self, trying to auto start messes with some computers.
And hi bwang. That might have worked, except the walls are different heights and you can look up and down. What I use I basicaly a rasterization with a matrix as the base. It loops through the matrix, rendering the (at most) 3 polygons needed to display a tile. 1 for the tile itself (which does not need to be rendered if you are below the polygon) and then at most 2 edge polygons. You can get an inside look into how the map is rendered by pressing z or x to see the map built row by row or tile by tile.
I was inspired a lot by the Doom engin, but scaled it back a bit from the binary space partitioning to matrices to make it both faster and easier to use.
4946
« on: January 19, 2010, 12:15:08 am »
Hmmm, well I re uploaded the game, i think it will work. If not, I will have to do some more research...
4947
« on: January 19, 2010, 12:09:39 am »
Hmmm, let me try to reupload it. I've seen this problem happen to me before, but a reset usually fixed it. What does the screen say?
4948
« on: January 19, 2010, 12:04:38 am »
Mmmm thats why, it is paused. Try pressing re-set. If the button doesn't say Pause, press it and then try again.
4949
« on: January 18, 2010, 11:55:53 pm »
Its like your life force O.o
4950
« on: January 18, 2010, 11:55:20 pm »
Yeah, i make frequent backups. I also tested XCOPY's effect on program speed the more it is used. I thought it might make a lot of garbage if used frequently, but after 200 copies and deletes of a large file, there was no aparent slowdown, so props to Iambian for creating a good sub!
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