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Messages - Builderboy
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496
« on: January 06, 2012, 10:57:20 pm »
If two calculators were connected via linkport and both running Axe programs, and 1 calculator wrote 1 into the Port, and the other wrote a 2 into the port, what would each calculator read the port as? I know the result can be determined by some sort of binary combination of the two numbers but I can't remember which.
497
« on: January 06, 2012, 08:01:49 pm »
Yeah I mentioned before the physics is realllly buggy in general
498
« on: January 05, 2012, 03:35:27 pm »
As long as there is still an option to compile programs normally without the Axe dependency I think this is a great idea ^^
499
« on: January 05, 2012, 05:59:14 am »
500
« on: January 04, 2012, 07:17:38 pm »
Some mod should embed an autoplay rick roll in this thread...
501
« on: January 04, 2012, 05:28:37 pm »
the 'and 0->' code only works if HL is less than 256
502
« on: January 04, 2012, 01:33:30 pm »
This idea has already been presented and rejected by Quigibo, simply because of speed reasons that would slow down the editing process unfortunately.
503
« on: January 03, 2012, 12:16:39 am »
epic7: I wish I had the magic power to instantly summon food wherever * graphmastur appears
504
« on: January 03, 2012, 12:00:26 am »
For some reason I never released the source before, so now it has been released and is in the first post
505
« on: January 02, 2012, 11:57:01 pm »
I'm reworking my Windows 85/86 program, and would like to know if there is any way to shrink this code:
Try this Repeat Ans getKey End If Ans≠[a getKey value] Goto [label]
Also Parser that code would not work at all, or at least not do the same thing. It only checks for a key once, and if there is no key, the loop will go forever.
506
« on: January 02, 2012, 09:41:59 pm »
But that doesn't work if you want to have several programs with repeated data in them that you don't want duplicated when you compile them into one program.
True I suppose, not throwing an error would made for some really annoying bugtesting if you unintentionally created a duplicate filename.
507
« on: January 02, 2012, 09:14:20 pm »
Another option would be to have Axe not disallow multiple constant defines. If two constants were defined, it would chose the first one encountered and ignore the rest. This would allow the same as what Runer is suggesting, but without any new commands.
508
« on: January 01, 2012, 06:20:20 pm »
I have Omnimaga forums bookmarked, and the input consistently never shows up when I use the bookmark to access the site, but it does show up if I reload the page.
EDIT: And I am also using chrome
509
« on: December 31, 2011, 03:43:21 pm »
There is no pattern that I know of that is not moving diagonal lines. You could experiment with different types of animations, but what is interesting is that if you keep with the idea that (for 33%) there should only be 1 pixel on per row and column in the 3x3 pattern at any time, there is no way to scramble around the pixels, or animation to prevent some sort of scrolling line effect.
Also, see if displaying the images faster results in better greyscale, it is possible the refresh rate is faster than you think! And if the refresh rate is significantly slow, and the LCD of high enough quality, this effect will not work as well as it does on our TI calculators.
510
« on: December 31, 2011, 03:33:05 pm »
tan⁻¹(S-X,T-Y)-Z^256<128 should be true if the projectile needs to rotate in the positive direction. tan⁻¹(S-X,T-Y)-Ze0 is optimized but returns the opposite.
If you had the X and Y velocity (we'll call A,B) instead of an angle, you could ditch the slow trigonometry and use cross products instead! X-S*B-(Y-T*A)<<0
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