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Miscellaneous / Re: Post your desktop
« on: January 01, 2010, 11:49:09 am »We do what we must...
...Because we can.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 5026
Miscellaneous / Re: Post your desktop« on: January 01, 2010, 11:49:09 am »We do what we must... ...Because we can. 5027
News / Re: A page in Omnimaga history is turned, then hiring time arrives once again.« on: January 01, 2010, 11:48:02 am »
Yay for the new year being awesome!
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S.A.D. (Seek and Destroy) / Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators« on: December 31, 2009, 10:16:05 pm »
Nice to see this team works together nicely! I've seen too many teams that fall apart simply because they are a team...
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News / Re: ASM now possible directly on the TI-Nspire!« on: December 31, 2009, 10:15:22 pm »
Yeah, that would be great! Especialy the sprite/rectangle features, which would be so usefull it isn't even funny :|
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Pokémon Purple / Re: Pokemon Purple« on: December 31, 2009, 10:14:29 pm »
I always have to map out variable uses for games so i don't get confused. I also usualy have to map out the way certain lists work or how data is stored. I still remember when i made portal, all the levels had to be hand-compressed because i didn't have a level editor
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Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth« on: December 31, 2009, 12:24:24 pm »
It looks like its 3 level? With only a single shade of gray? Looks really awesome tho
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News / Re: TI-83 & 84 Plus BASIC RPG Nostalgia video series« on: December 31, 2009, 12:22:15 pm »
You should reveal it! Are you still working on it?
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F-Zero 83+ / Re: F-Zero Progress Thread« on: December 31, 2009, 12:13:06 pm »
Hah, that might be simpler
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News / Re: TI-83 & 84 Plus BASIC RPG Nostalgia video series« on: December 31, 2009, 01:18:27 am »
(^.^) I guess i'm the king of speed now?
I remember nothing was harder than the variable character engine i had to built for Portal 2. I had to rewrite it 3 times before i got it to work. 5035
Pokémon Purple / Re: Pokemon Purple« on: December 31, 2009, 12:48:57 am »
Nice pseudo code, looks nice and rugged. Good work!
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F-Zero 83+ / Re: F-Zero Progress Thread« on: December 31, 2009, 12:47:47 am »
It depends on how the waypoint method works, i don't know. Maybe after you add all the waypoints, it could remove some those that are directly between two others? That way it would leave only the 'corners'?
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News / Re: ASM now possible directly on the TI-Nspire!« on: December 30, 2009, 11:40:19 pm »
Omnimaga is a rare place free from the hostility of the world . And when troll occasionaly break their way in, we just /kick them right out again
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F-Zero 83+ / Re: F-Zero Progress Thread« on: December 30, 2009, 11:35:09 pm »
There might be a way to do default with some clever coding, but it would be tricky. If worse comes to worse, would it work to have waypoints at every tile of the track?
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News / Re: ASM now possible directly on the TI-Nspire!« on: December 30, 2009, 11:22:34 am »
Amazing! Can't believe we have cracked it so soon! ^^
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S.A.D. (Seek and Destroy) / Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators« on: December 30, 2009, 11:22:07 am »
Huh, thats true, possibly an artifact of the new change?
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