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Messages - Builderboy

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5086
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 14, 2009, 05:47:31 pm »
Code like that both reduces the size of your code and makes it faster.  Great job!

My favorite type of change :) Usually you are trading speed for size of visa-versa.

To bad it runs slower :( Do you know what it is that is slowing down the loop?  Maybe I could help, people say I'm good at making things fast, perhaps i could give a few suggestions :D

5087
Other Calculators / Re: Guitar Hero with SOUND on a CALCULATOR!
« on: December 14, 2009, 05:42:31 pm »
I remember it was supposed to be slow and hard on your flash chip D: I believe Benryves was working on something like that, but like DJ, I am not your asm guy :P

5088
F-Zero 83+ / Re: F-Zero Progress Thread
« on: December 14, 2009, 05:40:23 pm »
Very nice!! I can't wait for this to come out!  Fzero was the one game I have been looking forward to completion since my joining of Omnimaga! ^^

Out of curiosity, do you have enough speed to use your object system to add in things like shrubs and/or trees for example?   Just a question, looks awesome enough as it it ;D

5089
Web Programming and Design / Re: iPod friendly forum
« on: December 14, 2009, 05:38:23 pm »
Hopefully this will come in handy if(when :P) i win the iPot touch in the Greenfoot contest ^^. 

5090
Introduce Yourself! / Re: Heya.
« on: December 13, 2009, 05:24:03 pm »
Welcome!  Hope to see you round here and that MMORPG thing :)

5091
News / Re: Program Of The Year voting open!
« on: December 12, 2009, 06:08:24 pm »
(^^,)

5092
News / Re: Program Of The Year voting open!
« on: December 12, 2009, 05:09:37 pm »
I voted for Ti-Boy :P

5093
News / Re: Program Of The Year voting open!
« on: December 12, 2009, 12:00:33 pm »
Hooray for POTY and being featured!  I already voted, but it wasn't for myself!

5094
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 12, 2009, 11:59:35 am »
There seems to be almost no speed loss due to Augment.  I was able to augment two 400 element lists and it took less than a fraction of a second.

I think binocmpf()or something has some slight speed advantage to seq (and can do the same thing kindof) but i don't know how to use it.

5095
TI Z80 / Re: the Tale of Lost Map
« on: December 11, 2009, 08:37:57 pm »
Loliloli! -Wait what?

looking good!  Its random-encounter battles right?

5096
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 11, 2009, 08:35:23 pm »
This is coming along really nice!  All the code/concepts are looking nice and the concept is awesome! :) Keep up the good work!

5097
Serenity / Re: Serenity
« on: December 11, 2009, 07:11:50 pm »
I have no idea, although winter break is coming up, so hopefully that gives me a good amount of coding time

5098
Serenity / Re: Serenity
« on: December 11, 2009, 01:10:07 am »
Well, since they are not going to be in the 1st sector (and so not in the demo) i won't worry about them untill i get the demo out.  Glad you're excited though! :)

5099
TI Z80 / Re: the Tale of Lost Map
« on: December 11, 2009, 12:05:21 am »
Ooops, yeah  :-[ thats what i get for typing in a hurry :P

5100
Serenity / Re: Serenity
« on: December 10, 2009, 11:10:08 pm »
Currently I am planning 3 sectors for the game (unless i can come up with a new item/power, but i think not) each having more rooms than the next.  The 1st Sector has 16 rooms (as you can see by the screenie) the second and third are not set in stone yet, but have about 20-25 each.  I am also hoping to get the last 2 sectors less linear, as in not just solve rooms as you go. 

I am also planning a way to get enemies to do other things than just move back and forth.  Such as chase you or move in circles.  This won't be implemented in the 1st sector though, to give time for the user to get used to the enemies :)

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