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Messages - Builderboy
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5131
« on: December 05, 2009, 11:54:43 pm »
Thats what i did with Portal The timed boss levels were meant to be stressful (simple tasks become much harder under the pressure of time ) and so I implemented the timer before i realized it wasn't compatable with 83's.
5132
« on: December 04, 2009, 01:22:26 am »
That and their low customer service (a lot of it was just humor anyway though (^^,)
5133
« on: December 03, 2009, 11:24:44 pm »
Indeed, that is something that even modern day math programs can't do completely ^^,
5134
« on: December 03, 2009, 06:16:43 pm »
ah i see. That raises my opinion of Ti from -23 back up to -22
5135
« on: December 03, 2009, 11:25:43 am »
We just played in my Economics class and the Free Parking lottery added a very nice touch Having these options is got to make it so much more replayable, and the addition of AI is what every game hopes for!
5136
« on: December 03, 2009, 11:24:39 am »
Yeah, he released a 'TI BBc Basic editor' in the package of BBC Basic when you download. It is unfortunate that the editing scheme is so unfriendly though, as it tuns many people away. I've worked with it some and it really is quite powerfull. (although i haven't done any sprite graphics yet )
5137
« on: December 03, 2009, 11:22:00 am »
So now why in the world would that feature be included if it hurts the calculator Another one of TI's blunders? Actualy has a good reason? Or actually unintentional? I never actually got to find out
5138
« on: December 03, 2009, 11:20:32 am »
Well 89 basic has built in sprite manipulation (pictures), user defined variables, and more functions in general I think its still the same-ish speed though. I've seen some pretty impressive 89 basic games on the archives, but nothing compared to what they can do in asm.
5139
« on: December 02, 2009, 11:48:45 pm »
calc84! There are only so many times that I am able to explode with awesomness! I don't have that many left in me!!
5140
« on: December 02, 2009, 11:48:10 pm »
As far as i can tell in my school, they are definetaly still being sought out! As the resident game-maker for the school i get all the requests for tetris/mario/phoenix and for some of my games as well. My friend loves my BBC Basic tetris port and claims he likes it better than zTetris, and many of the people in math have phoenix and mario. The thing that keeps calculators alive is that they can be played discretely in class (whether you like it or not, it does happen ) as opposed to gameboys/psps and such. There was a slight downflux in activity over the summer, but that is to be expected. (And i can vouch for the Sword of Truth series being addictive Currently on book 6!)
5141
« on: December 02, 2009, 08:35:42 pm »
Right, although you can make functions, which you can pass arguments to. This might be the same with programs too, but i don't remember
5142
« on: December 02, 2009, 08:26:06 pm »
I do believe it supports full recursion though, which has got to be a plus. But i din't think you have global variables either But i've just kinda ranting now as i don't actually own one, I'm just trying to remember what he told me
5143
« on: December 02, 2009, 08:01:15 pm »
I know it is really good for math tho, my friend bwang wrote an entire symbolic manipulation engine that would do things like integrate and derive and expand indefinitely. It was pretty cool, and all writen in basic. Its to bad nSpire doesn't support any kind of loops
5144
« on: December 02, 2009, 07:32:21 pm »
Wow! Those cut scenes are awesome!! I was surprised to see names from a series I'm reading called Sword of Truth. I guess it was the inspiration? Either way, looks very cool
5145
« on: December 01, 2009, 07:21:18 pm »
Since most of the prize of the contest is in fact the glory and fun of competing, the people who cheat and submit pre-made programs will only be cheating themselves, and will wallow in pitty and agony for the rest of the... week. One way to fix it would be to have the category very very specific and also very original
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