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TI Z80 / Re: Homescreen Map Maker
« on: November 27, 2009, 03:59:54 pm »
Wow! That sounds really cool! How did you manage to have so many different types of map styles? and where is the code/program?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 5161
TI Z80 / Re: Homescreen Map Maker« on: November 27, 2009, 03:59:54 pm »
Wow! That sounds really cool! How did you manage to have so many different types of map styles? and where is the code/program?
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Computer Projects and Ideas / Re: Water Works« on: November 27, 2009, 03:58:43 pm »
Yeah, thats one of the harder levels. Do you need any help?
Gah! Good catch! I fixed it and it has been included in the update, not cones and cannon cannot be placed inside of walls A new version has been uploaded which includes some bugfixes as well as a level loading system. Each level now has a level name, which can be used to return to that specific level. Also, 2 levels have been added, and they are fairly difficult Also, i have just introduced cannons in level 10, and they are loads of fun! 5163
News / Re: UTI back up« on: November 27, 2009, 12:15:06 pm »
Hooray! Glad they didn't lose any posts
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Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth« on: November 27, 2009, 12:14:25 pm »
I am becoming exploding from all the awesomeness that it extruding from that screenshot :O
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Computer Projects and Ideas / Re: Water Works« on: November 26, 2009, 10:46:17 am »
Really? Thats great! I still don't know whats causing it, but its good to know it runs on slower computers! (If that is even the problem )
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Computer Projects and Ideas / Re: Water Works« on: November 26, 2009, 12:57:02 am »
lol, i probably should make the extra platform bonus a lot greater than it is. I think right now it might only be worth a second of bonus time
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Computer Projects and Ideas / Re: Water Works« on: November 26, 2009, 12:40:57 am »
HeeHee! yeah those were the ones that took a while to make And you managed 9 with only 2 platforms!? wow Well, i included the bonus for a reason!
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Computer Projects and Ideas / Re: Water Works« on: November 26, 2009, 12:11:28 am »
Good job! Which levels did you find the hardest?
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Computer Projects and Ideas / Re: Water Works« on: November 26, 2009, 12:03:04 am »
That happens when 2 objects are too close to eachother. You'll know when the ring turns red. But yeah Level 6 is when it starts getting difficult
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Computer Projects and Ideas / Re: Water Works« on: November 25, 2009, 11:25:51 pm »
haha! That would be awesome, although i dunnow how well the mouse control will be
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Computer Projects and Ideas / Water Works« on: November 25, 2009, 11:08:14 pm »
A physics based game where your job is to get the drops of water into the filter to be cleaned. Unfortunately your materials are limited, and the environments odd, leading to some unique puzzle madness! If you are having trouble on any level, just remember: All are Possible; Some are Tricky!
http://greenfootgallery.org/scenarios/1083 This game was inspired a lot by a game i saw my friend playing on his iPhone, and when i realized i could make a version in java, i was very excited! It implements my old pinball physics engine, albeit with major updates and a fancy new object system that makes me feel all warm and fuzzy inside 5172
TI Z80 / Re: Isometric Engine« on: November 25, 2009, 02:29:49 pm »
Go ahead! Knock yourself out
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TI Z80 / Re: Isometric Engine« on: November 25, 2009, 01:20:17 pm »
Alright here it is!
Just tell me if anything goes wrong, it sure has been a while. And the documentation might be a bit strange Oh, and PS: 16x16 is ftw 5174
TI Z80 / Re: Isometric Engine« on: November 25, 2009, 12:46:52 pm »
Thanks! ^^ I hope some good games come out of it once i release the code (any minute now...). There are so many possibilities!
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TI Z80 / Re: Isometric Engine« on: November 25, 2009, 12:26:11 pm »
Hmmm, I'm not sure what it is your trying to fix? The screenshot on page 4 shows that the cursor (easily replaceable with a character) is correctly occluded by tiles in front of it. It basically 'goes behind' the correct tiles.
As for a release, Perhaps i will spend this morning getting together all my files and releasing a beta version so all can see! |
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