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Messages - Builderboy

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5191
Other Calculators / Re: Nibbler-Snake
« on: November 21, 2009, 11:03:25 am »
I remembers seeing this as an assembly program "uncle worm" and thinking to myself, this is one of those assembly programs that just can't we converted to basic.  ;D

5192
Other Calculators / Re: Another TI fail
« on: November 19, 2009, 06:27:34 pm »
Code: [Select]
...and will not hesitate to bring the case in news on the portal if it turned out crispy.
Yay google translator!

But seriously, TI fails at life :/ I just wonder what all the teachers had to go through to enter the contest, and what will happen next/

5193
Other Calculators / Re: Oasis
« on: November 19, 2009, 06:23:48 pm »
Very awesome!  Nice and simple interface with functionality as a preference :)

5194
Other Calculators / Re: Nibbler-Snake
« on: November 18, 2009, 11:16:02 pm »
Wow, thats really impressive!  Especialy the collision detection with so many directions!  Major props to the Trumpet!! ;D

5195
Thats not an fPart glitch, its a cube root glitch.  Try storing the cube root of 64 to a list, and then go and view it in the list editor, it should look like 3.999999999999 or the like.  fPart see's this, and due to rounding on the home screen, displayed the decimal part (.99999999) as a 1.  There is a way around it by calling round() on the cube root function

This effect is also apparent when doing high precision calculations such as Log(6)/Log(2) and can be atributed to round off errors :(

5196
There is an interesting relationship between VOB files and MPG files :)  When i rip files off of DVD's that i have burned (That can be played in dvd players) they are VOB files.  All i have to do is rename them to MPG files and they work perfectly XD.  I don't know if this will help, but maybe you can get nero to accept them this way?

5197
TI-BASIC / Re: Any reliable way to tell if a numbe is an integer in BASIC?
« on: November 17, 2009, 04:44:22 pm »
That is iquivilent to fPart and yields the same problems, you want to use round(#,8) or something allong those lines.

fPart(round(#,8 should do what you want.

5198
Computer Projects and Ideas / Re: The Darkness
« on: November 16, 2009, 11:21:37 pm »
I have bad news, I can't keep up enough speed to make this run reasonably with the armature class in place.  With just 4 or 5 mosters, it starts to lag below 30 FPS, and this is on my new computer.  Even with shadows disabled for objects, a new recursive shadow mapper that was twice as efficient, and polygon based shadow mapping, i still couln't get past 8-10 monsters.  This destroys the type of gameplay i wanted, where monsters cast shadows, and you can't see beyond walls, and I can find no way to make this work.  Even if i did, i don't have enough time before the contest is due. 

I am going to switch games and work on a different/easier game.  This project is dead until i can find out how to make it faster :(

5199
Miscellaneous / Re: Something I noticed about Omnimaga team...
« on: November 16, 2009, 11:14:23 pm »
Your wish is my command :P  I have been really busy because of the band season nearing its close, and we have been going to competitions, but it drawing to a close, so moar updates soon!

I need to finish this contest tho before i do anything else :P

5200
Other Calculators / Re: Drifter
« on: November 16, 2009, 10:36:16 pm »
Oh god, that would be horrible x.x And then you would have to deal with all the little errors you would invariably introduce :P

5201
Wow, that sux. X.x

i heard it has some more advanced manipulations tho.

5202
Humour and Jokes / Re: OMG
« on: November 16, 2009, 01:23:02 am »
while (1)
{
}
you.GiveUp();
you.LetDown();
around.Run() && you.Desert();
you.MakeCry();
goodbye.Say();
lie.Tell() && you.Hurt();

5203
News / Re: Wall Street Journal Article
« on: November 16, 2009, 01:07:26 am »
Oh my god...

They have finally figured out how to factor large prime numbers!!!  YES!!!!!

5204
TI Z80 / Re: the Tale of Lost Map
« on: November 12, 2009, 10:22:34 am »
(altough I'm sure Builderboy could maybe improve that)
You are too kind, I think you did a fabulous job :)

I myself use the Lbl subroutine jumping thing.  Although usually i will permit myself 1 subprogram if i need to.

5205
Other Calculators / Re: Drifter
« on: November 12, 2009, 10:16:18 am »
This is a great game :) Congratulations again for making such an awesome game ;D

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