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Messages - Builderboy

Pages: 1 ... 346 347 [348] 349 350 ... 375
5206
TI Z80 / Re: the Tale of Lost Map
« on: November 10, 2009, 11:16:41 pm »
Yeah, it is the unfortunate side effect of programing on a calculator, installation makes the gameplay x.x

5207
TI-BASIC / Re: Events detection
« on: November 10, 2009, 06:57:49 pm »
If you are worried about speed, it is helpfull to sort all tile numbers by event or non event, so that all event tiles are larger than a # and all other tiles are less.  Then it is easy to check whether or not there is an event.  After that, you can jump to a seperate piece of code where you determine what event needs to be executed. 

The concept behind this is that we are adding speed to the main engine by taking it from other portions of the program where it is less important.

...unless that isn't what you wanted?

5208
Humour and Jokes / Re: Alternate version of 2009 Omnimaga Tribute Video
« on: November 10, 2009, 05:32:43 pm »
No, my computer has Rick Astely Circumvention Software, and was shut down to protect my computer :P

5209
Computer Projects and Ideas / Re: The Darkness
« on: November 10, 2009, 04:36:47 pm »
Not yet.  I am waiting until I get the mosters working to do an update :)

Me and my friend have been working on the opening cut-scene intro thing, and it should be awesome, as well as finaly introducing the story.  I want to get it out soon so i can oficially enter the contest

5210
News / Re: Eeems goes away for a while
« on: November 10, 2009, 04:36:37 pm »
I personaly am horrible at learning foreign languages x.x

But i'm great at learning computer languages! :D

5211
Humour and Jokes / Re: Alternate version of 2009 Omnimaga Tribute Video
« on: November 10, 2009, 04:35:20 pm »
It crashed my computer x.x

5212
Computer Projects and Ideas / Re: The Darkness
« on: November 10, 2009, 11:20:09 am »
Alright, I have been working on getting the bone class to extend my ShadowActor class corectly, so that i can use my bone system in The Darkness.  it is going well, but I am trying to find a better solution to the rotation issue, possible involving custom filled polygons. 

On another note, I may or may not be changing the name to: Death of the Shadows :)

5213
News / Re: Eeems goes away for a while
« on: November 10, 2009, 12:29:39 am »
Hope you get it back soon! O.O

5214
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: November 09, 2009, 05:30:50 pm »
Yay water!  Looks really cool! :)

I'm curious about the movement, I notice you always are in the exact center of the path, do you move in increments?

5215
Computer Projects and Ideas / Re: The Darkness
« on: November 08, 2009, 01:59:36 pm »
D: Now I'm really confused, because one of the links in the fist post was almost exactly the same as the most recent link x.x Well, I guess Greenfoot is just a high priority thing :P.  It sux that you can't run it though.

5216
Computer Projects and Ideas / Re: The Darkness
« on: November 08, 2009, 01:37:06 pm »
Wait, on the character scenario?  It takes up a lot less resources than the shadow scenario, even with rotation.  I am starting to think this frame skipping has a different cause thank high cpu resouces :/ I'm confused :(

5217
Computer Projects and Ideas / Re: The Darkness
« on: November 08, 2009, 01:12:13 pm »
Hooray! The character is rigged and has nice and fluid movements! ;D

http://greenfootgallery.org/scenarios/1034

It took a bit of time to get all the hip switching and strafing working correctly, but I really like the outcome!

5218
TI Z80 / Re: Ti Basic Editor
« on: November 08, 2009, 11:52:38 am »
I belive I have been pgoraming for a couple of years (2-3?)

But we can't wait for you to get your calc back :(

5219
TI Z80 / Re: BASIC Shell
« on: November 08, 2009, 11:48:36 am »
I have noticed it as well, several members in particular have been starting up a lot of fights/trolls recently... :(


5220
F-Zero 83+ / Re: F-Zero Progress Thread
« on: November 08, 2009, 11:46:10 am »
OVER 9000!!!

Actualy no, but hey, we can dream :)  I am still really impressed by the tilemapping engine, and how fast it is.  Ah the things calculator games inspire me to do!

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