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Humour and Jokes / Re: Buy {AP}s online
« on: October 29, 2009, 10:01:14 am »
What are you talking about?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 5251
Humour and Jokes / Re: Buy {AP}s online« on: October 29, 2009, 10:01:14 am »
What are you talking about?
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Humour and Jokes / Re: Buy {AP}s online« on: October 29, 2009, 02:14:00 am »
I actually have gotten a lot done on that
I reworked the character sprite to be 4x8 instead of 5x8, so that his left toe wouldn't stick through walls. I created a door animation like the original shift's Diagonal Key jumping I am reordering the levels I made the custom level have custom input built into the main menu I m planning to make the editor have a bit more checks to prevent illigal levels I also need to expand the engine so keys can move any block, not just solid empty 5253
Humour and Jokes / Re: Buy {AP}s online« on: October 29, 2009, 01:40:42 am »
I have a big project due tomorrow!
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Humour and Jokes / Re: Buy {AP}s online« on: October 29, 2009, 12:50:28 am »
Squirrels? Whatever do you mean?
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TI Z80 / Re: New Shift Levels« on: October 28, 2009, 06:52:50 pm »
I think i will. And some of the levels need a little fixing, some of them can be bypassed
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TI Z80 / Re: New Shift Levels« on: October 28, 2009, 06:14:20 pm »
Ah, i see. That one gets everybody for some reason . I might have to move it farther up on the level list.
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TI Z80 / Re: New Shift Levels« on: October 28, 2009, 05:46:15 pm »
yay! Thats ok, i just want some help, some different perspectives on level editing and such.
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TI Z80 / Re: New Shift Levels« on: October 28, 2009, 10:24:01 am »
Yeah, you can use the editor. I am planning for them to be internal, as they don't take up that much space, and Shift is rather small to begin with I actually had some complaints from testers that some of the puzzles wee too easy or the game too short
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TI Z80 / New Shift Levels« on: October 27, 2009, 09:26:05 pm »
So in the next version of Shift (which i hope to release soon) I want to add a whole lot more levels to the game, and levels that are particularly challenging. I myself am not that good at creating levels for this game but it would be great if I could have some help on this! Is anybody willing to help make some new levels to be added onto shift?
I will also be including some bugfixes and feature requests. 5260
News / Re: Shift, Trapped released and site updates« on: October 27, 2009, 09:19:21 pm »
!O.O!
yay! This is my second feature! Now i need to work on the upgrades! 5261
F-Zero 83+ / Re: F-Zero Progress Thread« on: October 27, 2009, 08:13:57 pm »
Yep, I had a duel movement engine
i talk a bit about it here http://tibasicdev.wikidot.com/forum/t-189902/help-needed-on-a-multiplayer-script Note that you need the IO cable, not the usb. Anyway, the split screen would be so you could see your opponent? It might be a good idea to be able to turn that off if you want to preserve speed (if we even need to worry about that ) 5262
F-Zero 83+ / Re: F-Zero Progress Thread« on: October 27, 2009, 07:53:29 pm »
I've experimented with Omnicalc's linking functionality to make simple linking games, and sending a single keypress seems to work very well
Seed the rand!! 5263
F-Zero 83+ / Re: F-Zero Progress Thread« on: October 26, 2009, 07:57:13 pm »
YesSSssss!! This is my favorite projects of yours Calc84
How were you doing the AI? In my 3D racer (inspired by this!) I was able to make a very effective Ai quite simply. 5264
Serenity / Re: Screenshots« on: October 25, 2009, 03:37:48 am »
No i didn't, i had used my Sisters 83 because i couldn't get my 84 to work back then. But i recently was able to dump my own, so screenshots will be a bit smoother now, since i won't have to boost speed to make it SE
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Serenity / Re: Jump Button« on: October 24, 2009, 11:12:56 am »
Alright, that sounds pretty universal And that is the way it is already so i don't have to change anything
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