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Messages - Builderboy

Pages: 1 ... 349 350 [351] 352 353 ... 375
5251
Humour and Jokes / Re: Buy {AP}s online
« on: October 29, 2009, 10:01:14 am »
What are you talking about? ;)

5252
Humour and Jokes / Re: Buy {AP}s online
« on: October 29, 2009, 02:14:00 am »
I actually have gotten a lot done on that :)

I reworked the character sprite to be 4x8 instead of 5x8, so that his left toe wouldn't stick through walls.
I created a door animation like the original shift's
Diagonal Key jumping
I am reordering the levels
I made the custom level have custom input built into the main menu

I m planning to make the editor have a bit more checks to prevent illigal levels
I also need to expand the engine so keys can move any block, not just solid empty

5253
Humour and Jokes / Re: Buy {AP}s online
« on: October 29, 2009, 01:40:42 am »
:P I have a big project due tomorrow!

5254
Humour and Jokes / Re: Buy {AP}s online
« on: October 29, 2009, 12:50:28 am »
Squirrels?  Whatever do you mean?

5255
TI Z80 / Re: New Shift Levels
« on: October 28, 2009, 06:52:50 pm »
I think i will.  And some of the levels need a little fixing, some of them can be bypassed :)

5256
TI Z80 / Re: New Shift Levels
« on: October 28, 2009, 06:14:20 pm »
Ah, i see.  That one gets everybody for some reason :P.  I might have to move it farther up on the level list.

5257
TI Z80 / Re: New Shift Levels
« on: October 28, 2009, 05:46:15 pm »
:D yay!  Thats ok, i just want some help, some different perspectives on level editing and such.

5258
TI Z80 / Re: New Shift Levels
« on: October 28, 2009, 10:24:01 am »
Yeah, you can use the editor.  I am planning for them to be internal, as they don't take up that much space, and Shift is rather small to begin with :) I actually had some complaints from testers that some of the puzzles wee too easy or the game too short :P

5259
TI Z80 / New Shift Levels
« on: October 27, 2009, 09:26:05 pm »
So in the next version of Shift (which i hope to release soon) I want to add a whole lot more levels to the game, and levels that are particularly challenging.  I myself am not that good at creating levels for this game :P but it would be great if I could have some help on this!  Is anybody willing to help make some new levels to be added onto shift?

I will also be including some bugfixes and feature requests.

5260
News / Re: Shift, Trapped released and site updates
« on: October 27, 2009, 09:19:21 pm »
!O.O!

:D yay!  This is my second feature! Now i need to work on the upgrades!

5261
F-Zero 83+ / Re: F-Zero Progress Thread
« on: October 27, 2009, 08:13:57 pm »
Yep, I had a duel movement engine :)

i talk a bit about it here http://tibasicdev.wikidot.com/forum/t-189902/help-needed-on-a-multiplayer-script
Note that you need the IO cable, not the usb.


Anyway, the split screen would be so you could see your opponent?  It might be a good idea to be able to turn that off if you want to preserve speed (if we even need to worry about that XD)

5262
F-Zero 83+ / Re: F-Zero Progress Thread
« on: October 27, 2009, 07:53:29 pm »
I've experimented with Omnicalc's linking functionality to make simple linking games, and sending a single keypress seems to work very well :)

Seed the rand!! :P

5263
F-Zero 83+ / Re: F-Zero Progress Thread
« on: October 26, 2009, 07:57:13 pm »
YesSSssss!!   This is my favorite projects of yours Calc84 ;D

How were you doing the AI?  In my 3D racer (inspired by this!) I was able to make a very effective Ai quite simply.

5264
Serenity / Re: Screenshots
« on: October 25, 2009, 03:37:48 am »
No i didn't, i had used my Sisters 83 because i couldn't get my 84 to work back then.  But i recently was able to dump my own, so screenshots will be a bit smoother now, since i won't have to boost speed to make it SE

5265
Serenity / Re: Jump Button
« on: October 24, 2009, 11:12:56 am »
Alright, that sounds pretty universal :) And that is the way it is already so i don't have to change anything :D

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