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Messages - Builderboy

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5386
TI Z80 / Re: Ti Basic Editor
« on: September 09, 2009, 12:14:43 am »
I hope you finish this :) it will be so awesome once its finished!

5387
Other Calc-Related Projects and Ideas / Re: Crimson warfare the ti game
« on: September 09, 2009, 12:14:07 am »
I get the same problem for both teams

5388
 ???

What do you mean, it saves them as lists.

5389
TI Z80 / Re: piworld
« on: September 08, 2009, 07:15:07 pm »
Oooh Oooh! Me! Me! Pick me!

:D I would like to be a beta tester

5390
I thought I was losing too badly so I changed my vote to mine...but it was originally for yours :P

Pshhh! well now i can do the same thing if the tides turn :P

5391
oh? what glitch was this? and yeah...I think that it doesn't support [] in the name recall...I'll have to check that...yeah....

Well, i just put brackets around it in my post :P in the game I just typed Alex. 

btw:I voted for TBP :P seemed like the only reasonable thing to do :D

5392
Other Calculators / Re: 2009 Platformer Contest Poll - PURE BASIC
« on: September 07, 2009, 11:36:14 pm »
Wow, they were both good!

CaveDweller had very nice looking and fast loading text sprite graphics, and a very good puzzle element.  The gui could have been better, but I consider that almost trivial to evaluating the value of a game.  The level editor is also a nice touch, as it always is with these types of puzzle games :)

Stupid was a very interesting game, and i mean that in a good way :D.  I found the humor very funny.  Stupid guy can't eat peanuts.  And the title screen looked very nice.  Unfortunately, the gameplay was a bit lacking, and took a very long time to load... eventually ;)

I voted for CaveDweller, because i believe the platformer aspect was much stronger than that in Stupid.

5393
Serenity / Re: Serenity
« on: September 07, 2009, 11:28:19 pm »
I needed to create a Text display system that took up as little space as possible, so that dialogue could take place at the same time as characters moving around and stuff.  I like the result, and you will be able to control the speed of the scrolling in settings :)

5394
Serenity / Re: Serenity
« on: September 07, 2009, 10:24:03 pm »
Alright, I have designed all the rooms and puzzles for Sector 1, so now i can begin construction.  I also have been working on the cutscene/dialogue, and I have a little screenshot to show how the new talking system is going to work :)



Now this was being run at 83 speed, so I had to set the scroll speed at max (its adjustable :)) and consequently I was not able to demonstrate the neat skipping action which can be accomplished, although i might want to redesign it, because that would mean that people with 83's would not be able to skip x.x

5395
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: September 07, 2009, 03:38:20 pm »
correction, Calcmaniac84 is THE god :)

5396
Ah, no not the char limit, I entered [Alex] and it got a Domain error while trying to run the game.  I think it was too short :P
But I can't talk, as there is a massively huge and somehow overlooked glitch in my game  :-[

5397
Yeah, the loading screen won't work until the real(12 bugs have been fixed.  Your game was very impressive, but it didn't like my name x.x it took me a while to figure out how to fix it (I just used Eeems :P).  The Omnimaga title screen was very shiny!

5398
News / Re: Nitacku retires
« on: September 07, 2009, 03:11:29 pm »
Bye Nitacku... Hope you do good with school!

5399
News / Re: Contest public voting underway
« on: September 07, 2009, 01:27:56 am »
Hooray! Judging is done and the polls are open! Eeems, that might be a good idea, although they might not think of it as a big enough article x.x but we can try!

5400
Other Calculators / Re: 2009 Platformer Contest Poll - PURE BASIC
« on: September 07, 2009, 01:26:41 am »
I'll vote in Pure Basic once I try them out :)

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